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Perk Idea: Smoke Grenade
Basicially the void grenades, just as a regular perk. I really enjoy the mechanic and it is someting we did not see in the game yet :)
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Decisive did not work although skill check hit
SUMMARY OF THE ISSUE: After hitting DS skill check i did not get off the shoulder (Bubba). Additionally the wiggle bars did not show up and i did not get the wiggle progress bar PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Got downed by a bubba, bubba came back, chased me (map was Crotus Prenn…
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These insane ping matchings have to stop
This is insane. I don't wonder about 100/200 ms anymore but i got a killer with constant 500 ms again. You can't play against that, this is not fun. Having a bad ping cannot be beneficial for either party but a bad ping benefits killers insanely in this game. If you have such a bad connection (or abuse vpns) you should not…
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Map offerings: a suggestion to reduce map dodging
Especially when playing soloQ i see it quite often that survivors dc while loading when Haddonfield / Midwhich or some other map is dropped which the surv does not like. The same is true for killers who don't like to play on specific maps. Maybe we can change the lobby behavior when a map is dropped: The countdown will…
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Random skillchecks while leaving a gen need to go
It's a stupid mechanic. Make them like overcharge. Why can you leave gens with those overcharge skill checks and be able to finish them but this is not possible for normal skill checks? To lose 10% without anything you can do about when you are forced to leave the gen is so damn frustrating. We just lost a game against a…
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2 little suggestions regarding tome challenges and ingame information
Hey everyone, i just thought that it would be nice if you could progress in the tome without collecting the reward for the challenges, kind of saving them up for a new character or whatever. This is already possible for end-nodes or challenges whith multiple paths to them. The second suggestion i had while playing another…
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New Huntress Outfit Lullaby too quiet (?)
Just a quick feedback regarding the new Moose-Skin. Just had my first game against it and IMO the lullaby is too quiet. It's really hard to notice a change in proximity or direction unlike the other huntress lullabies. That's all :)
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Performance problems on a notebook
(non-native speaker here so sorry for any mistakes in advance) Hey guys, I have a problem running DBD. First of all a bit of backstory. I have a PC at home and a laptop for university stuff. On the PC DBD runs fine. On my laptop however, the story is different. 2 years ago I had a HP notebook with an onboard intel GPU,…
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Skull Merchant drone defusing and pallets
Can we please prioritise vaulting / dropping pallets over drones while in chase? Had a Skull Merchant who dropped her drones on purpose so close to pallets that you could not drop them. Really annoying (like the killer in general). Alternatively, just remove Skull Merchant from the game. Would fix it too.
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Please make shrouds of bound / union killer offerings
and make the shroud which let's survivors split up a survivior offering. First: The offerings benefit the opposite side, so there is no incentive to use them. At the start of the trials survivors should usually split up and the killer would like them to be crowded. Second: if the killer throws a secret offering, everyone…
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Can we finally adress early game tunneling?
Sorry but getting tunneled early game at 1 gen done just sucks. Played 5 games today and in every single one of my mates got on deathhook by the killer who went into full tunnel tryhard-tournament mode before or after the first gen popped. "jUsT geT gOoD" is a fair point but a game should be fun, even if you are not…
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What is the point of nerfing windows of opportunity?
The text got an update and it seems we get a 20 second cooldown soon. The perk is absolutely fine as it is, i would argue it net benefits the killer as it is a waste of a perk slot which you could save if you know the maps or play SWF. Windows is a perfect example of a perk which gets a nerf just because it has a high…
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Bots are sometimes more destructive than helpful
Sorry but missing 1 in 3? 4? Skillchecks is just ridiculous, i just had the pleasure to enjoy a bot who missed 2 skillchecks within repairing a half gen. Not even new players fail like that. Please adjust the missings to the actual avergae missing rate in the respective mmr, maybe higher for difficult skill checks via…
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2 suggestions regarding tunneling
Please separate the endurance from getting unhooked from the endurance of the anti tunneligng perks, like if the killer hits you within 10 seconds, your OTR is not useless and the killer get's a punishment for tunneling [maybe the MoM special state]. Introdcude that for the first 3 gens only but the amount of early game…
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Survivor items and versing a Sadako
Besides all the disussion regarding the rework there is one thing i'd like to mention which is quite unbalanced compared to other killers: The new counter to Sadako is to permanently carry a tape. Tapes are killer items and therefore other items can't be used. While this relyance occured first time with the singularity,…
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Autodidact should guarantee 1 Skill check each 16/20 seconds
I saw some people suggesting that autodidact should increase the skill check rate but i really like the perk to be RNG based, however it is quite frustrating if you perform 2 heals and don't get a single skill check. What i would suggest is that autodidact guarantees one skill check in an intervall of 16 seconds of…
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Perk idea: Recycler
After a pallet is destroyed, you can pick up the broken pieces. Picking up 5 remains grants you the ability to assemble a new pallet and place it in a pallet spawn location. The auras of pallet remains are revealed to you in a 32m radius. Just something i was inspired by the birthday event. The event-pallets were too weak…
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Give Balanced Landing some love - add some of the new elevations to old maps
I like these little skating ramps of the new map, maybe you could add some of them to old maps. Balanced landing has very limited use on certain maps like Rotten fields or Shelter woods and unlike lithe/SB/DH you can't time it really well. Maybe we could get some of these new elevations randomly around maps to make…
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Ruin still regressing gens after 1st death
Plattform: Steam Description: Like title. We played on RPD against a Bubba (facecamping ofc). The bubba also used Deadlock. Another player worked on a gen while i hold mine on 99. I noticed that my gen still regressed after the first player died. There were no sparks on the gen visible but the repair bar declined when i…
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Let the unhooked person lose collision
This is really something i would like to see as it makes tunneling a bit harder. If survivors should not have free escapes, then killers should not get free kills by bodyblocking you right after the unhook. Especially for situations where a survivor successfully unhooks alone, the unhooker eats a hit before or during the…
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Unable to unhook because killer went "inside" the hooked person
Just played against an oni on red forest (temple map). We wanted to trade hooks so 2 person went to safe. I started an unhook attempt (to fake it first time) and somehow after releasing after a second the oni went partially "inside" the hooked person. Neither me or the other person at the hook got the unhook toggle so the…
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Please fix hit validation - pallet stuns
I don't know why or exactly when this started but something changed in the frequenzy, this happens so much more than before. I get a stun and the killer still gets a hit - that is absolutely frustrating. The craziest thing just happend some minutes ago where i stunned a spirit, she got a hit and while she was on the other…
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Can we keep snowmen on Ormond?
^ I think they can be fun and they would fit into the Ormond map perfectly
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Multiple Game Error 600 / Now with logfile
Plattform: PC Description: Game randomly stops working. Evertime i get the errormessage that my files validation failed. Just 5 minutes before i played normally. Steps to reproduce: Hard to tell, just happens randomly. Happend when i interacted with stuff like totems or cleansed myself from wesker infection. Now it…
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Multiple Game freezes and Game Error 600 since last patch
Hey, since the latest Patch 6.3.0 i have huge trouble playing the game. Platform: PC ----- Error 1: Game Error 600----- On multple occasions i got the Game Error 600 - i had it before too, but never in game, only in the loading screen before a match but since the update i got it 6x(2x in Game, 4x while laoding in a match!)…
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PC - Immidiatley dead after 4%ing and another hook
Hey, we had a strange bug yesterday: PC (Steam edition) My teammate 4%ed at the first attempt after hangig for a while. So it was the last chance to avoid struggle phase. After some time my mate was hooked again but was immidiatley sacrifised instead of going to struggle phase (we played as a SWF so no self-killing…
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QoL - collect reward button / highlight chapters with incompleted challenges
Just a little QoL suggestion. Sometimes when i do old challenges in the archives i get a bit lost there. When i complete a challenge the archive opens at the latest chapter and not at the one where i did the last challenge (this could be changed maybe). So a simple "collect rewards" button could be added which just…
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Don't let survivors block certain killer lobbies but...
It's really annoying to play against the same 3 killers again and again. The last weeks i played Blight/Nurse and especially Wesker (around 60-70% i would say) simulator. I don't know if that only reduces my level of fun during games but i miss a Twin/Demo/Deathslinger/Oni whatever. So what about a system where e.g. after…
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Unhooking speed - question and suggestion
(not native speaker here) I played a round of survivor earlier and once again we had a killer (6,9k hours!) who shone mainly through (proxy)camping. One team member was hooked in phase 2, I went with another member and the killer changed his proxycamping into a nice facecamping. The other member started the unhook process,…
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Solo-Q is a disaster atm and there is no incentive to play 3vs1
The problem has existed for a long time, but since the last patch I feel it has become much worse. A game with a DC/suicide is almost always impossible to win. The game was balanced for a 4vs1 situation and as soon as one player leaves the game early, this balance is simply gone, with no possibility for the other players…
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Certain perks/mechanics should be killer/map related
Hey, I just have two small suggestion to make: Some perks, especially DS, work much better on some killers than others. Against a Nurse, 3 seconds (effectively now 2.5) is nothing. There is no chance to build up enough distance with the change to 3 seconds, purely from the time of the stun. Against a Blight it is similar,…