Withered8

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Withered8
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  • Yeah so those killers like spirit, blight, billy, singularity, unkown, plague, hag, twins you just have to play exactly the same against as eachother definitely…
  • Yea clown could maybe go down hard to say atm i just think his chase is ridiculously better than any b tier killer. Dredge wouldn't be so bad if locker spawns were fixed. Simply add a maximum locker spawn distance when playing dredge like 16m or something. Dredge on midwhich for example is B - A tier forsure.
  • I would've placed slinger above huntress before the huntress buffs honestly, his value comes from being really good at the killer and being very consistent. It's alot easier to get better results on other ranged killers. What makes you think singularity is worse? Yea honestly clown could go to top of B+ which might be more…
  • Oh yea dont get me wrong i think the killer is super op and you definitely aren't safe at any loop if hes got iri graving in particular. The zoning capabilities are just ridiculous. I just think at the very highest level like against comp teams and stuff spirit has a very slight edge because the killer is more reliable,…
  • Myers has to spend and waste alot of time just to become a killer let alone be able to insta down for a little bit. Legion gets to injure people for free which is making them 1 shot anyway.
  • He's not that bad but I think every other killer is just better, back in the day actually he used to be considered an A tier killer, i think this showcases the power creep in the game tbh because yea he's not unplayable but every other killer is just better, like legion and ghostface are better at what myers does and…
  • Yea blight definitely either bottom of S or top of A+ afer the changes, we will see how much it impacts playing loops as to whether it makes him closer to artist or closer to billy/spirit. I would put billy above spirit however I think that at the very very top level against surviors who know how to play against both…
  • I think people are still figuring out billy but hes got everything the other S tier killers have. The main thing that used to hold billy back was his chase wasn't very good and he was very difficult, both of these things now are basically not true anymore. His chase is now insanely strong because he can basicalyl hit you…
  • They can theortically down faster than nurse because victor moves at such a fast speed. At the start of the match you can find survviors incredibly quickly and injure everyone like instantly. Twins also doesnt care about exhasutions or you using distance to waste a bit of time because victor is just so fast. Only a few…
  • I can see that argument, Ultimately what makes artist and chucky better imo is they are more consistent and less map reliant, they will always have fast chases and always have alot of pressure. Plague can be a little less consistent and is slightly more counterable but still really really strong.
  • Yea the biggest problem is locker spawns being really bad, fix locker spawns and he'd go up a tier or so. He's really strong on maps like midwhich and probably like B to A tier on midwhich alone but other than that not great.
  • Hahahah don't you dare hold that remnant at my hook. On a serious note though, where would you place dredge?
  • If this was ptb right now i'd have twins above nurse tbh, and blight would b at the bottom of s tier below billy.
  • Because some people enjoy the competitive aspect of games? Comp dbd isn't hurting anyone i don't see why you can't just let people play it.
  • Yes thats true exhaustions should be the only speed boost perks. But killers are getting alot of speed boost perks and addons which you basically can't tell when they have and they arent healthy at all. It's going to be a much bigger problem on killer side for now. Because they havn't added any new speed boost perks to…
  • Other than background player which is an outlyer and op atm, theres no new speed boost perks for survivors and theres not many in general compared to the amount of speedboost options which killers get. It's definitely more problematic on the killer side atm since mft nerfs.
  • He said resets the power if you watched the video which is 6-10 seconds at most.
  • Why are the devs OBSESSED with speed boost perks and addons now. Devs please STOP they aren't healthy for the game at all and comes across as if it's lazy design.
  • Fair point that's true. Just think background player was currently a more problematic perk but oh well. I have a problem with them not touching new broken perks for a set period even when they are blatantly op, like considering how long its taken then to change ultimate weapon. If they can change adren why not change all…
  • Ok so when adrenaline's nerfed however what's next on the chopping block, are they more perks you think are too OP? Are people still gonna complain about it after the upcoming nerfs? I think the upcoming nerfs are rather fair.
  • Exactly, no one's denying it strong but if people want it nerfed i would like to know why they suddenly think its such an issue now and to explain their reasoning.
  • Ok but why Is it only problematic now? Adrenaline has literally been in the game since release and no one's ever complained about it.
  • Yea it is true to a degree that solo q players and even a general pub swf are either imcompetent or just playing for fun. That's typically why people like myself played alot of comp. I don't know how you fix this other than potentially improving matchmaking somehow, adding some sort of proper ranked mode or system would be…
  • That's the problem you literally need to blindfold yourself to make killer challenging sometimes. Doesn't matter how good you are at survivor doing a 4man our streak or even a 3man out streak is nearly impossible these days.
  • ONLY quality of life changes????? So when is pig actually better? When her ambush never ends how about that? Or how about head traps are guaranteed to kill survivors now that sounds pretty good. When does your constant call for buffs end? When will you actually achknlowedge buffs when they happen.
  • Stealth also happens to be the only counter to some killers in the game like nurse as well.. put 2 and 2 together and yeah recipe for disaster (or success if ur a devout nurse player i spose)
  • Don't people realise this is half of doctor's power in ONE perk? How can that ever be balanced? Imagine a perk allowd you to use half of freddy's power and teleport to gens.
  • Ultimate weapon is more strong in the hands of better killers against better swfs than solo. Best teams utilise stealth at the start of game, to set up for plays and to set up for hook saves. Ultimate weapon completely destroys the main counterplay against good killers.
  • He's alot easier and thus more boring to play than wesker. There's not really any intuitive gameplay involved.
  • You're assuming that games actually get 12 hooks which is very rare, often people die on first or second hook. The last 2 to 3 are negligable anyway because everyone is already dead. In most scenarios new painres is better because it does more damage early on and is alot more reliable. Your maths is wrong in that 75%…
  • I'm sorry this is a terrible take. New pain res is still just as strong as old pain res, infact new pain res means you don't need to hook people many times as long as you hook someone once each you can camp them out and still get full value from the perk. Old pop was 25% total progress of the gen. New pop is 30% current…
  • They should but they havn't changed background player, grim embrace, pain res, that alien wall hacks perk and more so i wouldn't be expecting anything anytime soon.
  • You just try and waste their time by playing the distance game like you do vs all the new killers.
  • No you're just trying to find excuses to give buffs to killers which don't need to happen. When the second ruin and cob were finally nerfed as well as when pop was weaker for a time gen times were increased. But when all these new arguably better gen slowdown perks like grim, pain res, new pop, eruption, you name it were…
  • There's so many broken perks these days but i wouldn't expect the devs to act upon it anytime soon, they seem to enjoy leaving these unbalanced things in the game for a good 6 months to a year for some reason, particuarly when killers get them. The perk should have been instantly nerfed it literally gives you wall hacks…
  • You're telling me these 5 changes are nothing????? Funny you mention this because the head trap timer change didn't even go through, that's how scared the developers are of even mentioning the word nerf and killer together because people lose their minds. So now its just straight up huge buffs and you can't deny it.
  • HAHA you have to be joking if you seriously think farm maps are better for survivors now than they used to be. Cleary you have NOT played on 2018 thompsons house or rotten fields. They added a few obstacles here and there on a few maps, if that's seriously throwing off your ability to play ranged characters you weren't…
  • Huh so you're saying that tile/pallet density is better than it used to be in 2018 for survivors? And that loops are better for survivors now?
  • Force the predrop sooner? Either you predrop it instantly or it's not a predrop. I might have agreed with you 4 years ago. Maps in dbd are completely different to what they used to be. We no longer have giant maps like mothers dwelling or temple of purg, nor do we have maps like cowshed or stuff. Huntress is stronger now…
  • Not every killer needs to be able to get a hit everysingle time at strong tiles, doing that encourages people to just hold shift w even more you realise. Loops are so much better for iller now than they've been in forever that most loops have considerable opportunity for outplay even for someone with pigs level of chasing…
  • The traps are EXTREMELY SLIGHTLY nerfed for ONE specific playstyle but the ambush and crouch is CONSIDERABLY buffed for ALL playstyles. This means it's a NET BUFF for pig. Are we saying now that no part of killers are allowed to be nerfed full stop? Even if it should be changed or it's problematic? You can say that you…
  • But hang on i can predrop the pallet vs wesker and huntress and blight does that make them bad killers?
  • I'm sorry but its hardly a nerf most of the time. The number of pig boxes people need to search is completely UNCHANGED which means the amount of time survivors need to spend off gens running around is exactly the same. The only difference is they are less likely to die to some rng on big maps with the boxes spawning far…
  • How is it a nerf to people who use their traps normally? The slowdown it provides Is completely unchanged. The ambush being stronger is a game changer because it makes even more loops stronger for pig and her ability to use the ambush.
  • 3 gen changes were better for killer 99% of the time unless your gameplan as killer is to just infinitely kick gens? You listed 2 POTENTIAL changes that could be good for survivor. Would you like me to list the amount of changes good for killers recently? I fear that might be a neverending list.
  • Improving Killer Base Kits and reducing reliance on / power of addons is a good thing. HOWEVER some of these changes are straight up buffs and crazy buffs. Clown having 6 bottles is just ridiculous, same with huntress and her ridiculous plefora of changes. Doctor changes are good however still don't completely remove the…
  • This is absolutely ridiculous that any of these huntress changes were even considered, it's completely broken. Her weakness's compared to deathslinger have all been completely midigated.
  • It's a nerf to one specific playstyle of pig which involves tunneling and stalking a person with a trap on them. Otherwise i don't see how its not buffs for pig?
  • This is serious cherry picking and ignoring all the perks that have been buffed recently or a while ago which aren't gen regression perks. Plus theres at least 15 - 20 good gen perks alone.
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