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YayC

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YayC
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  • I disagree that Sadako is better than release (which I'm assuming you're referring to as 1.0). Sadako is objectively in the weakest state she has ever been in (for live builds if we aren't counting the state she was in for 2 weeks at the start of this version where her power was on a 15 second cooldown). 1.0 Iri tape…
    in sadako sucks Comment by YayC November 10
  • It's much faster to just let the bots do the gens than to hook them all until they die if the DC happens early while playing most killers.
  • It would be very broken. Sadako's gets the movement speed out of tunnels because she doesn't have anti-loop and this gives her a tiny bit of anti-loop and she needs it to keep ontop of survivors when pushing condemn. Xeno has arguably the best anti-loop in the game (outside of the Nurse ofc), insanely good basekit…
  • You're right it was far too good, that's why it became meta over night and you couldn't go a play session without seeing the perk. Oh wait, no it wasn't and it's usage has barely even nudged if at all. Outside of one Hens video I haven't seen a CC run this consistently or even played against in a SINGLE TIME since it's…
  • Just tested it myself and using both inputs in some cases is well over halving my fps going from locked 120fps down 50 fps. I have found a workaround for you players suffering with this though if you're on steam (I'm assuming you are) bring up the overlay (shift+tab by default) with the game open and your controller…
  • I made sure to delete the prior log file before playing the match too so the only data in it is from a Sadako match.
  • Plastic bag is a good addon and one I use alot outside of chaos shuffle. I've gotten countless hit from it by negating sprint burst/lithe plays as I sneak up to a survivor in hidey ho who's on a gen.
  • Was said when it was first introduced, the idea a perk can only get value if the otherside mess up and not only mess up, mess up one of the most basic interactions in the game that you aren't under any pressure to mess up is insane. Then not only do they need to mess up but they need to do it multiple times. It would be…
  • Killer shouldn't need to have half the perks into slowdown on the vast majority of the killer roster and yet they do. Tunnelling is rampant in chaos shuffle because you never get slowdown and it's a must in the games current landscape. With no slowdown they need slowdown elsewhere hence they tunnel. Why don't people like…
  • She's not. She's the only killer who you can literally delete the power of as a survivor with 0 drawback other than taking 3 seconds out your time of doing a gen to grab a tape. Not to mention one of the only buffs they gave her in her last rework they messed up and actually nerfed it and are STILL YET TO FIX IT.
  • Yea they were so over nerfed that they are still in 90% of my matches and are a permanent staple on my loadout on survivor. They are fine.
  • You aren't hearing them dropped in chase because the sound is broken atm and it just flatout doesn't play alot of the time. I had a situation where someone dropped one while I was looking at them and I saw an animation of their hand and thought "what was that supposed to be" then got blinded by the silent flashbang.
  • There's no point arguing with them. If they don't understand how a perk that you can instantly tell is in effect the second you load into the game is easily counterable no argument can be made to convince them. The actual way it's overtuned is on the 2 story maps like midwich where it can give permanent aura read on 1/4 of…
  • Yet another patch where perfectly fine slowdown perks get nerfed and then gen progression perks get buffed where gens are already flying at mach 1.
  • No shot you are actually complaining about the current state of scamper… It holds literally 0 threat
  • or just…. understand the post.
  • Literally this. I bet survivors wouldn't be happy if the killer got rewarded for survivors being efficient on generators like if 3 gens got completed and you only had 1-2 hookstates suddenly everyone gains a hookstate. This bug is terrible since it literally encourages you to suicide on hook if you're 2nd stage and there…
  • Stop doing gens next to turned on TV's and she can teleport until the end of time and it won't do anything.
  • Depends how they implement it. If you go into the pod at the same speed but holding it will begin to track them as you're going into it it'll be fine. If it's setup like PUBG where the hold interaction is delayed compared to the press interaction it could be a problem.
  • At bare minimum it should either be limited to halloween or the killers serum should be allowed at all times. It's ridiculous one side get to keep the addon but the other doesn't, especially when the LTM one is objectively worse.
  • Behaviour, noone is playing chucky. He isn't fun to play and literally all you've been doing is making him less lucrative to play. Why? He wasn't even overpowered before with scamper and you're now removing the only thing from the change that could be conceivably considered fun. It's like they are looking at his player…
  • Then why do they need to ban 3/4 of the survivor perks AND only play on his 2 strongest maps in comp just for him to have a chance? 6 other killers are worse than him? Who? Trapper and Freddy maaaaybe Hag. Every other killer in the game I would much rather play against a strong team with than ghostface. 1 person is all it…
  • GF is literally one of the worst killers in the game what are you on about?
  • It's almost like drop kicking all gen regression, buffing toolboxes, making sabo'ing easier so hooks are impossible and buffing the perks that make saboing easier will result in killers playing sweatier to make up for the lost pressure. Who woulda thunk it….
  • This is a terrible argument because even if it is the case, they should've done the basekit buffs at the same time. Right now playing killer is absolutely miserable and so is playing survivor because killers need to do more things to make up for the lack of pressure. The result is quad slowdown every match and way, way…
  • Honestly one of the most awful changes they've ever done. Took any and all skill out of Sabo'ing and allows literally anyone with any toolbox to do it with 0 effort. The people defending it will also be the same people crying when killers decide to just slug every single match because against people who know how to do this…
    in Sabo Changes Comment by YayC June 7
  • Take off one of your gen rush perks or crutch exhaustion perks to run distortion which literally hard counters EVERY SINGLE AURA READ IN THE GAME. Like how are you going to complain about aura read when there is a single perk you can run to completely delete the entire mechanic? If killer had a perk that made survivors be…
  • Yea you're right. Eruption is so good right now, call of brine is amazing. Pain res totally hasn't been nerfed literally every single time it's been changed. Pop didn't just get a massive nerf. Dead lock wasn't nerfed either was it? Sloppy butcher and every single mangled and haemorrhage addon wasn't just MASSIVELY nerfed.…
  • But if that's their vision, mass nerfing all the gen slowdown so you HAVE to stack them together is the complete polar opposite way of addressing the problem. You don't nerf the only gen regression that's usable on it's own to unusable levels, buff the items that progress generators and a perk that puts a perma buff on…
  • The perk isn't over nerfed at all. It's still insanely strong and I run it on all my builds. You can still crouch right next to killers and they won't hear you (and I play 14 second moan Rebecca) and in chase with the chase music there is no chance you are hearing an iron will survivor. It's perfectly fine right now and…
  • As of the Vecna patch, the bug still exists. This time I managed to get someone who owns Sadako to help me record this one so the quality should be much better since I'm the survivor and I run at much higher resolution than the initial footage I got. Both of these are from the most recent patch on different invisibility…
  • He's just boring now. This isn't even a case of whether he's stronger or weaker, but the main reason I bought him was because he just bypassed god pallets which shouldn't even be in the game, but apparently god pallets which give the killer no counterplay are fine but the killer having an ability to get a hit at those very…
  • If they wanted it to have a negative effect it needed to be like 30% or be action speed at bare minimum
  • Play her like 1.0 Sadako, know survivors near TV's if you can. While they are swarming to help you can push free stacks on them. combo it with forced hesitation too so you can maximise your slugging potential
  • Should've known after 3.0 Sadako changes on the PTB where literally every Sadako said she was too weak and then they nerfed her even more for live which they had to damage control within a couple hours of releasing the patchnotes because so many people backlashed (where she is still nerfed from the PTB). BHVR don't listen…
  • add eruption and COB to that list.
  • I don't play chucky, heck most people no longer play chucky because his power is simply too restrictive and what they have done is nerfed the one strong bit of his power and just gave him his mediocre power more. Literally noone will use chucky if this update goes live. People are touting this as some amazing change. Want…
  • I edited bits out the original video for easier reference for the devs for the issue (put in my own post but didn't realise this one had already been made, we must've made them very close to one another since it wasn't up when I made my initial post.
  • You make a noise when you manifest/demanifest that's extremely loud and obvious. That's your queue to move from a generator. Wraith doesn't have a lullaby and he moves at mach 1 when he uncloaks, why does Sadako have a lullaby and a noise for manifesting while not getting a speed boost like Wraith. "The static produced by…
  • Mothers dwelling is harder to see on, the loops are still super safe and the loops got moved closer together because they made the map smaller without lowering the number of loops meaning the strongest way of looping (chaining loops) got made exponentially stronger. Also Borgo is still awful to play on and still has alot…
  • Very insightful. The fact that not only have I escaped VS her literally every single game but I have only gained 3 stacks of condemn max the entire match that she pushed while playing against her tells me all I need to know about her strength. The only thing that is making her viable is that people are confused about her…
  • They wont get tagged for free though. You make a noise manifesting, you need to manifest to hit someone. That would be when you leave a gen. " The static produced by TV's should be changed to just create an effect around your screen telling you when your within range of a TV.". It literally does that now what are you on…
  • I like the enthusiasm but there are a couple of issues. I actually really like her lullaby. I would rather they just make it map wide and slightly lower the volume so you don't remove the atmosphere it brings. Agree'd on condemn stack lock in. Only seeing the aura when carrying a tape won't do anything since good survivors…
  • Always blows my mind the sheer number of people in this community with absolutely 0 foresight when suggesting nerfs for damn near every playstyle for killer. Do you know what will happen when you all get what you want and all these multiple playstyles like hit and run, stbfl, slugging for pressure and even tunnelling get…
  • She was extremely intimidating, had a unique design and was memorable. Sure she wasn't massively pivotal to the plot, but the main antagonist I literally can't remember the name of. Whereas everyone remember LD
  • She's not. It does not matter how good you are as a Sadako, if you understand her power as a survivor you can deny it entirely and there is literally nothing the Sadako can do about it.
  • Sadako has a power that if you know what you are doing, you can completely delete in it's entirety. There's a reason alot of us Sadako players are extremely vocal about how bad she is right now. Condemn can be prevented and cleansed extremely easily with 0 downside. Doing this also deletes her teleport. So you're a M1…
  • "the amount of survivor nerfs is just getting too unbearable" You act like there hasn't been a barrage of nerfs for killer too. You guys literally just had a meta perk buffed, a hard meta perk given a slap on the wrist while UW which is significantly less common than DS or Adren just got heavily nerfed. Mangled and Hem…
  • 3/7 is extremely easy to maintain because you are able to prevent condemn being pushed in the first place so easily. Every single oreo I've played against since 3.0 has never managed to push more than 3 stacks of condemn on me the entire match. Currently the trade off on the time you waste in chase to get that guranteed…
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