YayC

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YayC
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  • But if that's their vision, mass nerfing all the gen slowdown so you HAVE to stack them together is the complete polar opposite way of addressing the problem. You don't nerf the only gen regression that's usable on it's own to unusable levels, buff the items that progress generators and a perk that puts a perma buff on…
  • The perk isn't over nerfed at all. It's still insanely strong and I run it on all my builds. You can still crouch right next to killers and they won't hear you (and I play 14 second moan Rebecca) and in chase with the chase music there is no chance you are hearing an iron will survivor. It's perfectly fine right now and…
  • As of the Vecna patch, the bug still exists. This time I managed to get someone who owns Sadako to help me record this one so the quality should be much better since I'm the survivor and I run at much higher resolution than the initial footage I got. Both of these are from the most recent patch on different invisibility…
  • He's just boring now. This isn't even a case of whether he's stronger or weaker, but the main reason I bought him was because he just bypassed god pallets which shouldn't even be in the game, but apparently god pallets which give the killer no counterplay are fine but the killer having an ability to get a hit at those very…
  • If they wanted it to have a negative effect it needed to be like 30% or be action speed at bare minimum
  • Play her like 1.0 Sadako, know survivors near TV's if you can. While they are swarming to help you can push free stacks on them. combo it with forced hesitation too so you can maximise your slugging potential
  • Should've known after 3.0 Sadako changes on the PTB where literally every Sadako said she was too weak and then they nerfed her even more for live which they had to damage control within a couple hours of releasing the patchnotes because so many people backlashed (where she is still nerfed from the PTB). BHVR don't listen…
  • add eruption and COB to that list.
  • Eruption was only good pre-8 gen kick when stacked with a perk like pop so you could chain them. 10% regression is literally 9s, it takes more than 9s to go out your way to kick the gen. This isn't even mentioning the fact it has a literal cooldown for it so you need to further waste more than 9s just to apply it to a…
  • I don't play chucky, heck most people no longer play chucky because his power is simply too restrictive and what they have done is nerfed the one strong bit of his power and just gave him his mediocre power more. Literally noone will use chucky if this update goes live. People are touting this as some amazing change. Want…
  • I edited bits out the original video for easier reference for the devs for the issue (put in my own post but didn't realise this one had already been made, we must've made them very close to one another since it wasn't up when I made my initial post.
  • You make a noise when you manifest/demanifest that's extremely loud and obvious. That's your queue to move from a generator. Wraith doesn't have a lullaby and he moves at mach 1 when he uncloaks, why does Sadako have a lullaby and a noise for manifesting while not getting a speed boost like Wraith. "The static produced by…
  • Mothers dwelling is harder to see on, the loops are still super safe and the loops got moved closer together because they made the map smaller without lowering the number of loops meaning the strongest way of looping (chaining loops) got made exponentially stronger. Also Borgo is still awful to play on and still has alot…
  • Very insightful. The fact that not only have I escaped VS her literally every single game but I have only gained 3 stacks of condemn max the entire match that she pushed while playing against her tells me all I need to know about her strength. The only thing that is making her viable is that people are confused about her…
  • They wont get tagged for free though. You make a noise manifesting, you need to manifest to hit someone. That would be when you leave a gen. " The static produced by TV's should be changed to just create an effect around your screen telling you when your within range of a TV.". It literally does that now what are you on…
  • I like the enthusiasm but there are a couple of issues. I actually really like her lullaby. I would rather they just make it map wide and slightly lower the volume so you don't remove the atmosphere it brings. Agree'd on condemn stack lock in. Only seeing the aura when carrying a tape won't do anything since good survivors…
  • Always blows my mind the sheer number of people in this community with absolutely 0 foresight when suggesting nerfs for damn near every playstyle for killer. Do you know what will happen when you all get what you want and all these multiple playstyles like hit and run, stbfl, slugging for pressure and even tunnelling get…
  • She was extremely intimidating, had a unique design and was memorable. Sure she wasn't massively pivotal to the plot, but the main antagonist I literally can't remember the name of. Whereas everyone remember LD
  • She's not. It does not matter how good you are as a Sadako, if you understand her power as a survivor you can deny it entirely and there is literally nothing the Sadako can do about it.
  • Sadako has a power that if you know what you are doing, you can completely delete in it's entirety. There's a reason alot of us Sadako players are extremely vocal about how bad she is right now. Condemn can be prevented and cleansed extremely easily with 0 downside. Doing this also deletes her teleport. So you're a M1…
  • "the amount of survivor nerfs is just getting too unbearable" You act like there hasn't been a barrage of nerfs for killer too. You guys literally just had a meta perk buffed, a hard meta perk given a slap on the wrist while UW which is significantly less common than DS or Adren just got heavily nerfed. Mangled and Hem…
  • 3/7 is extremely easy to maintain because you are able to prevent condemn being pushed in the first place so easily. Every single oreo I've played against since 3.0 has never managed to push more than 3 stacks of condemn on me the entire match. Currently the trade off on the time you waste in chase to get that guranteed…
  • Without a limit it rewarded you by punishing greedy players. It also rewarded you catching people out with a tape and also gave you another option in your, at this point very limited arsenal. Sacrificing time for a hook for guaranteed condemn used to be good for building large amounts of pressure and would force them to…
  • The issue is other killer interactions usually aren't half the killers power AND aren't immediate when they are. Right now OTR and DS give the survivor 80-60s of pure, free cleansing. With this in mind, the only counter to this would be to as I said, hard tunnel people off the hook. This creates a situation where it's in…
  • With the first example the only counter is to keep them injured that way you can reliably counter it. However, the perk used to do that (sloppy) just got nerfed for literally no reason which makes this absolutely infuriating lmao. 2.0's best feature was tape break on hit, without even considering the condemn stacking it…
  • The main reason is was an issue is because of the reasons I said and outlined problems to fix it. 2.0 it was an issue because the TV stayed turned off. This resulted in situations where you couldn't find a turned on TV and combined with map wide condemn, when all the TV's were off it made it super easy for sadako to keep…
  • She should be a unique survivor, that way we can have both RE4 classic and RE4 Remake outfits for them.
  • The problem is you can't literally delete her power. I'm actually doing a post on it right now. When I play vs a Sadako, it's rare that she pushes more than 2 stack of condemn on me the entire game. I push more stacks on myself than she pushes on me and when I play with my friend she has literally nothing to use because…
  • Sadako right now is literally unplayable vs decent survivors though. The rework is a failure across the board, bad players still get rolled, good players can delete her power. She is horrifically balanced in her current state. As for skull merchant, it does not matter what they do to this killer. She herself has had 3…
  • These are terrible comparisons. It's entire purpose was to allow you to keep people injured for extremely long periods of time if you maintained pressure. Now it literally deletes itself meaning the entire reason you run the perk no longer exists. As for comparing it to medits and pain res. It's a terrible comparison…
  • Give me a stealth survivor over someone running quad second chance perks/gen rush anyday. Stealth should be encouraged more, we're playing what's supposed to be a horror game where most players run at the killer taking hits and actively wanting to be chased. Having someone play like you're actually someone trying to kill…
  • Multiple reasons. Mainly it's because noone knows how she works anymore ontop of already being the most complicated killer power with the most moving pieces. Like you have the most complicated killer power which is already a barrier to most survivors, they've reworked her power like 6 times in 6 months, you come across her…
  • The only thing it's good for is hard tunnelling people off hook/camping without making the timer go up by spam tp'ing between the hooked TV and a different TV which shouldn't be encouraged. They really need to revert it back to OG iri tape or to something different alongside a buff to tapes to have them hold threat.
  • Because vs SWF's you need it on most killers to have a chance to win. It's also the strongest build on pretty much any killer with the exception of Blight, Nurse and really good Huntress players where aura reading is better due to how quickly you can get downs with those killers and/or their map pressure. Then you have the…
  • What are you on about?
  • No she isn't, they didn't fix the main glaring issue with her which is 0 tape pressure.
  • They're not. The only reason she has any viability right now is because nobody knows what's going on anymore other than Sadako players and even half of them don't know all the changes since she's had 6 iterations in 6 months and there are changes that aren't even mentioned.
  • My guess is the dream world caused the fog to disappear and instead of trying to fix it they just killswitched him for the modifier.
  • Problems Survivors are never punished for mistakes because there's 5 counters at any one time and there is 0 threat to holding a tape, AGAIN. The first iteration you added passive condemn gain holding a tape because you knew she needed threat and to encourage survivors not to wait until the last second to cleanse. The…
  • Thanks for that Behaviour. How you could think more nerfs would be appropriate blows my mind. Tapes still hold no threat (even though the whole reason she was changed from the last PTB to current live is because you learned giving the tape no threat was a bad idea). Survivors can still completely delete the ability for you…
  • This literally isn't possible, when you are scanned once there is a delay from when you can be scanned again so even if you ran through 3 separate traps and got scanned by all 3, only 1 would count. What it sounds like is you were scanned earlier in the match building your lockon, then when you were chased later you…
  • Because pyramid head has amazing anti-loop and Onryo is an M1 killer with no anti-loop so getting the two hooks in god pallet simulator is near impossible vs good survivors?
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