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Revert The Recent Chucky Nerfs
He was fine after the rat poison change. You're changing a killer that very few people are playing and you've made him feel absolutely atrocious with the recent round of changes. He's a 110 killer with no map pressure, his power is supposed to be strong in chase just like that of Spirit because it's the only thing he has…
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Why Are You Nerfing Machine Learning?
I have literally not seen a single person using this perk since it was changed. It was perfectly fine, you already needed to ensure you kicked the right gen to actually begin to get value out of it and now you've just nerfed the amount of value it can give. Same with Zanshin. You finally changed these perks to a state…
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Please Remove "1 More Chest" From the Screech Cobbler, It's Destroying Killer Interaction Spawns.
Certain killers require their killer items to spawn by generators in order for them to be effective. Alien, Sadako and to a lesser extent Plague off the top of my head. For some reason you've made it so chest spawns and killer interaction spawns use the same spawns and for an even more baffling reason chests are taking…
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Decisive Strike Shouldn't Not Work Out of a Locker
It's a completely uncounterable mechanic that leads to ridiculous situations. I had someone down under a pallet, the guy with DS was hanging around for the pallet save and would just jump into a locker anytime I went near them to down them so I could actually pickup the other person. So I either pickup and get pallet saved…
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Change Skull Merchant Addons With The Nerfs Please
If you're going to dumpster her entire kit until she is reworked, the least you can do is revert some addons back to the states where they were usable so she has variety. Namely all the addons that are currently "when the survivor has a claw trap on them". Whether it be blindness, exhausted etc., these addons used to…
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Sadako Demanifest Invisibility Time is STILL BUGGED AFTER 7 MONTHS
Steam The time invisible while demanifested is 0.7 seconds. The time she is supposed to be invisible while in the demanifested state (where she cannot hit) is 1.2 seconds as per her last rework where you were meant to buff it from 1 second to 1.2 seconds, you instead nerfed it to 0.7 seconds. The patchnotes in question:…
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Gen Regression Nerfs Didn't Solve Anything and Will Increase Pain Resonance Usage
Instead of asking why every killer was running pain res and pop, you just nerfed them (then buffed toolboxes at the same time lol). They are running them because against good survivors gens go too fast and because every other gen regression perk is either less than useless or heavily situational. The result is pop and pain…
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Sadako's Demanifested Invisibility Was Nerfed, Not Buffed AND Is Bugged Being Out Of Sync.
Platform PC steam Description of the issue As per her 3.0 rework as stated from the patchnotes of BHVR: "Increase De-manifested state invisibility duration from 1 to 1.2 second" So she is supposed to be completely invisible for a total of 1.2 seconds while she is demanifested (the state where she teleports and cannot hit…
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Condemn Lock is Still a None Mechanic on Sadako.
Another post explaining how 3.0 Sadako is weak. Condemn lock on the PTB was THE DEFINING CHANGE OF 3.0. However, in it's current state I can legitimately say I don't play Sadako even taking into account it exists since it's so meaningless even with the 3.1 buff. In fact, every single Sadako post I have read hasn't even…
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The Sadako Rework is a Fundamental Failure in it's Current State. (Long Breakdown)
The TL:DR version is this. VS bad survivors you are still going to steam roll every lobby even though alot of the changes were geared towards these lobbies. VS good survivors you LITERALLY do not have a power anymore and there is nothing you can do to get that power no matter how good you are as a Sadako. All matches come…
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Revert Or Buff Ring Drawing
Since clearly Sadako isn't getting any actual changes, you just dumpstered her and called it a day (but you buffed Huntress lmao). Can you atleast change this addon so it's actually useful? Current Effect: When you hook a survivor with a tape, all other survivors gain a stack of condemn. Old Effect: When healing a survivor…
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Revert Hemorrhage Nerf On Sloppy. Stop Nerfing M1 Killers.
The entire point of the mechanic and it's respective perks/addons is if you keep ontop of it, you can keep a survivor injured and it was actually something you needed to think about as to where/when to heal giving you alittle slowdown that these non-mobility killers desperately need. These changes completely delete that…
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The Sadako Changes Did Nothing Because She. Needs. Tape. Pressure.
You cannot freely give survivors complete control over a killers power with 0 consequences. How many times do you need to learn this with Sadako when you learned this from 2.0 PTB to 2.0 Live and knew it in 1.0? There is LITERALLY 0 punishment for grabbing a tape and 0 way Sadako can pressure it off a survivor. Combined…
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Merged: You Did Not Just Nerf Sadako More...
This discussion has been merged.
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Why the Skull Merchant Addon Rework.
I know what some people are going to say, "but you could be permanently undetectable with it". Imma let you guys in on alittle secret, there's another yellow addon that increases your undetectable time by 20% giving you .4s downtime between undetectable which is so short the terror radius barely has time to even begin to…
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Actual Skull Merchant Chase Power Buffs Suggestion
Right now her chase power is pathetic even with addons which results in her essentially being forced to 3 gen to get consistent power. These changes plan to address that without buffing her 3 gen potential in anyway. While in chase: Drones deploy 200% faster. Drones activate instantly. Drones lock on 10% faster. Drones…
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Skull Merchant Changes Feedback.
I'm coming at this from someone who uses her right now to chase survivors using the brown addon that just got nuked. I understand why she's being changed, but these changes aren't it. First "Second, vaulting a pallet with a Claw Trap will cause that pallet to break, destroying the Claw Trap in the process. This was…