The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I understand that argument, but what about removing the chances of getting a key from a chest? They should have been as easy to remove as the changes for mori.
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What about players that uses spine chill, sprint burst, dead hard, balanced landing and lithe? However let’s say they don’t use any of those perks. Wraith has loud footstep sounds, allowing players to be able to react and make distance before he comes close. Wraith also goes through a slowdown affect when leaving his cloak…
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I forgot to add that the walkthrough ability doesn't have to be base. It's just there if players want to switch wraith’s gameplay or think after the PTB he is still too weak. It can be a red add on to make wraith’s gameplay more fun as diverse or be the default if he is still weak in the PTB. Also, I don't see wraith with…
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Each one is just a highlight of what wraith needs. If the devs could add all of them (then I wouldn't mind). The only things that were a meme in the list I added was the bottom one which was just an example of something interesting or cool they could add to the wraith. Also to answer your question, If I wanted all 4 is a…
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Bone clapper would act upon giving all survivors a warning that wraith might be nearby, to make up for them not knowing where he is at all times(even though his whole point is to be a stealth killer, I am suggesting to add this to make it easier for new players).This would make up for him being completely invisible because…
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Lmao, I didn't clock it until I reread the post.
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I also want to add on this list by saying that his red add on that allows legion to vault and break pallet should be his default kit considering it doesn’t even down the survivor.
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The FPS drop with aim dressing is started to annoy me the most about the game.
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Nurarihyon from Gantz x5
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I’m saying that the devs making a cooldown longer won’t put him anywhere below B. He still keeps his anti loop and the ability to put someone in death hook instantly which will keep him in A. Firstly, it’s easy to dodge depending on where the killer lines his attack up and if that person has dead hard. If it was so easy…
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The devs changing his cool down won’t affect his tier list but actually make him require more skill. He still keeps his power to hit through wall, he still has his cages(which is his true strength and I don’t think anyone can argue against that), he still keeps his movement speed. The only difference is that you as the…
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I would like to see scp 076 as a killer.
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I hope they add SCP 076 on to the game, but I think the chances of a scp being added is very unlikely.
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The reason legion is weak is because he can be loop forever. Every killer has something they can use In a 1vs1, but legion doesn’t. So looping legion is easy because he has nothing to slow the survivor’s movement or support in chases. Even thought legion has a strong 4 vs 1 which is the only reason he is ranked higher than…
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The werewolf
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Facts
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I agree because it’s kind of pointless to add pc players if you can’t interact with them (especially if you don’t have headphones).
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probably a swf team
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Exactly. I have been hearing a lot of my friends complain about killer being too hard. So I always wanted to see their gameplay so that I can have a better perspective as to what they have been doing wrong.
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That’s why with crossplay, the queue time will become a lot faster.
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I support this idea @Peanits please ask the game designers to add this or some new loop titles, rather than keeping the old loops where all you do is walk in circles.
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They should change it so that new players don’t instantly be put up against red rank players. That should improve the mmr system by a lot because I have seen a lot of yellow ranks doing better than red ranks as killer and survivor. The only time I experienced a questionable pair up in ranks is when the system puts new…
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Could we at least get some indication to know that the person we report got banned? I think that’s mainly the reason people don’t use the in game report because we get no information if that person has been banned or not. By allowing us to know that our report means something would be helpful and probably encourage more…
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I like the sound of this
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No more holding down m1 and actually allowing survivors to do other things that requires more skill than doing one thing. No more rng because you can get maps with infinite loop titles for survivors to loop killers around. Fix match making and actually make it be based off skill.
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Legion is fine? Clown has a better chase time than legion. He is the only killer that has nothing to support him in chases which is what makes him so weak.
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This will still be possible because in the video you shown, the player was able to do the curve in 4-6 seconds. The reason why some part of the video took longer was because he was trying to force the survivor to go to the angle he wanted to ensure the curve hits. To be realistic it will be possible, but slightly more…
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Just like every game. Rank means nothing in a game that involve around teamwork. Unless you are a killer then your rank does say a lot about you.
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Remove evil within 1 and only add it as a add on to gain more bloodpoints. At the start of the game, you will probably get tier 2 when two or 3 gens are done. That’s what makes him stupidly weak because he is helpless in tier 1. That’s all really.
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I would say you are slightly above the average killers at the game. So no you are not a bad killer, it is probably that you are still inexperienced at the game. I think the problem you have is that you don’t get fast down and lack attention of the gens around the map. As a killer it is simply impossible for you to control…
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My list would go like this: S tier: Nurse A tier: Hibilly, Spirit, Oni, Huntress, Doctor, legion, Freddy and Hag B tier: Demo, Deathslinger, Ghostface, Plague, Trapper, Pig and Myers C tier: Wraith, Clown D tier: Leatherface
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What about those without a mic?
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Travis Raider
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Now I see where you are coming from. Let me put it like this: Legion's frenzy has no counter that a surivior can perform against him(it is also part of the reason why legion was hated in the community when he first came out and still is now). He also regains his power each time he hits a surivior. Thus allowing him to go…
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Once again, his frenzy has no counter that a surivior can perform against him. He also regains his power each time he hits a surivior. So if he had a quick recovery, has no counter when using his ability and regain his power when he hits a surivior, no one would be playing the game. The gameplay will become repetitive…
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"well it's kinda his job. Keep you in injure and make you mend. His power isn't lethal, so besides annoyance, it won't matter if he will activate FF after hitting you normally, in most cases, you'd be saved by this, because normally Legion players are going after other survivors to chain attacks." Just because it's his…
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And your post makes sense how?
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It’s because he would be able to constantly injure survivors. Thus making the gameplay for survivors boring and annoying because they would constantly have to mend. By the devs adding this feature it makes it less frequent of a survivor having to mend all the time.
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Why can’t the killer get them before picking up the survivor? There are perks designed to alert the killer if survivors are near by. A survivor not doing a gen for even 10 seconds, he is benefiting the killer.
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Survivors not doing gens is pausing your time because they are spending it trying to sabo hooks. Also, what’s stopping the killer from downing a survivor then looking around their surroundings to check if it is safe to hook? Sabo requires team work and knowledge of where you are going to sabo. For example, if you sabo one…
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Survivors don’t get indication how many totems or left or if their team mates done all the totems. So as a solo survivor that isn’t really a valid point unless one of the survivor brings a map with them. That being said the killer would see the map of the survivor and either change perks or just tunnel him. if a killer is…
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I wouldn’t say hibilly’s skill requirement is low by any means. You can tel from a good or bad hi billy just from how the play. For example, do they know when to use their chainsaw at the correct spot? Do they rely on m1 to get most of their kills? Can they go around the every map without collision first try (with no add…
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So why can’t the killer just check his surrounding and prevent any near by survivors from sabotaging? A killer can lose the survivor during pick up animation if a surivior point a flash light at the killer’s eyes. So does that make flash lights too strong? By survivors sabotaging that means that aren’t doing gens. So you…
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The chain
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After reading that, I completely agree with you and know that you understand what you are saying. From first reading it I thought of it being a nerf, but you balance it making it fun and fair for both sides. Obviously making it look like you aren't a rank 20000 survivor.
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I couldn't agree more with what you said about Plague. My question is that how would you solve the problems with her to make her fun for both sides? Obviously, it's easy to complain about something rather than giving an answer on how to solve it. You did speak of a few changes but it comes off as a nerf. So I just want to…
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If this was a usual outcome of games going quickly, the devs would have picked up on it because they make a graph of how long games usually last. So if games do end quickly with all killers doing poorly, they would have said so. By then not saying anything means this isn’t a usual thing of games lasting quickly. They also…
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New ruin is more worth running for me because I use killers such as Myers which pretty much forced survivors off gens, otherwise I will tier up becomes more useful. Also because of how long it can be to tier up as Myers, I would usually be in the same place for while allowing the gen to regress. I used to suffer issues…
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New ruin is better than old ruin because what’s the point using it if you are up against a team that can hit great skill checks? Skill checks are also rng so it isn’t consistent about the number of skill checks you can have. So in other words, they buff ruin.
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Due to gen speed being quick in red ranks, are you planning on adjusting the timer? If so, from the statistics shown by killers performing better than survivors in red ranks with the current gen speed, do you have any ideas of how to balance it out for killer’s and survivors?