benki

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benki
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  • It would be really nice to load into a practice lobby and test out a bunch of stuff with out the need to throw a real match. League of Legends has a really nice practice tool where you can refresh ability cooldowns, spawn target dummies etc.. Loading into custom lobbies with a friend is always fun just to check out the…
  • Here's how I would change them. Maybe not so attached to the original themes, but just simple ideas for fun! Rokos Basilisk: After hitting a survivor they are affected by the blindness status for 40 seconds. After the blindness runs out, the survivor will scream and you can see the auras of other survivors in 16/24/32…
  • For a power that has such low lethality its very odd that the power doesn't refill its charges over time like other killers. I mean look at Leatherface, he chases and if it lands its a down. Wait a little and he can do it again. If a clown plays well with his bottles he gets a hit but then has no power and its often times…
  • It would be pretty wonderful to see IT in the game one day, but I wonder if it would work since DBD already has a killer clown of their own.
  • Totems offer a way to counter play and negate otherwise too powerful perks. They spawn in relatively easy to find areas and require the killers to spend time away from gens if they want to protect them. In short there is no great need to offer more ways to counter these totems, inner strength provides a bonus for survs who…
  • I really like the philosophical background to these perks, but most as they are right now are a bit too complicated making them not only difficult to understand, but also really hard to make work. Good concepts though, i'd be interested to see how you would simplify them.
  • I find that they are a fun idea, but they really REALLY need to be secret for them to have a practical effect that will keep players guessing on both sides
  • I don't believe removing an item from a survivor to be a really strong ability as items help survivors but are definitely not their strongest point. Keys are a different issue altogether but its already confirmed they are getting altered in the future.
  • I don't think survivors dying on first hook is a bad thing, players shouldn't be rewarded for getting hooked imo. However, I do agree there should be some bonus for survivors struggling while being face camped because it really isn't fun. Something like "struggling in the face of evil" or something to reward players bonus…
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