The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Cut coin is not worth it tbh. Especially at higher ranks. For the most part, the time used by survivors to search chests is time they're not on gens. Higher rank survivors practically never search chests and tryhard survivors bring good items with them. So really the only people searching chests are bad / new / doing a…
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I agree on everything except the pallets lol. I feel like it's the exact opposite. I've played this map twice and both times there were so many godloops. Literal pallets that block of the entire path, pallets' that have ample space on both sides, so you can run em forever if you play them well. To me it felt like the…
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I think you're viewing this the wrong way. rarity shouldn't necessarily be about strength but more about how much it changes gameplay. Iri head and trappers iri stone completely change the way their power works and are therefore ultra rare, and admittedly, the rarity is a safeguard so people don't run them as often. Perma…
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The problem is that (especially at high ranks) playing immersed wastes way too much time. Killers usually customize their settings as least somewhat so they see people easier, whether brightness, gamma, or genuine cheating, they're all incredibly common sadly. It sounds real nice to say that immersed player simply hide…
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"If you don't want to add mechanism that completely destroy the game, it means you don't want to innovate." This is seriously the most head-ass idea I've ever seen on this site. You aren't hurting your opponent in a race or something like that. You're tearing down your teammate and thereby screwing over the entire team,…
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This would be pretty ridiculously strong though, that's five protection hits resulting in insta-downs. Besides, the definition of a protection hit can be really clunky at times, so somebody could just run the killer to you (accidentally or intentionally) , you get smacked and all of a sudden you're insta-downed with no way…
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definitely a fun concept, but might be hard to actually do right. You dont want complete randomization cus then you might get a no add on killer with awful perks vs god tier survivor perks and all purple items. So you need to ascribe a certain value to things and atleast make killers and survivors land in the same range.…
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sounds like you didnt really play the game.
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Dude, this is a pretty non-nonsensical response. If you're gonna bring out a new character with the intention of releasing them in a broken state so that they get purchased more, just to nerf them after sales drop, you're being borderline unethical. Hell, if they planned that, it's damn close to false advertising, since…
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You can literally just make it clear to the survivors that you intend to farm and they'll let you grab them in no time. It may be "cheating" but honestly its a victimless crime, hell it just helps all players. That's exactly the issue with survivor challenge: You're not the one with agency, the killer is. So you just have…
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I dont understand how combining NOLB with Hope would throw Hope under the bus. Its literally a buff for both. Also it wouldnt throw BT under the bus, it would just add BT once the gates are open. You get a far better version of BT but only once the gates are open. And as for saying its obsolete, that's exactly my point.…
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survivors should be able to flashlight blind the killer in lobby. This will grant the regular blind bloodpoints which is directly drained from the killers bloodpoints. If the killer is blinded while on 0 bloodpoints, its considered point farming and the killer is automatically banned for a week.
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Honestly, they just need to add an Outfit for Ace that makes him look like one of the Migos.
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I mean, if we're being honest. Without SWF, Self-care is effectively so broken that it's just become standard build so people forgot how essential it is.
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The thing that annoys me the most is that a lot of base perks are just crappy. Some are exactly right, like Plunderer's, Small game, and Iron Grasp (and slippery meat if it wasn't so bad). They allow you to change your play style instead of being clear "Advantages" such as DS, Balanced Landing, or Prove Thyself. But perks…
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So.... New Survivor reveal, coming up? I can see it now. Jessica's 3 personal perks consist of Yes Daddy, Whipped Into Shape, and Submission.
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I realize now that I am addressing two different things here but my main issue is definitely the second part.
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I always hate it when you're playing with swf and you power up a gen or are just crossmap. final gen pops, and bam, they open the gate. And now you're in a race against time vs somebody like bubba, ghostface, Shape, or any noed. You cant risk opening the other gate cus if you get caught you're dead, you can't go for the…
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The number one issue is just that you don't feel incentivized to play. I had fun playing with a friend almost non-stop for a week or so. then he got rank one and pretty much just told me he didnt wanna play anymore. I thought it was weird, but now I kinda get it. Were used to competitive games being about getting the…
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Honestly the need to update so many mori's anyway. "oh haha what if he just hits the survivor a few times?" GROUNDBREAKING STUFF! Seriously, half the reason people watch horror movies is for the crazy kills. Why doesn't trapper shove people's head in a bear trap? Why doesn't pig just blow people's head up on the spot? Why…
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Ace is the only "fun character" in the game. It's just nice that they actually made this bombastic dude that you cant help but love. I honestly just enjoy the game more when playing ace because it's like an inside joke where everybody just goes like "hell yeah, look at that f-ing legend right there". Plus Ace In The Hole…
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Its genuinely only really a problem cus swf is ridiculous. I remember just plainly not enjoying my first 20 ish games of killer because I'd get obvious swf. Work my ass of to down the guy taking aggro, just to get DS'd. DS isn't really a problem, except that it allows better survivors to bully killers even more. And that…
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Yeah, I dont mean to say that they couldn't do anything cooler at all. But the bigger the change, the less likely they go for it, unless really necessary. That's why i recommended something simply that could be done almost instantly. They could always go for a bigger change later.
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Honestly, it might be because it's doctor. Now this is just an assumption but if they don't have the best computers / internet, the game becomes incredibly [bad word] when playing against doctor. I have a friend that just doesn't have the money for a good laptop, but he genuinely enjoys the game, yet everytime he plays…
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I've never experienced this specifically, but I agree the system is wonky as hell. It's the same with getting kicked because of cache files or something. It happens completely randomly to everybody and it always happens a few minutes into a game. So you get kicked, lose your item, add-ons, and offering. And you team gets a…
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I honestly think that it should be reduced for pallet breaks but increased massively for gen breaks. This way its not so strong in chases but its better for all-round pressure. It needs to actually contest Pop Goes The Weasel without being op in chases, so why not make it 25% vs pallets and 40% vs gens or something like…