chieftaco

About

Username
chieftaco
Joined
Visits
100
Last Active
Roles
Member
Points
112
Badges
8
Posts
230

Comments

  • i have all characters except pyramid head prestiged 3 times with all max perks.. i'm nearing 7000 hours.. today i notice half of my characters show the locked symbol and are greyed out as if i don't own them.. what is going on here? how did my game save get changed? how do i get my characters back? will they still have all…
  • i'm still just reading "the killer made a mistake which allowed me to save a teammate that would otherwise have just been lost". IMO that's not a very bad play, it's how the game stays fun and exciting.
  • our views differ in the sense that you are trying to discorage my "very bad play" of rescuing a teammate from a dirty camper, and i am trying to encourage people who would not help a teammate to understand that choice makes them silly at best. it's a game, go have fun. rescue your friends, don't just watch them die. once…
  • i'm still just reading "the killer made a mistake which allowed me to save a teammate that would otherwise have just been lost". IMO that's not a very bad play, it's how the game stays fun and exciting.
  • our views differ in the sense that you are trying to discorage my "very bad play" of rescuing a teammate from a dirty camper, and i am trying to encourage people who would not help a teammate to understand that choice makes them silly at best. it's a game, go have fun. rescue your friends, don't just watch them die. once…
  • you are only proving my point. you say, had the doctor just mashed the hell outta m1 in treatment mode, he wins, 100% of the time. i say (for the record) you're 100% wrong. when i go down there, he's in treatment mode. he attempts to shock me. everyone knows, if he just shocks me, he gets a free hit when i can't unhook.…
  • yes/no binary question first: do you realize in the video that the doctor was in treatment mode? lul what is your goal/glitch here friend?
  • i'm not trying to be specific to doctor, only to a killer camping. if you're "emulating" a "chump with a macro" by just clicking the button all crazy like as if you had a macro, you're still a "chump with a macro".. just saying.. again, none of what you're saying changes the fact that i do this all of the time and i very…
  • if you're a chump with a basement macro vs actually trying to play the game normally, i don't mind riding the hook out with that guy cuz you're a sad sack who apparently needs a hook/pip more than i do.. in reality tho, as much as you are trying to make your point, i have been making clutch saves for years now and the…
  • unless of course i'm missing something in these cases and we're actually talking about people who legitimately disconnect from the game for whatever reason vs dying too early..
  • you guys are nuts.. again, if you want people to stay in your games longer because you notice a lot of people leaving your game earlier than you think they should, there's a good chance you're doing something to make people not want to stay in your games. you can't punish people for maybe deciding they don't want to play…
  • i punish it as well.. if that's a game the survivors want to play i'm down. i will either tunnel and destroy the most toxic one quickly, or if they can actually back up their attitudes with game play, i will commit to them for the entire match and ignore all others because maybe this guy knows something i don't know yet..…
  • i'm not sure where your joke comes in.. a lot of people assume every killer they load into a match with is the sweatiest of the sweaty.. fact is most killers don't have much of a clue. were there mistakes made by the killer in the video? yes. the video is intended to show that even ol' zappy tappy is easy enough to best so…
  • it's your job to make the killer mess up. that will never happen if you stay far away for whatever reason. and yes, that is the actual counter to camping. thank you for asking. i'm not sure what you're asking in your second question, but to answer what i think you are asking, i think the killer can do whatever they want.…
  • you guys could just not leave your teammate on the hook getting camped.. i made a video to demonstrate since this seems to be such a hot recurring topic..
  • you're just missing it.. it provides basic location upon each generator started that gives you at best a general idea of where survivors are. the counter for rancor / obsession is for the obsession not to be an a-hole. it's unlucky for me when i'm rancor's obsession, only because i like maximizing BP during endgame…
  • nurse has very definite counters. her power is blinking. if you take her where she can't blink you force her to "get lucky" or "bone herself". example is on the new Stranger Things map.. she's unusable due to no windows & no LOS & not being able to blink upstairs, nor to get upstairs. another example is in the walls under…
  • got it @GrootDude
  • @GrootDude i'm down with a mad stash of reds.. count me in.. just blendies or everyone? lmao
  • @Sziosis i feel like you'd be hard pressed to find anyone who makes it a point to interact with the killer every game that would complain about how "boring" doing generators is. while objective points may be the least "fun" of the other 2 scoring categories, it is also calming and allows you to regroup from the fun you…
  • the best red rank games were always the ones where we never got any gens turned on and all 4 survivors died with double pips.. nowadays red ranks are full of squatters & dc'ers cuz it was a little monotonous always playing with the same 20 people. rip real reds! i miss you guys!
  • yeah i don't even need to see the specifics to know that whatever the evidence is is only relative to whatever games it happened to be taken from.. i've been playing for a long time, and i've played long enough to know that dead by daylight trials are totally random.. you never know what is gonna happen in the fog, even…
  • @Johnny_XMan because he encouraged the "movement" by declaring the opinion with evidence, etc to his viewers as well as the world..
  • my post was in response to someone who's constructive feedback was simply "there you have it, the most awesome guy in dbd ever gives lots of proof why you should change stuff and you're still not going to change it.." (paraphrased)
  • just because a person or a group has a high opinion of someone doesn't make them infallible. all proof tendered is reflective of those particular experiences. generators having the ability to be completed as fast as they do doesn't make that the intended way to play the game, or even fun at all. when game play experience…
  • "Ruin normally works for me... for about 1 minute or less." ---> exactly! this is why it is very important to milk as much free cooperative objective out of it as you can.. it could end at any moment and you never know when or if you'll get another chance at cooperative anything, so given the chance to max a category right…
  • @UlvenDagoth actually, it had everything to do with what you said, and OP which was making an argument for why gens need to take more time to complete. i explained why the gen completion time is actually balanced perfectly for solo survivor play and making them take longer would not be beneficial in the slightest, but a…
  • gens are timed the way they need to be. assuming someone was just put on a hook, players then have 60s to get over there and get that person unhooked. right now, the timing works out where i can finish my generator (solo) and get to the person on hook just in time to save them before they switch states or die. before we…
  • 10 minutes is about max i want to be in the game usually. at a certain point (somewhere around the 8-10 minute mark) if it's obvious nobody's doing anything anymore i just go play with the killer until i'm dead to let whoever's left stealth it out. by that time if it was a good game i easily have 1-2 pips.. if it was a…
  • :) i laughed assuming you were joking cuz i dug the joke. on the off chance it wasn't a joke, again, it says "resembling", not "a facsimile of". a garden hose can resemble a snake, whereas a rubber snake resembles a snake, but is also identical to, or a facsimile of.
  • just in case anyone comes across this and reaps benefit from reading it in the future, allow me to add that this is not specific to indoor maps. this is intended for every map. if you explore a few tiles and build a route for when the killer comes, you will have a much better time in general. once you finish what you are…
  • no worries friend & tyvm as well. only trying to help, could possibly all have been avoided if i wasn't too brief and dismissing originally.. i apologize for that & will try to at least explain a little in the future if i'm taking the time to comment on something.
  • yeah @kamisen the exits on lerys are a perfect example. they are NOT always opposite of each other.. sometimes they're on walls in an L pattern.. it really just depends on how the map is generated. you are intended to look for the "exit" signs near the ceiling in the distance in outer hallways, and explore the outer…
  • i put some thought into this a long time ago, and what i came up with is it's a catch 22.. nothing can be done. the only way to "fix" it would be to provide separate queues for different play styles. the problem with this idea in general is no killer would ever want to load into the stealth queue to play hide and seek with…
  • i love the map.. i can't wait to learn and master it.. unfortunately it breaks nurse tho.. or at least it's broken for nurse, causing nurse to be broken.
  • listing hours isn't good, because it isn't an accurate representation of skill.. as i say so frequently here, i have 5k hours, but i know people that have more hours than i do that have spent most of their hours in a closet or pretending to be a rock, which doesn't lend itself well to game experience. there are immersed…
  • you can't "navigate" something you don't "know".. it's a forced assumption. again, my bad.
  • hu·man·oid /ˈ(h)yo͞oməˌnoid/ Learn to pronounce adjective having an appearance or character resembling that of a human."a small, green, and hideously warty humanoid figure" noun (especially in science fiction) a being resembling a human in its shape."a three-eyed humanoid" if you turn off the lights and only see it in the…
  • i'm sorry if you were offended. i didn't want to take a super long time out of my day to answer completely scientifically with diagrams and such. i assumed from your post that you would understand the difference between the two and that would be sufficient to point you in the right direction. perhaps i should not assume,…
  • i have more than 5k hours in this game. why are we comparing? what you call vague i call precise. the only way you can understand the current map you're on's layout is by going and looking. why? because it was randomly generated. you can't "learn" it. most times once you leave an area, you'll forget where it was and have…
  • hag is super strong only because of how people play against her. she can close distance and get slaps sometimes, but people waste so damn much time being scared of hag traps and trying to flashlight them & a lot of super safe garbage that people just die. one of my favorite things to do in dbd is pop hag traps with my…
  • not any more. chat has been removed from the version of the game on PTB. post game still exists i think tho.. i remember saying gg a lot.
  • @kamisen you're welcome to do that, but i think you're mistaken knowing "map tiles" for knowing maps. you should recognize map tiles, but fact of the matter is everything is randomly generated, windows, doors, pallets, etc. so until you "explore" even if you feel you "know", you still don't "know". explore the map tiles.…
  • because those players aren't conducive to team play, mostly. contrary to popular belief most people don't enjoy playing this game as hide-and-seek or king-of-the-hill.
  • please don't try to correct others on what they can or can't do. when i look at people in the lobby (after thousands and thousands of hours in game), i can tell by their characters and appearance what their play style is. if they are looking like immersed survivors, that means they are objective rush & leave players. this…
  • the point of the game is to "explore", not to "know".. i'm sorry about your claustrophobia.
  • i can guess with good enough probability what perks people do and don't have by their appearances in the lobbies. you'll be able to also after enough games. it's almost as if the lobby looks just like your screenshot.. i dug it. props.
  • i had a great time playing against demo personally.. then again i enjoy playing against spirit too. and freddy, and nurse, and all the other killers people dc against because they're extremely unfun to play against.
  • double BP is today! just play twice as good :) cheers!
Avatar