Comments
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I responded to this but it didn’t quote it for some reason but you should be able to find the response by scrolling up a bit <3 :) Sorry for the inconvenience
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Comparing prove to shattered hope is outrageous considering you know it’s one of the worst killer perks ever which has never been popular unlike prove which really shined during the three gen meta considering breaking a three gen was and still is a priority. Even with your talking point that prove is only worth using in…
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ya I also brought up Momo’s win streak lost and they completely dismissed me on it
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you have misread my intentions. I’m only expressing the concern me and other killer mains I’ve seen said or spoken to on this issue and putting it out there after putting it into words with the concerns I’ve heard expressed and of course through my own personal experience and biases which I won’t deny but I do believe it’s…
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I brought up the gen slowdown meta for killer as a mirror to show that the survivor equivalent of that (a gen speed/progression) build isn’t meta so why is a killer’s
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the same statement was made by the best most well-known players in the competitive/content creating community. The statement simply implies that there’s a skill difference between players and the players at a higher mmr or overall understanding of the game have a better understanding of how to get value from the perk…
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so like a 15 seconds styptic? Making them able to make cross map distance before you can hit them or if you hit them you sit through the weapon wipe animation and have to catch up with them after the speed burst of being hit. Isn’t that just 5 seconds ds stun with more steps?
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ya I wrote it like that because some survivors really enforce the no tunneling rule like it’s written on the constitution. But with playing the survivor role, you have to understand you’re one of four and your lifespan in the game isn’t of value in the grand scheme of things and the killer is supposed to have enough power…
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”fight back” okay at this point just introduce pistols as an item and just shoot the killer because the initial idea from the devs were that the killers are threats and inflict fear in survivor to create a horror atmosphere.
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first of all, no way you just compared prove to shattered hope, you see a boon maybe once in 15 games and you waste a perk slot to “counter it” when they can just put it on another totem which you then have to waste time destroying again but there are 7 generators in every game and 4 survivors chances are likely there’ll…
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”prove is not good lol” , an opinion, subjective “tunneling isn’t good for the game” an opinion, subjective and differs based on the situation presented “Can’t be solved via perks” but a killer tunneling someone with ds otr dh basically just loses way too much time so he goes to the next guy, oh looky he also has ds otr…
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well I can only tell you my experience. I have watch all TTVs that I run into’s vods after the game because I like to see their reaction against my killer, countless times now… the ttv survivors reports me for “tunneling”, so it’s obvious that they genuinely believe it’s enough of a stigma to be considered a bannable…
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What pic?
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I’m a NA player and when I play on SA with my friends that are from there the killers are genuinely toxic. They don’t tunnel or camp because it’s beneficial they actually do it to spite you. I’ve been bled out for 4 minutes multiple times, hit on hook 30 times by a legion in frenzy, or just hit on hook in general, and…
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Thank you!
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Same when I play spirit and I land on someone TOO accurately it punishes me for being so accurate im basically almost inside of them when I swing out of phase it locks me into a random wall or object near by like ughhhhhhh stop
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Hi, because the days of killers having to worry about swinging at a survivor when the game literally just started is over. Plus the first chase is essential having at prolonged by E is very annoying. That’s why I always bring a styptic when I play survivor
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Omg you’re so right how could I forget him imma edit it rq + damn I can’t edit the poll :(
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Auto aim has been on all time low for this event and the killer streamers I watch are experiencing it too.
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It’s a challenge because it should be challenging
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It’s an asymmetrical horror game… dude
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Ad hominem fallacy
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I literally have ghost face’s whole body dead center of my screen and I’m standing still reasonably close to him staring right at him and can’t even start revealing him like come on
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Dude I was the huntress in that game oh my God
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Survivors are not used to not being the proportionally imbalanced overpowered side of the game where every escape is a cake walk. Not having infinites, instant heals, crazy perks ect is a new thing for the lots of them
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Ya i hope the OP is doing great :/ <3
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This is so so cute I love you and hope you’re doing great now after 2 years
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Lery’s and badham has to be the saddest maps to land on as killer
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I’ve always been giving this advice, do not let your games get to end game, when it does it’s almost always too late. Survivors are strongest during the start and end of a game, the start they have all resources and all spawn in healthy, at the end there are so many end game perks like adrenaline/hope ect and you lose a…
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I am the complete opposite, I play on PlayStation and I always hope survivors message me after a game, rather to say ggs (very rarely, almost never) or to throw insults like you said (makes my whole day), I wish there was a universal end game chat
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From what I’ve seen, and I haven’t seen much I only got on the forums last month, killers’ complains on perks are far more reasonable than survivor’s. And I do not want this to come off rude but your name is literally “nerfpooalready”, seems tad bit ironic but I’m sure you have your reasons and mean well. I’m sorry about…
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There will always be perks on both sides that makes the game harder for the other, going down the road of complaining about every perk that is useful till it’s nerfed to the ground is what’s really “unhealthy”. The developers gave us an inch with the first meta shakeup update, how many miles are we gonna keep asking? I…
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No, I don’t find the perks on either side to be that runnable at all.
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I disagree, I believe the perk is in a healthy spot right now as far as the community’s standards and culture customs goes. You can’t keep procing it by one survivor anymore incentivizing not hooking the same survivor. And the only 4 uses of the perk has already done its damage to the perk, nerfing it to 20% would be too…
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Why not? Why is tunneling so demonized. It’s a valid strategy and survivors already got spoon fed back to back basekit mechanics to limit a killer’s choices and free will. Destigmatize tunneling.
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I have to tunnel to win. There! I love it, I thrive in it. And I don’t want that right taken away from me because survivors constant yearn to be spoon fed basekit mechanics to make their lives easier. There’s already so much going on for survivors with these back to back basekit this basekit that updates. You’ll live.
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The last sentence you wrote is what I disagree with heavily. Why? Because it’s mean? News flash we are playing the role of the killer we’re not playing Mother Teresa simulator
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that’s why it’s important for the survivor to take mental notes on where their teammates have previously took chase, and even with your argument, their teammate’s faults does not translate to sympathy for the DS user, like I said, new version means more thoughts put into the perk’s usage. And as for your huntress argument,…
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Was the last batch of being spoon fed not good enough? Let’s count, basekit bt, basekit haste after unhooked, anti facecamping, basekit bt working with deliverance, basekit bt working with deliverance in end game, basekit bt working in end game, basekit bt working from a 4%, hook grabs not working anymore… ect ect ect.…
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As it should be
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Do not touch any of the auto haven or Macmillan maps!!!!
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Well said
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So annoying to be on as killer
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Get a hook in the main building downstairs boiler room. And the map is such a pain for killers anyways so fix that
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I faced 3 within this past week
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Within BHVR's new survey to the community regarding the balancing of maps there are 3 voting options (survivor sided, balanced, killer sided) consisting the both of the Yamaoka maps and Mount Ormond. I'm happy to see they're reaching out and interacting with the community and that they’re aware maps can tend to favor a…
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Within BHVR's new survey to the community regarding the balancing of maps there are 3 voting options (survivor sided, balanced, killer sided) consisting the both of the Yamaoka maps and Mount Ormond. I'm happy to see they're reaching out and interacting with the community and that they’re aware maps can tend to favor a…
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You close my forum regarding the topics of maps but you’re fine with this one? I’m confused
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Ya two days in a row now, what now that they couldn’t fix last night?
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It’s an ideal world, for you. Different people have different opinions and ways of having fun.