The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Lmao, actually I do main plague and trapper fyi. I don't main plague to prevent healing and I don't expect easy games. My purpose with making the changes were based on my experience on survivor. I felt like the meta for survivor was really stale. When I play killer I am much more capable of controlling how "fair" the match…
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I think there is plenty of incentive to use the vaccine just not enough to warrant going across the map for it. I think its very similar to being asleep with Freddy except the vaccine is frequently conveniently placed. I think the main disincentive is the fact that they are limited. Maybe if they were unlimited it would…
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Another interesting idea would be to add a fourth light and make it take 5 seconds per light and you have regression back to each 5 second light. I don't personally have an issue with people 99ing gates but more so with hatch and door spawns being on opposite sides of the map. It usually takes 20 seconds just to get to the…
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Lol I probably shouldn't of started this off with hatch always visible to killer. Should of known this would trigger people.
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Why so angry. Relax I'm just trying to make the game better. It's ok if we don't agree but no need to be hostile. I understand how it can feel the game can feel really oppressive so I want to suggest things that alleviate things as much as possible for both sides. I personally feel that this actually makes the game harder…
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I think the skill checks wouldn't be worth a green or purple add on. I play a lot of trapper and personally I wouldn't run the skill checks unless I thought I was just going to be playing potatoes all day or was just meming. I am almost required to to bring a bag which leaves me with one add on slot left. Usually I would…
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It would be difficult for the killer to effectively guard hatch in most scenarios assuming that there are any chests left on the map. With this mechanic the hatch wouldn't open for free anyway. It's not like you have to worry about them shutting hatch on you. The point of letting the killer be able to see hatch is just so…
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I think every escape attempt should just have a skill check that way unnerving presence has a purpose in his kit. While mostly meaningless against good survivors it will still on occasion provide value especially in conjunction with perks and any add ons which could be changed to supplement this feature. Trapper…
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I don't disagree with you except that I think power creep becomes much more difficult to deal with when you just try and buff away problems. DS is a relatively balanced perk in and of itself until you add in all the other anti tunnel/slug perks. Another problem that they are running into is the same issue they have had…
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I don't understand why people think that the current iteration is "healthy gameplay".
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I think it is absurd to think that my intention would be to tunnel the rest of the team without DS. I know some people would do such things but you can't prevent people from doing these things anyway I mean look how many mori's and keys are used anyway. I just don't think it makes sense to punish players who are playing in…
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I mean I've had a few rare games where only one person had DS and I do recall at least once, the one with DS not being the obsession but I couldn't say for certain. But aside from like no mither there aren't many perks that can be accurately predicted. I am not saying that you can't figure it out at all but often rely on…
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You would just get pulled into a lobby where you would have a minute to prep your loadout. You would know you were the killer because you would see the killer, and the survivor because you can't. I think its pretty straight forward.
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Honestly, I am new here but it seems that they have had this issue for a really long time. I do think it is an entirely valid strategy and you cannot blame the players for using these strats. I think it is entirely tied to the game design itself which would be why the devs have been reluctant to change anything. The game…
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Personally, I don't think a time out for getting caught is that bad. I don't think that the survivor should just have nothing to do but I think eliminating objective time is necessary. I think one of the main problems with the hook is the uncertainty with whether one of your teammates will rescue you. If you aren't grouped…
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Camping itself is a penalty lol. It might keep you at a certain rank but generally you aren't doing much to progress yourself. I also think it is funny how people who complain about this the most tend to be the people who rage quit to buff this playstyle.
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I couldn't agree more that the unhooking mechanic feels really bad for both the survivor and usually the killer. I usually don't mind because it means more bloodpoints for me but if I was solely focusing on winning I would be more upset. What I find really dissatisfying is that after being downed quickly or having even…
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I don't believe everyone deserves more than one hook. I just see a problem and I am trying to provide some solution. While I agree, that if mistakes were made or a killer pulls off something extremely skillful, that it should be reasonable for a possibility for a survivor to die on the hook the first time. I can't think of…
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I am a new player, I have had the game for three days, and I still consider myself a new player. I have reached rank 13 (killer) and am often playing against much higher rated opponents; at least half have one or more rank 5 or higher. Whilst I have acquired a large portion of the required knowledge and am capable of doing…
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As a recent "baby killer" I attempted camping hooks. I got the game a few days ago and I was looking through my available perks at the time and I came across Insidious. I thought that it would allow me to try out a new playstyle, and see if it was better than what I was currently doing. I quickly realized that I didn't get…
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I appreciate the advice, I was worried that it was going to be paywalled. I don't mind personally because I have the money but there are players without the funds. It also seems that, at least at the higher ranks, that the metabuilds are required unless you significantly outclass your opponents or they just make mistakes.…
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I just picked up the game the other day. The game seems fun, competitive, and strategically deep. I have put in about 12 hours into the game and have mostly been playing killer to speed up my understanding of the maps and not have to worry about all the random stuff different killers do. I haven't much time in but the…