The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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unironically keys in general need changes. With the changes awhile ago to how hatch works and the new mori mechanic for killers it’s extremely common for killers to just slug at 2 people left making the key absolutely useless outside of using it for its aura reading which kinda sucks and other perks just do it better
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I agree here but if you go and look at the history of survivors meta the meta perks always had to be nerfed multiple times and the reason why in most cases is because even a nerfed version of something like Dead Hard is going to be more useful then something like Up The Ante because Dead Hard is just generally useful and…
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I agree there will always be less valued perks but there is no excuse for perks like Left Behind, Up The Ante, and Open-Handed to be in the state they are in. That’s just asking for the meta to always be the same perks even if they get nerfed. BHVR really needs to start looking at the less valued perks and change them to…
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Cries that left behind isn’t on this list
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If almost every killer wasn’t tunneling and camping then it would be fine to wait but since nearly all of them are the changes need to come sooner
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The only thing I have against this is that dcing to give someone hatch kinda needs to be a thing right now. The hatch changes made it so almost every killer slugs now and hatch is a bone factor and it also made the perk left behind useless. If hatch is reverted then sure if not then I say keep dcing to give hatch in the…
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The game has to be very survivor sided until behavior decides to make solo queue and swf more alike. Playing solo survivor is miserable especially with tunneling and camping still being allowed. Swf is what makes the game bearable for survivors because of communication. Until we getting stuff like a totem counter, kindred…
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No. Survivor perks shouldn’t not be nerfed until tunneling and camping is addressed
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Dead hard cannot be touched until tunneling camping and noed is. Dead hard actually makes playing survivor fun when going against these stupid strats and noed which suck all the fun out of the game. Address those things first then nerf dead hard
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So when you get banned for camping you mean? The devs have put incentives into the game to chase but that doesn’t matter since a lot of killers will just be like “I’m not good enough to win so I’m just gonna camp one guy to secure one kill”.
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I disagree. Buffing killers in anyway should not be happening until tunneling and camping is addressed
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Because the game actively punishes you for doing that. You lose out on emblems and pips since the killer refuses to interact with the other players and you can’t get altruism since only one person is hooked and you can’t save them. Camping quite literally makes everyone lose
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The problem is you will never be the last person left because almost every killer slugs the last two people
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dh cannot be nerfed until camping and tunneling are addressed because that perk is one of the only ways to do anything against those strats
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That just means you are bad. I have played a lot of killer and almost never had a chase last 45 seconds. If you are good there is never a reason to camp.
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It’s a necessary perk until the devs want to do something about camping and tunneling
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You don’t need to buff killers to end chases that fast if gens speeds are nerfed too
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the whole problem with camping and tunneling is that is doesn’t allow people to play the game at all and even if you do escape you still depip because the killer refused to interact with anyone other then the person being camped
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If you massively buff killers first every single survivor will quit the game. You need to do both at the same time. In one patch you need to get rid of camping and tunneling while also buffing killers
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I’m not lying but I guess you want to believe I am because my experience in the game doesn’t fit your narrative of “survior bad killer good”. I am trying to help both sides here and you are trying to kill the game for both sides for no reason by acting like this isn’t a problem
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Let the killers see hooksates then? No one would complain about that and it should be a thing to begin with. Also I consider tunneling the killer immediately going after a survivor that got unhooked and only going after them while ignoring every other survivor
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I have. I play a lot of killer and I have gotten to red ranks multiple times. You don’t need to camp and tunnel to do it
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This does fix the problem killers have though. You get rid of these things then killers can be buffed massively to actually be powerful again without having to abuse unfair strats
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They can’t change or delete it until they address camping and tunneling as dead hard is one of the only perks that does anything against those 0 skill anti fun strats.
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Then people like you should be encouraging the devs to balance spirit so she is so anti fun and op.
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Problem is face camping forces every player in the game to get screwed because of how the emblem system works. The killer is refusing to interact with anyone other then the hooked survivor so that causes all surviors to get ######### on their evader and benevolent emblems.
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It gives you more time before you get downed therefore making it harder for the killer to camp and tunnel you
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It’s a necessary evil as long as the devs refuse to address camping and tunneling
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those perks exist because if they didn’t the game would be a living hell especially for solo survivors as so many killers face camp and tunnel
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See the problem with this is you are acting like every game is a 4 man swf on comms but in reality the vast majority of games is solo survivor and in those cases you have to bring the best perks to ensure your survival and your survival alone because you are not in an swf. Perks that help with totems are sub optimal for…
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Dead hard doesn’t get nerfed until tunneling and camping are addressed. There are 4 perks that cannot be touched right now as the current amount of campers, sluggers, and tunnelers is skyrocketing lately and those 4 perks are: Borrowed time, dead hard, Unbreakable, and decisive strike.
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I agreed with you until you said that there are times you need to tunnel and camp. There is never a reason to tunnel or camp unless you are just that bad at killer that you need to in order to get one kill or you are intentionally trying to piss players off and ruin their day.
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If I’m the last survivor how else am I supposed to escape? The exit gates always spawn right next to each other so hatch is my only option
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noed gives killers undeserved kills so people will always be upset about as long as it rewards bad killers
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It’s much worse when the killers do it because they force a player to sit afk and not play the game. Surviors don’t force a killer to sit still and not play
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Yeah when killers stop tunneling and camping
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We can’t ask the devs to fix the gameplay. Every time we do killer mains start screaming at us since it would inevitably lead to the nerfing of certain killers and the nerfing/removal of certain strats that killers like to use. Any change at all the inconveniences killers in any way gets immediately shot down by them…
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All different killers and I play with cross play on. 6 of the 8 were pc killers
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NA
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I’m rank 4 and I play on Xbox
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8 games in a row is not bad luck. It’s killer players being intentionally mean in order to get surviors to stop playing
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Well the next game I got into was against a trapper who hardcore camped and tunneled one guy in the basement
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How? A survior is not forcibly taking the killer out of the game without any kind of a chance because they wanted to face camp. A surviors can’t force a killer to be on the ground until they bleed out
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What?
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Same way surviors are supposed to counter tunneling camping and slugging
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It’s not up to bhvr if console gets bug fixes, it’s up to Microsoft and Sony. They force developers to have patches ready a long time in advance so they can approve them and after they are approved they can’t make any changes to said patch. If Microsoft and Sony don’t care about the bugs getting fixed they won’t get fixed…
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If we are gonna nerf holding w then tunneling and camping need to go as well.
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Sometime you do sometimes you don’t. Remember this is solo queue I’m talking about and I’m not gonna be able to go and cleanse 5 totems solo while my team is doing gens. This is why we need a totem counter base kit that way players actually understand totems are a thing and need to be done
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The problem with noed is that it gives bad killers undeserved kills. If it didn’t reward bad player no one would complain about it
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Why should we have to waste perk slots for stuff that swf gets for free?