Comments
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Mine honestly seemed like it was from three or four years ago and they just forgot to update it…
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Don't forget about the abundant amount of hooks throughout the map within spitting distance of one another making a wiggle out impossible even with perks to assist. Boil over, Flip Flop, Unbreakable, etc. Need every survivor to take a protection hit plus those perks to get free lol
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Third confirmation. Upper level above basement/bathroom. Corridor next to office
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Correct me if I am wrong, because it could have been updated when it first was released; but the killer can also see if its been used and who used it, potentially making them the tunnel target. Again, I could be mistaken, I just remember seeing it when I was playing my killer matches at release. So that right there…
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Being that when I first started playing the game end game scorecards were double digits 18k-29k, you were always able to tell if the killer was playing dishonorably because one survivor would have 3-11k Now, nearly EVERY end game score card is single digit to low double digits 8k-17k That could have a lot to do with now…
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And that's where Unbreakable and Soul Guard come in. Takes the choice out of it. Either let them bleed out quickly, or allow them to get up and possibly escape or even worse, waste your time while the other survivors finish the gens that are being neglected. Either way, chief complaint of matches taking too long is solved……
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Someone suggested this I believe 2 years ago… upvoted then, upvoting now! lol… New killer too… they have a deep well abyss of killers they could choose from. Like Crowley and his hell hound (Invisible like wraith) until an item that is found in a chest or carried in by survivor is equipped "holy fire glasses". Obviously…
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And add a filter to where we can prioritize what gets purchased first. e.g Med kits, flash lights, party streamers. OR Red first then Purple, Green, Yellow, then Brown. OR during events, purchase event items first then continue with preferences.
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I like this, I think my only real suggestion for this, is if the killer is having malicious intent and refusing to hit the "instant Collapse"… instead of the killer having that button. Maybe have each survivor have the ability to end themselves individually. Only becomes available if all survivors are downed regardless of…
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Honestly what I am seeing and getting most is the last person is slugged just to get the mori… prolonging the game. They will camp that last slugged survivor until the other survivors die on hook. Then will mori the last survivor no matter if the they were right in front of a hook or not. A bleed out button is definitely…
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Unbreakable basekit with a RANDOM timer between 20-120 seconds. That will deter excessive slugging because no one will know how much time before the survivor is able to get up. The lower times of course will be more rare to receive than the higher times. 20 seconds could be a 10% chance. 30 Seconds a 15% chance. 40 seconds…
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I would say once you establish that it is indeed a SWF, change up your tactics. If you have a good looper… don't chase them. Don't take that bait. Focus on the gens and picking off the survivors working on those. Get a hit, force them to heal. If you see that they are manageable, take them out. Unfortunately, changing up…
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I get what you mean. However, the reverse vault or fakeout vault DOES cause the entity to block the windows. So there is already a limited use on one window. As far as pallets, killers can break those. Moreover, after a killer falls for it once, I doubt they are going to be so quick to fall for it again. Some might, but…
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More so mentioning that this post doesn't need those comments. Actual feedback and discussion about it would be nice. However, dually noted. I believe someone already mentioned it in the next comment, but it is such a quick maneuver that exhaustion wouldn't make much sense. I kind of go back and forth on it being a perk,…
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Pretty much yes, to undo it but fine tune it and make it better. I do see the downside with flashlights v franklins... ive seen an influx of franklin users recently. However, I think that is worth the risk. (balances) Risks of doing it fall on the survivor, and if the killer would like to waste a perk slot with franklins,…
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ahh you twisted the words... I said "the low skilled killers" implying those who are not as skilled at the game. However you misread and reorganized the words to "killers low skilled" which implies ALL killers are low skilled. I don't think that at all. There are a lot of great killers who are actually skilled at the game.…
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I agree with you on that, the flashlight thing did make it awkward. Took me forever to get it and I STILL wasn't able to get it every time. I do like the key idea! Might actually give the Broken Key some actual use. lol I don't know if I would go with a one time use feature, because the vault is pretty quick and survivors…
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I am curious though, why do you think it is better without it? Is it because you like to end chases quickly and the game quickly? Or another reason? Just curious.
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Honestly the only time I give up as survivor is for tunneling and camping. After having the 9th killer tunnel out of the game, it gets frustrating, boring, and its just not fun. So I let them have the kill because it seems like they need it more than ever. But if I get an actual skilled gamer who is playing well and…
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They should probably fix those hit boxes on those vaults too.
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As a rule of thumb for me as a perkless nurse main and former spirit main, I like to challenge myself. Hook every survivor once. Then hook them all a second time. Trying very hard not to hook the same survivor twice in a row. Once everyone has been hooked twice, then I go for kills. It's challenging and requires a lot more…
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Looks like you stepped to the side just enough for her to get by. I have tried doing pallets after a vault and if Wesker is still standing there I can not vault back over. Try tracking the survs movements but do not move your feet. Just pan the camera. That should help.
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The crafting I was just thinking to clean up the abundance of common offerings, items, and add-ons that are in inventory. I rarely use any of my commons, it is more of a general annoyance for me than anything having things in inventory I do not and will never use unless I am completely out of better items. Thinking others…
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That'd be fair
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Okay... picture this. You soloq or SWF. (we are ignoring discord for now) and you are going in to have fun with your friends, sneaking around. They can't hear you and you can't hear them unless they are nearby in ear shot depending on how loud you speak. Fully immersible voice proximity chat. And even better, you and your…
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This has been an ongoing issue, the response I received was that, "We do not have the ability to control how the matchmaking ban operates due to it being system controlled." ... Power outages do happen, Computer and game crashes do happen. We shouldnt be punished by it especially when immediately after a crash we get a…
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Actually because of the no score event, makes me miss the spacebar spam. No bloodpoints rewarded and has taken the ability away to just "wrap up" the sacrifice.