The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

jmwjmw27

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  • I have 4000 hours friend, I have played the game enough. If you think you would be unfairly impacted at 60ms you either need better internet or yourself do not have as good an understanding of the game as you claim.
  • if they made a theoretical "fix" to ping your window to hit would be shortened by a grand total of 40ms, which at 4.6m/s is 0.184 meters lol. Nothing to complain about, realistically you would not see any change if your ping is that good.
  • showing survivor perks, implementing pings, etc all improve the quality of play at solo level. Which is still technically a nerf to killers. A majority of matches are against solos, full SWF is rare as shown by the data, so you would be nerfing killers as survivors across the board get new tools and their play will…
  • Every buff to solo queue is technically a nerf to killer. Also, if 2v8 is anything to go by, you will still see plenty of survivors oblivious to the fact that their aura is being read despite being told. Killers would be fine.
  • Considering the purpose of aura perks is to gain information about the location of survivors, this wouldn't kill any of them. What this would kill is survivors giving the killer free hits/downs because they are not aware of their aura being read while stealthing or rotating. If this change happened, you would still know…
  • Imo this should be applied to both sides. If your aura is being read and you know about it, it is still a massive advantage, people that don't want this likely just want to keep abusing aura for free chases and hits. If you are facing a survivor with wallhacks via key or wiretap, now you will know, better for newer players…
  • Collision on blight sucks on some maps and specific obstacles (swamp stumps come to mind, certain ormond objects). When facing him, I still hate that one of the passive noises blight makes randomly is the exact same sound he makes when starting a rush. Sound cues should be reliable, and not random like that with a chance…
  • Depends on the character and when the voicelines are said. For older characters, adding voicelines when they didn't have any I would find off-putting and cringe. For characters that have a voiceline in the lobby or when loading in, that's fine. For survivors, I don't really like Lara/Nick's voicelines aside from the…
  • I wish they would have messed around with some more fun and creative power buffs like they did with blight's iri add-ons that one update. Imagine slinger with a 64 meter shot distance or having multiple rounds at once.
  • my own personal experience, but also google it and you will see. I do not think it was ever in patch notes. https://forums.bhvr.com/dead-by-daylight/discussion/407997/is-there-an-afk-penalty-now
  • Deathslinger got the short end of the stick, his only buff is reload speed and it is not enough on large maps, don't play him if you care about winning or good results because you will be crawling around like a snail on huge maps.
  • the incentive is also based on your MMR, but I've been seeing a constant 25-50% for survivor in both modes NA East.
  • That could help in some instances but wouldn't be feasible at pallets or windows right? Or did I misunderstand you and your issue was being blocked from pathing elsewhere, like in indoor maps?
  • You're mostly correct. It will not teleport if there is a survivor nearby, so that the survivor can get the save. The cages still teleport even if you are loosely nearby, so long as no other survivor is near.
  • I've had this happen to me a few times, and I've accidentally done it once, where I forgot about the fact that I was in queue then started cooking something. There is a system in place that applies a DC penalty to you if you AFK the whole match, but I think if you don't move for 60 seconds upon game start it should kick…
  • I would support this.
  • If Wraith had no collision while invisible he would be absolutely awful. The counter to bodyblocking wraith is knowing distances and prerunning when you suspect or know he is approaching. His uncloak slows him down too much to make him able to be passed through like sadako is.
  • Aside from kills = skill vs pips, is there actually a big difference between the two? I feel like they both are basically playtime with the exception of grades resetting while MMR never does. Maybe that actually does make a huge difference. I actually wouldn't mind going back to that and trying it out to see how it does,…
  • Actually Mario Kart matches people based on racing points and has done so since… MKWii? Unsure, but at least since the Wii up to present. But you do get matched with others based on what is essentially a MMR that goes up when you place well and down when you place poorly. I've found that the best way to enjoy DBD as a…
  • Killer Strength List: Billy. Best mobility, best lethality with his instadowns. Blight. Great mobility, great lethality, with the speed can outplay a lot of strong pallets. Wraith. More useful as control/support, his speed is great and his uncloaking speed is insane. Cannot outplay a lot of strong pallets without help…
  • 4/8. Didn't do so well on the old ones… I'd like to ask, why doesn't Wraith's buff to movement speed while cloaked count for question 7? That threw me off a lot.
  • The answer to "should you balance around high level or the average" depends entirely on the target audience. Games like LOL, DOTA, Street Fighter, Tekken, etc, are designed for competitive players and balance around the high level because those are they players they advertise to and built their game around. However, DBD is…
  • If you want to warm up killer with no stress, you can queue into a custom game and play against 4 bots to get comfortable. The better you are at a killer, the harder it is to bully you by any conventional means. You can also toss on lightborn, it is an easy counter to half of the stuff people complain about being bullied…
  • I am sorry you feel this way. Here are some things that might help: 1 - Close the chat. Seriously, close it. You do not like to talk to others and do not want to be bullied, it is best you keep it off. No matter what tempts you, when you think you should look at it, just don't. Leave that little box closed. If you want it…
  • It used to extend the duration of scratch marks way back in the day, then was reworked to the distance between them, then finally became an aura perk.
  • Never too old. I don't think he is really that offended by it. Let the older folks have some fun.
  • as far as I know there is no longer any way to consistently tell what survivor brought what offering until the endgame screen.
  • I think it is hilarious that in one of your screenshots you censored the name "The Legion" but left your own name uncensored. Regardless of if it was intentional or not, made me laugh, nice touch. As for slugging, it is more effective against uncoordinated survivors who don't bring anti-slug perks. If this playstyle ever…
  • To be fair to OP, wraith is very strong at the lower levels. So I'm not going to mock him for having his opinion even though I disagree. That said, OP, you'll have to learn to play weak pallets to counter him. He counters shift+W decently well and can block you off if you wait too long to run when he's approaching. With…
  • So gen defense is needed against a 4 man SWF running luck offerings and genrush builds. Okay, what exactly is your point? Do you see this every game or something? If your argument against people complaining about quad slowdown in public matches is "but what if they run into 4 man SWF running genrush builds", then you are…
  • People have a right to complain about anything they want, especially playstyles held by the other side. Same with complaints about SWF, altruism, voice call, gen rushing, etc. They paid for it, this is a forum to discuss it, if they don't enjoy something why should they not talk about it just because it triggers you? If…
  • not PWYF bug but more general, very old chase bug where sometimes chase just doesn't start, been in the game for a while doubt the devs will fix it but I'd be pleasantly surprised if they did
  • what are you talking about this is one of the best reasons to play the killer right now
  • No idea. This game does not have the best optimization, but it can really be an issue with anything, due to how many different forms and versions of software and hardware there are, there can be some wacky combos. First try to google your issue and see if anyone else has it and if they do how they fixed it. Some basic…
  • I had a trickster with knock out / forced hesi / deerstalker / something else around a week ago. And I think that's the only knock out user I've seen this week. I've seen more slugging, but not as many knock out builds thankfully.
    in Knock out Comment by jmwjmw27 November 8
  • 4.4ms at tier 1 is a huge change. It's a tiny number tweak but it makes his early game so much better when you are struggling for stalk at the start. Makes so many loops and interactions so much easier to gain stalk on. As for the distance change, it is going to hurt early game at high levels, but it does fit with the…
  • Yeah I am not frequent on social media so I thought I'd ask in case I was the one out of touch. It feels very difficult to find update notes through official channels, I always end up learning about PTBs through a youtuber or a post someone sends to me from instagram or reddit…
  • I agree with this, encourage taking aggro after unhook and not stealthing and letting the guy who got unhooked fend for himself. Perk would still encourage camping but you would not see it as much imo.
  • The fact that it is a perk is cringe, even if it is available with iri shards as non licensed. Making new player grind even worse to unlock basic anti tunnel and QOL perks like new killers have to get their slowdowns. The 20 seconds of exposed will mean that killers will counter this by proxying the hook, and encourages…
  • Damn, that sucks. Feel for you. I've heard console has been struggling since Nemesis days and has yet to keep up. Hoping our console brethren can get some QOL soon.
  • I just pulled out a controller and his dashes are about just as easy as they are on PC ignoring exploits, most of which are patched. His dashes don't require any insane DPI or mouse only flick for your standard stuff. Unless there's a big difference between PC and console with controllers he's still just as good.
  • Just plugged an xbox controller into my PC and loaded chucky into customs. No changing of controls either. Was able to preturn dashes just fine and didn't notice any input delay. Is this a console only thing?
  • DS and Distortion were definitely done dirty, but "Paid for This" needed changing
  • Perks: Distortion/Overcome/Empathy/Still Sight Item: Commodius Toolbox with Wire Spool and Instructions (if you can't hit skill checks, otherwise no item necessary) Offering: Halloween event offering When the match starts, stand still until you see the nearest unblocked generator with Still Sight, and start working on it.…
  • The only way this would work is if the badges are assigned by the game and not the players. So for example, if you DC in X% of your games, you get a "frequent disconnector" badge, etc. However, how would you measure teabagging/"watch me leave" programmatically without false positives? How strict would you be with camping…
  • Some things about the Plague: Your vomit infects things. Once infected, objects will stay infected for 40 seconds (affected by add-ons). You can infect totems, pallets, window vaults, lockers, generators, exit gates, dropped items, chests, and the hatch (yes really, the hatch). If a survivor is hit with your green puke or…
  • Very basic blight tips: To turn further when swinging, first flick your camera in that direction before swinging, then do it again after pressing M1. To hit survivors that are very close to you and spinning, try to wait until you are touching them with your shoulder and then M1. You can always bump again if you have more…
  • Or alternatively, don't tunnel, and if someone with DS tries to bodyblock you, down them and enjoy your free 24 seconds of them doing nothing. If you're playing a killer that is low tier and they bodyblock such that your original chase would now take more than 24 seconds, then pick up the bodyblocker, eat the DS, and…
  • 8:30 for a 3 hook match is not bad actually. Even if you assume 60s total travel time and only 2 survivors on gens, they can still get the gates open and leave in under 6 minutes.
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