Comments
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Forgot to mention Deathslinger's takes 2-3 shots to activate Gored. So if a chase is taking too long and he can't confirm the down he doesn't just lose all the time invested. The Nightmare one could use tweaking, but it was geared towards making his chase stronger while preventing his trap set ups from being disrupted. I…
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I prolly should limit the max rush duration to 5 seconds or so instead of 8 and make it not stack with Adren vial
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Fair point on both. I figured I'd give executioner a bit more range, but didn't want to outright give him extra width as I felt it'd make him too easy to play and hard to counter, so I gave him a bit of extra with that he has to use correctly. It 100% is a side-grade tho. Hag could honestly just be the lightburn immunity…
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Good point about Doc. I couldn't really think of anything outside a debuff caused by shocks, but that's part of this idea process, havin the community fix it up together!
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Ahh, didn't see that there. Really excited for that to arrive, as I really wanna get down Wesker's Flick tech to a science, as well as memorizing his range add-on's bound adjustments.
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Yes. And said WIFI is and has been more than good enough to handle DbD
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Forgot to mention that sometimes the sound also cuts out. More frequently as survivor.
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I will admit freely that I did absolutely 0 math in regards to the spread rate of the V.D., (other than the max time to have the Forest fully grown + with the related add-ons). I also really like the idea of being able to use your tokens to block something, as that's not really a feature we have in a power, and it gives…
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Looking back on this concept, I have absolutely no clue how Hex: Paparazzi made it off the drawing board in its current form. It's insanely overpowered. No cooldown or downside whatsoever, and no skill required to use it.
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I do run it often with another healing perk to encourage my teammates to let me heal them, especially after unhooks, as most either run away for no reason or run off to heal themselves, even with me following them. Most often, We'll Make It is that perk for me, although sometimes I also use Aftercare to encourage them to…
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Do you know how uncommon it should be and often is to close hatch? That'd make it nigh impossible for killers to get masks, shifting the balance back in the survivors favor. Also, survivors can grab a mask while their other 3 teammates complete objectives. The Killer has to go out of their way to drop their objectives and…
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I like this, and the limitation of only that killer's teachable perks is good, if limiting for some like Oni and Wraith, while necessary for some like Artist and Trickster.
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Another fair point on Ferryman's. I do think a single use is quite low for anything except for No Way Out or Devour Hope, but it's worth the sacrifice to keep balance honestly.
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The Survivors can still cleanse the hands while moving, and the hands can change direction while moving, but the drawback is meant to be that they're slower than the survivor, and so have to be used smartly to catch them, since they can't go through walls by default, and you need to sacrifice both of your add-on slots to…
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And yet I hear it coming from a certain place around me. Altho that's better to know now tbh.
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I was just healing by hand. They had no progress, and yet it didn't fill it fully.
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Also, another thing to note: I've also experienced bugs where fully healing someone doesn't fully activated/ prep Renewal.
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It makes sense to me, I just think it's an oversight
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This is the comment that it tried to post of the concept. Sorry.
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IDK why but it tried to post the edit I just made as a comment.
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i like this ngl
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My main problem is just with Jane's passive, as it would lead to even more careless saves with great rewards and no consequences. Other than that, I like this. I personally only think that the survivors need passives, as the killers already have abilities to differentiate, but that's just me.
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NGL, Connection is just far better Blood Pact. I'm alright with most of the others, but I really want to run Furious Hunt, Enduring, and Spirit Fury together.
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Tried to fix some of the issues you raised, I hope it's better this way.
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True that.
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There was one for Jack yesterday (full disclosure, it's mine. but it did really surprise me that there were 2 Homestuck concepts within days of each other, let alone 2 total at all)
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Damn, 2 Homestuck concepts within a day of eachother, what are the odds? Also, really pog stuff! Vriska is a pretty good choice.
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Tried to fix a few of the issues listed. Honestly, Time Out chairs were just added so that I could figure out more add-ons, and their scourge hook esque design is intended. Also, it was a bit of an oversight to let The Teacher walk through the walls. I do disagree a bit with your assertion around Underperform, as there…
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Just realized that Hook Line n' Sinker is like a an alt Smash Hit. Essentially, more conditional, but greater effect and without Exhaustion
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Whatever issue it was i was having, it's gone now.
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Update: This has been fixed, I just got my Rank-Reset BP on my main account. It was less than I got from the PTB, but that's fine by me.
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well, trickster also has a lullaby, it's just fainter. was just goin with the theme of ranged killers having lullabies
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Pretty good yo!
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This has got to be one of the more unique killer concepts I've seen. Also, good idea to include the trigger-warning. I can imagine that this could be very sensitive to some folks, and we wouldn't want them more hurt than they may already be.
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Also, for anyone interested, you can expect my next concept to include either Lockers, a new Environmental Element, a Tiered Power, or some sort of Meter in the survivor HUD. I wont spoil what the killer is yet (partially cuz I'm still figuring that out), but stay tuned.
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This does deserve to be a killer at some point down the line, hopefully soon. Also, same lol. If I ever had a Dev respond to me for one of my concepts in any way, that'd be a pretty awesome feeling. Also, I see what you mean about Chain Reaction bein like Pop. I think it's good to have something like that that's an…
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I still don't get how BHVR hasn't responded to or at least seen your concepts yet. Stuff's bussin.
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Yet another masterpiece. I love the survivor perks, add-ons, power, lore, and pretty much everything else. My one tiny gripe is that Chain Reaction is sort of a different yet weaker Eruption. Unless there's something I'm missing, I think that Chain Reaction could use a little buff to get it to where it needs to be. But…
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The amount of awesome stuff to unpack here is mental. Nicely done once more!
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This is freakin incredible dude. The art alone is fantastic, then combined with a great concept to boot. Well done.
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Thanks! I haven't been so proud of my other killers ability, (aside from The Thing) as i just saw them as Doctors but with different effects, so i really tried to make something unique with this (altho i think the Undertaker shares some similarities with Pinhead, i figured he had his own niche and a diff enough set up for…
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That and Smoker being like Deathslinger
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Can always count on folks to ignore the power you came up with and just immediately look at the perks.
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Ngl Double-Edged is kinda just way weaker Corrupt Intervention. Also, I hope that the killer can't attack at the beginning when they are still completely invisible and have no Terror Radius, as that would be kinda busted (essentially Spirit on crack at the start). Also, Quick Revive existing would incentivize every single…
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Gluttony seems like a pretty decent perk, being a better Bloodhound in its own way. Before I finished reading about Scourge Hook: Envy, I thought it was complete garbage, as causing an injured survivor to be 1 shot with Exposed makes no difference, but, I do like the fact that they have to heal themself if they don't want…
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Come to think of it, those are pretty good drawbacks. The best one being that Hex: Revenge doesn't play nice with other Hex perks, because that means that for this strong effect, you have to give up things like Hex: Ruin, which is an idea I really like.
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Pretty cool concepts in general, tho I think Hex: Revenge may be a little too strong.
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Man you put a lot of work into that, and it shows. Well done. Puts my garbage to shame.
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Ah. TBH I only discovered that Deja Vu was a thing today, but it is pretty much a better Ready, Set, Go!.