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  • I've always said either nuke all information from the lobby besides Survivor picked Outfit equipped Item selected (as item counter perks is intended design and fine, revisit this if the new dodge meta becomes cycling lobbies for 47 years until there's 0 items) OR Show survivors the killer's profile + name before the match…
  • That's a sign it's actually random, a lot of "random" systems actually have anti-repeat built into it simply because even random repeats makes it "feel" less random to our pattern-loving brains. Haven't encountered any "non-random"-seeming patterns yet myself, but I am sure it'll happen.
  • Crossplay off can only match you with others that also have it off, because otherwise things would get wacky once someone dodges a lobby. What happens if you get in a full PC lobby and another player leaves, and you're the only one there with crossplay off? Does it make the other 3 players wait longer to respect your…
  • Nothing is always bad, if while on the hook you see someone running the killer on the opposite side of the map then obviously it's a better idea than if the edge of the TR is tickling you. Even if the first case, if the chase indicator practically immediately goes away after the unhook, probably a good idea to reposition a…
  • Please either remove it or remove backfill matchmaking logic entirely no matter the wait time cost. A lot of people feel a revolving-door lobby with dodges is more likely to be a horrible mismatch, either get rid of a big contributor to dodging or eliminate one of the problems it causes another way.
  • At least if we just look at the raw time invested vs time saved it's either closer to being even (if we only take the 5 gens that actually need to be done into account) or actually beneficial (if we consider all 7 gens that spawn on the map). But it still makes you perma broken, and it's also a perk that'd basically…
  • Because conspicuous actions are 100% of the time active decisions made by the player in question. If someone gets on a gen, starts to heal themselves or anything else like that, that was their decision to press the button to do so. This is very intentional design. That is NOT the case with protection hits. A protection hit…
  • For the p2p networking in general, higher highs and lower lows basically. If you got very local players with a host that had hardware + a connection that could handle it, you could get extremely crisp and low latency games, without having to live close to a physical server location. But you could also get absolutely awful…
  • For the same reason you'll see people die on a hill defending their right to go 110% every game only to turn around and scream the moment their opponent(s) dare doing the same thing. Some people are just hypocrites, and I see more of it from survivors and killers alike than I'd like.
  • As long as both killers and survivors can start EGC, it works perfectly fine for its purpose: putting a hard time limit on endgame. It's you that is straight up misunderstanding the actual and stated purpose of the mechanic.
  • I'm all for as much customization of all sorts of color-coded things, really. Scratchmarks, red light, all the different flavors of auras and whatever else. 👍️ Don't really care if it gives people ways to get an advantage, as long as it's available to everyone it doesn't matter in my opinion.
  • I don't play DBD on console but more options for the controller is something I 100% support, deadzone options are a fantastic part of controller input options and should be customizable.
  • Huh? You have a movement stick and a camera movement stick, don't you? Just like on PC, you just gotta change where you're pushing the left stick to keep moving in the same direction while moving the camera, I haven't played any games on console for a good while but I never had any issue doing this in a variety of third…
  • I think it's a cool idea but between stuff like perks that are very weak on their own but very strong with one other perk that is also weak on its own, meta changes, perk changes, new discoveries, interactions with new content and people simply disagreeing with the points the devs put on any given perk it would be a tricky…
  • Trading is already common, this only buffs it as a ticket to tunnel. Already beneficial if you want to tunnel (and I really don't think it immediately makes it "not tunneling" to down the unhooker while both survivors are locked in the unhook animation, then go for the unhooked), as you'll have the rescuer slugged while…
  • The issue with this is that protection hits really don't give a damn if you're trying to take a hit for someone. Just got unhooked and there's an injured survivor near the hook? Protection hit. Run away from the killer and there's a Dwight neither you or the killer knows is there injured in a bush on the other side of a…
  • As long as it's after a successful save, sure why not. Wouldn't want it to be for just using a flashlight a single time no matter what though.
  • People 100% focus on how bp offerings and events can turn great games into fantastic ones bp wise, while they can also actually turn bad games into good ones. With the sheer amount of stacking +100%s in play right now it's at the point where even a truly terrible game outside of extreme edge cases like grabbed off a gen…
  • I'd really like to at least see them try the no collision idea at least for basekit endurance, if not for whenever someone has endurance full stop. Seems like the smoothest thing to at least try that doesn't have the potential for extremely obnoxious side effects (like the terrible idea of treating protection hits as…
  • About time, fantastic change.
  • Accused of cheating to "hide i'm in a 4man" by someone because I guess opening my steam profile and seeing no friend relations made them very uncomfortable and the copium had to keep flowing.
  • Don't really go fully "friendly" as I find it boring, but at the same time I play pretty nice in general as it's just what I find more fun. But I absolutely love players that can do goofy little things. Something as simple as seeing someone crouch and look up after I whiff a hit on them at a window vault, or a Bubba…
  • Map offerings. I don't care if it's killer or survivor that uses them, the moment I see one I think of how often they in one way or another mean a terrible match inbound and at this point I think I'll just give in to my temptation to kill the game process in loading no matter if the offering "benefits" me or not.
  • I mostly just see either gg or nothing, like the vast majority of the time. Just differs from person to person for one of a billion reasons I guess.
  • It's not the same at all though. As killer you have the agency to direct your camera towards the gate with your input device of choice, then pressing W or tilting the left stick forwards to make the survivors stop wasting your time. Last I checked survivors can't crawl to a hook and hook themselves. I totally agree both…
  • I kinda doubt anyone got banned for that, unless they started flaming in the chat afterwards. Anyway, no one held anything hostage. Both players had the ability to end the match with one button press, but they hoped the player on the other side of the locker door had less time to waste, then got mad when it turned out both…
  • Honestly kinda respect to the guy for apologizing for the (over)reaction. It has always absolutely stunlocked me with psychic damage to see people on 3-digit (or in this case, 4-digit) winstreaks complain about getting opponents trying their heart out as well. He should've gone against that team like 1900 games ago if you…
  • If something irl happens that makes me have to leave my PC. That's it, personally don't see the point in any other situation.
  • Twice. Against a Billy that clearly just wanted to see what someone self-unhooking at second stage hooks like, as after I jumped off he just nodded and chainsawed somewhere else. Goofy little interaction that made me realize it can actually be used by killers that want to "unhook" survivors 😄 The other was a Leatherface…
  • At least show them on the loading screen and make them available in game. I fully understand many would find it cluttered to have the little perk diamonds of other survivors on their screen, so make that a toggle while keeping them always available for a quick check in the pause menu.
  • I'm not sure if I'm misunderstanding here, but are you saying that if someone dies they can see the killer's perks and tell the others? Because that hasn't been a thing for years and killer loadouts are hidden until the end of the match.
  • Because the whole system is a bizarre "context-reading" black box that can lead to very odd situations like post game chats where player A gets a word *'d out, while player B can say.. the same word without any trouble at all. Maybe there has been a higher than usual number of "no... actually.. it was bg..." responses to…
  • There should be a little arrow button near the chat box that hides it until you click it again. Hit that and just pretend the chat isn't there if that's what you're looking for.
  • Really should be a thing, would just erase the whole "but what bodyblocking is against the rules?" issue. Catching someone in a corner and charging a chainsaw? Taking a hit for a teammate? Obviously fine. Other stuff? Probably more questionable. Even "technically not just pure undiluted griefing" stuff like "oh I blocked…
  • Matchmaking barely stands a chance to stay on its feet the moment a single person dodges or waits 0.2 seconds "too long" in queue, the last it needs is even more to worry about and completely break down over.
  • While it's a nuclear option I'd genuinely be fine with if all else fails, I'd rather just see them absolutely nuke the reasons dodging is even a potential issue from the game. Heavily rework or just plain remove "backfill matchmaking", hide prestige and make profiles completely inaccessible until after the match.
  • Even without taking any of the other issues into account, the last thing matchmaking needs is more variables that can absolutely torpedo it and make it completely throw in the towel. Already happens enough the moment someone dodges or waits 2 seconds "too long" in queue.
  • Bless this perk for all the "fully use up x toolboxes challenges" 😄
  • Sounds pretty easy to spot as fake, considering for chat offenses you don't even need to supply any sort of additional evidence. This implies they have the logs available, gonna be pretty obvious the "racist player" didn't actually say anything racist within like 10 seconds of opening the report.
  • I get noticably more dodging when on my P100, so I've honestly just stopped using them. I do NOT want to be """responsible""" for churning the lobbies I get into through backfill logic more than needed. Remove it from pre-game lobby entirely. Not a toggle, that'd be worse than the current system as hidden prestige would be…
  • Because if someone really want to trash talk, if there's no "obvious reason" to do so they will simply conjure a reason from the void.
  • If you both own the game, it won't be shared in the first place for either of you - you'll both be playing on your own copies. I can not say anything for sure about how this interacts with bans or really any other details, I'd try asking somewhere on Steam.
  • I hope I'm wrong, but I feel the #1 thing it would actually accomplish would be seperating the actual competitive mindset high skill players that welcome stiff competition from the "pubstomper" style ones, the ones that go 110% but also immediately scream at 130 decibels the moment they run into opponents doing the same.…
  • DBD doesn't use VAC, so if it's an actual vac ban they have and they claim it's from DBD they're straight up lying. If you meant a "game ban", then I honestly don't know and would heavily encourage you to reconsider family sharing with someone that has a history of cheating to begin with. Both for the safety of your own…
  • Could be cool for a game mode (preferably one with randomly assigned survivors or something). Like one where the survivors have preset perk loadouts and "roles" like an altruistic healer, a "tank", aura specialist and whatever else. But no thanks otherwise. At the moment there's mostly just the two base model…
  • Is it some sort of closely guarded arcane secret that people always have and always will DC/hook suicide on the ptb if the new patch includes a new killer and they end up not going against the killer they want to try playing against? Say what you want about that as I personally do find it a bit silly when other…
  • It sounds infinitely more likely that they were quite simply trolling and trying to waste your time but nah, go for the most tinfoil-maxxed take possible I guess.
  • Remove the Freddy interaction. That's it, while I love it from a thematic perspective that's such a specific middle finger to a particular killer that it's just silly.
  • Actually let matchmaking do its job and make big changes to backfill functionality (or better yet, nuke it entirely) is the #1 way, but I'm fully aware that's likely a delusional pipe dream. Would be reverted in under a weeek as the "game too sweaty!" tsunami rages as it always does when they nudge sbmm even a little bit.…
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