rrichard023

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rrichard023
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  • Green ranks are where survivors start getting the idea that maybe doing gens is how you win
  • I always run it, as whenever I don't have it, I have to search the entire Map for my teammates, and I might not have a med kit on hand
  • A lot of the time, my chases are pretty short, but I often still get gen rushed anyway. Ik that patrolling gens works, but it's so [BAD WORD] boring. It's like facecamping, there's no fun involved in it.
  • It would suck for solo survivors, but imo if gen progress only took about 10 seconds longer, while it would be noticeable, it wouldn't be absolutely painful
  • I remember pointing at a trapper from behind a pallet, and I got tunnelled to hell because of it
  • I totally agree. The EGC change would dramatically change the feel of it, while still retaining balance. Also, the add on idea is good, but I think that it should be in the base kit, personally. Keeping with the idea of add ons though, I think that Pig should have more and/or tweaked add ons, as the current ones do get…
  • Actually, that would be a great idea. The amount of times I've played Pig with very rare add ons, only to have 2 or 3 of the survivors get their Traps off first try is maddening. In fact, if that was implemented, I might go back to maining Pig.
  • BBQ & Chili: lockers exist Hex: Ruin: survivors can battle it Nurse's calling: go away from the killer to heal Franklin's Demise: no item, no use Pop Goes the Weasel: can be hard to find a gen sometimes Dead hard: easy to bait Balanced landing: needs a hill to activate Deliverance: getting hooked first makes it useless…
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