The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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On this I agree. I have been hit around corners no where near a pallet while facing the other way. I'd love to see the hitbox wireframe in action on how a pallet works.
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You're not alone and anyone saying it's aura read, you are always notified when "revealed" in 2v8. I think some people miiight have some extra tweaks they trying to hide but doing a bad job.
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Gotcha. So it was a "Fix" in name only. Ok. They might wanna re-look at that.
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Because better gameplay should sometimes trump "lore"? Also, at this point, so much theming plot holes exist why not add one more.
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Thanks! Kinda weird to hear someone say that on these forums but I will take it ha ha.
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It would be so funny if the killer could just walk out the gate. "Aight... I'mma head out then".
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It needs counterplay like not working in lockers.
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Welcome to chapter release day. The super sweats come out.
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What they said. I got it within the first minute of the match using mindbreaker.
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Personally I think players should be able to stun Nurse mid-blink with a pallet. It would be a nice counterplay and require a bit of skill.
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I just played that Clown Challenge and chose to slug for the 4k (which I hate doing) and even apologized in the chat for doing it. (Shockingly, they didn't care and just said bad things to me.) I am not a fan of these kind of things that encourage the more questionable habits of the game.
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Happened to me as well. Couldn't figure out why I couldn't re-light the highlighted totem.
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Been asking myself that question a lot lately....
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It's because gens fly too fast and MFT has made end game chases almost untenable. Kill one early, better chance of not getting shat upon.
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Very few take PTB serious and no console players. Against real teams he can be very weak. Fun does not equal wins and after a while losing multiple games in a row negates any "Fun".
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Oddly enough, blastmine with Lightborn stops you from getting your "blind the killer" challenge done in the tome. Found that out the hard way the other day.
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It's because he is SUPER unfun to play as. All gimmick with little to no payoff. As usual they went too safe out of the gate and well...
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Reducing the range would be nice but also the cooldown of a successful "tag". Far too many times do I tag someone working on a gen, they activate the EMP and go back to the gen and I have to wait for a far too long cool down to fire another "tag". I feel it would be fair to make the tag cooldown SLIGHTLY shorter than EMP…
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I suggested an idea where, in camera, you could hold down a button to "Speed up repair" like how survivors can speed up EMP boxes. It's a trade off of time vs effectiveness. It would also give some uncertainty to how safe you are as survivor. You have no idea if it's offline for 60 seconds or 30.
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Can't lock on to the booty. I wonder how much of a survivor needs to be visible for that to work. Feels like old stalk mechanic.
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I had a couple games where it happened too but doctors weapons is notoriously deceptive. I run the baseball bat so I know the ACTUAL length of the weapon.
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So no more DC-ing for hatch when slugged then? I wonder if the bot will take over from the "downed" position or if they re-spawn elsewhere.
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I just got a sweat squad with Artist who I have played maybe ONCE in the last year. Something is definitely "off".
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This! Why not THIS? Give the killer a choice.
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It favors bad ping over good ping I have found. So download some movies while playing I guess?
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I play mostly soloq and yes, the biggest killer is your other teammates. I am usually last man standing but I bring perks that help me get there and survive (sometimes). Spine chill, distortion, low profile, Kindred, etc. If you find yourself in this situation a LOT bring perks/items that help you find hatch or open the…
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I've always thought the fix for hag was to make it where her traps didn't trigger while crouching AND walking over them. Only running trips them. I think that could add some interesting counterplay that doesn't feel oppressive (and I like and play Hag just so you know).
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This is my favorite reply ever on this forum.
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Ah I see your point. Your argument is well thought out and raises many good counter points. I bet you got high marks on your debate team.
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With the rise of Adrenaline, I think it's time to remove the healed off the hook aspect of that perk. It gives you three effects stacked together and they said they don't wanna do that with other perks they changed in the past. You get caught and hooked, you shouldn't get a free health state for that, especially with…
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They also left the easily exploitable main building window in the RNG rotation. Seems it was visual update only and not gameplay.
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I play chill until the survivors don't. Sometimes it bites me in the ass, sometimes not. It does get old losing a bunch of games ina row because I don't wanna camp and tunnel players into the ground to secure kills but then I turn the game off and go do other things.
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There is a way as killer to get up there. (Wiggle against the back right corner of the wagon a bit) Also, report them.
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So I have this issue a LOT. No idea what causes it. The prompt just doesn't appear. It's SUPER frustrating. I don't mind being outplayed UNLESS it's by the tech I am using. I haave noticed the better your ping, the more you get robbed of things as the DBD servers APPEAR to prioritize bad ping over good ping. Dunno if it's…
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Seems the same size AND the terrible abusable bottom floor windows are still there in the main building. I just went against someone who would just run to main and use it over and over again. Must be nice to have something that has no counterplay like eruptio... oh wait...
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Same. Trying to play casually is just a no go. Losing to gen speeds going at lightning speed 5-6 games in a row is just not fun. "I wanna get better with Wesker" (5 minutes later, gens done) "Well I guess not today".
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10 games today, haven't seen one crotus prenn and 3 garden of joys so....
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Double check the cosmetics. You might already have them.
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That's how I felt about The Twins. I was hoping they were proof of concept for Tiffany and Chucky.
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One thing I noticed that would also help is when he goes into his power he has a MASSIVE slowdown. Remove that like they did for the plague and it's a step in a better direction.
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The new pallets look like a drunk redneck was trying to make a box spring mattress and got distracted halfway through.
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This challenge is definitely busted.
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One example I can think of is the obsession. If the little entity marks are moving around them and they are injured, stay off the gen for a bit or as the OP said, go find one that isn't regressing or has been worked on. It's called Game Sense and a LOT of people don't seem to want to use it. It's like doctor's AOE. It has…
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EGC was probably the best thing ever added to the game to date. However, I love the non-verbal communication between random players, especially when it gets silly. That can be so much fun.
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As balanced as Boon totems.
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This is why I'd like to see the inside of the exit gates make survivors "exposed". Make it a non-safe zone and put some fear in em'.
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You should have been here at the start. It was WAY grindy. They improved it a lot. Even a casual gamer can get through it without too much hassle.
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Same. BP stuff is not being awarded.
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When Nurses calling could see removing "Madness" as auras. (and then they removed it because it wasn't a healing action around the same time "deep wounds" showed up.... which was a healing action but didn't show up on nurses calling either. Good times.)
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Hex: No one escapes your breath Sloppy Boogers