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Reporting bugs needs to be changed back to how it was
The new bug reporting policy requires you to attach either player logs, images or a video, otherwise it will be declined. Now, as a Geforce Now user, I can't access player logs even though I have the pc version. I could provide an image or a video, but I shouldn't be required to, especially for relatively simple bugs to…
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Change Trapper's mori angle
Currently his mori is the only one where you can't see the killer the whole time, since it cuts off around the top of his legs. I'm fine with the more basic moris for the older killers, but could we pull back the camera and then pan it up a little, so that we can actually see both the survivor and Trapper during the mori.
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Some of the killer changes are disappointing
While Ghostface buffs are nice, his reveal mechanic not being reworked to be more realistic and consistent is disappointing. Myers still has tombstone and perma tier 3 add-ons at his disposal, which are not healthy for the game balance, and while 4.4 m/s in tier 1 is nice, I would've rather have a 4.2 m/s tier 1 Myers with…
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Release these Nea outfits bhvr
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Leatherface mori perspective is still in first person
Leatherface is the only remaining killer whose first person mori hasn't changed to a third person perspective Pc - Epic games, though other platforms probably have the same problem Use a mori offering/finisher mori to kill a survivor in a public or custom game
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Hatch rework
Hatch is no longer a means of escaping trials. Now, after the 3rd survivor dies, there will be a period of 30 seconds, after which the gates will get automatically powered, and the endgame collapse will begin. This will allow a survivor to have a chance to escape through one of the gates, while the game would still end…
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Trapper rework
- Start with and hold 6 traps basekit - Free to reset and move them around - Healthy survivors become injured when caught in a trap - Injured survivors caught in a trap become hindered to 3.5 m/s after getting out of the trap for the next 15 seconds - No trap release rng, 9 seconds to get out alone, 2 seconds if helped by…
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Legion rework
Basekit: - No longer tracks with killer instinct in frenzy - Instead sees scratch marks and blood pools of injured survivors - When hitting a survivor with feral frenzy any survivors in the terror radius not suffering from deep wound will scream - Feral frenzy lasts for 15 seconds - Feral frenzy fully recharges in 18…
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Updated Knight rework
I've already posted one Knight rework before, but I have an updated one with a few changes. The current Knight is slightly better with the individual guard cooldowns, but it's not enough. Since there are many changes that the current Knight has, I found it easier to apply these changes to his 8.0.2 patch state, that was…
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Release these Nea cosmetics to the store
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Seriously bhvr, bring these Nea cosmetics to the store already
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PC - Ground shaking on farm maps
1 - Play killer/survivor 2 - On coldwind farm maps, there are many parts of the ground, especially near corn/totems that seem to elevate your character and you will see your character shaking when walking/running over them. This has been in the game for at least 8 months now.
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PC - Epic - Anniversary challenges progress regressing
Play killer (most likely happens on survivor as well) Choose anniversary challenge Complete an anniversary challenge during the match Get challenge completed notification After the match ends proceed to main menu The challenge will now appear partially complete, and won't progress when you try to complete it again
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Knight ptb changes are bad
What Knight really needs are bugfixes and qol updates for the most part. Instead of the ptb version, this is how Knight should be: Basekit: - Guard detection range is 8 meters now (Map Of The Realm basekit) - Call To Arms made partially basekit, increases patrol path length by 5 meters, and movement speed while creating…
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Give proper blinding immunity to killers
In an older patch, grabbing a survivor out of the locker (using space) would give the killer blindness immunity to flashlights. And that was a great change, after all you were locked into an animation, without being able to look around before picking up. The problem is that using flashbangs and items of the same type gets…
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Badges for bought characters
I think we really should get badges for all characters we own, just their character selection picture transformed into a badge.
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These Nea skins are way overdue to arrive in the store
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Ghostface changes
I would consider Ghostface a C tier killer, not the worst, but lacking a bit. I think these changes would make him a nice solid B tier killer. - Reveal mechanic needs to be reworked. Now a survivor has an invisible cone in front of them that will detect Ghostface as long as he is a maximum of 32 meters away without…
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Sabo buffs and Background Player lowered exhaustion shouldn't go live
Sabo could already be tricky to deal with before, but was still in a tolerable place. Buffing it and not reverting it before live is a mistake. The speed I saw in just one video is ridiculous. Denying the killer a hook this easily shouldn't be a thing. Background Player's unnecessary compensation buff also shouldn't go…
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Clown changes
After the recent buff, I think Clown is in a pretty good place. That said there are a few minor things I would like to see changed: Bottle reload time is 2.8 seconds (was 3 seconds) Bottle reload movement speed is 1.7 m/s (was 1.61 m/s) Add-ons: Thick Cork Stopper - Decreases reload time by 0.3 seconds (was 0.5 seconds)…
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Michael Myers rework
Tier 1 - Has normal lunge in tier 1 (was shorter than usual) - By pressing the power button (default CTRL) Myers can return to tier 1 from tier 2 or 3 at the cost of half his stalk. The currently unused imminent tier up sound effect will play map wide when he returns to tier 1. Stalking - Survivors have 40 stalk points (10…
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Raise the bloodpoint cap
While 2 million is certainly better than 1 million, I think the cap should be raised to say, 5 million bloodpoints, especially since during rifts and events they can start piling up rather quickly. Raising the cap would allow more time before you'd have to spend them, if you don't want to stop earning them.
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Make moris from older killers 3rd person
I think all the older killers like Huntress and Clown should have their moris be 3rd person from the killer's side during gameplay (they already are in the mori previewer) with an option to turn first person perspective back on for those who want it. Also I think at least ebony mori should stay the same offering as now,…
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Freddy rework
- Has a shared pool of 8 dream tokens with basekit dream snares and dream pallets - Can travel to finished gens as well, even in endgame (finished gens will have a white aura to distinguish them from unfinished ones) - Cooldown for dream projection is 30 seconds (was 45). Dream projection cooldown is further reduced by 3…
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Nurse rework
Contrary to popular opinion I don't think Nurse is destined to either be a broken op killer or useless if nerfed. Her ability to go through objects is strong, but it's the distance you get and how fast you can recover your power that make her op imo. Here are my proposed changes: - Nurse is now a 4.2 m/s speed killer - Her…
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Release these 2 Nea rift outfits to the store already
Can we finally get these 2 outfits in the store? I've been waiting forever to buy the 2 head pieces, they are very rare and it's been a long time since they were in the rift. The fact that they're already in the game, ready to be sold with some changes from the backend by a dev, but aren't yet available is baffling at this…
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Various perk buffs/nerfs/reworks
In this post I want to give some ideas on changing various killer/survivor perks that I think are either op/slightly stronger than needed/over-nerfed/super annoying, etc… Killer perks: 1 - Knockout After downing a survivor for the next 20 seconds: - Reduces their field of view and causes them to be deafened - Reduces the…
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Why are scratch marks awful?
Scratch marks were kinda bad for the last year now it seems, but with the move to ue5 they only seem to have gotten worse. As someone who has no colorblindness scratch marks in their current iteration feel borderline pointless. I was chasing a Meg yesterday, and a scratch mark she made legit disappeared, reappeared the…
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New ui is awful
The new main menu ui that was introduced a few patches ago is awful, no way around it. All it does is add an additional click to get to your games for no reason at all. I heard some say it's because of upcoming alternate game modes, but the thing is we don't have a single new permanent game mode, let alone 2 which should…
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We need more toggle options
We really need an option for toggle running and toggle crouching. Gaming on a laptop is uncomfortable enough, this would really help, not just me, but others with uncomfortable gaming setups, problems like arthritis, etc…
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Huntress changes
I think Huntress's hatchet hitboxes should be a bit leaner. Take away 10-15% from the sides so it's more of a rectangle, and less of a volleyball that you are throwing at the survivors. Also iri head should be changed up. You start with all 7 hatchets. If you successfully hit a survivor that's 25 or more meters away from…
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Allow us to rebind break and pick up actions to different keys
I only ever had a survivor pull a successful cj tech on me once, but the fact that this is possible because the game doesn't allow you to have different keybinds for breaking pallets and picking up survivors is very annoying. Also at lockers you have to face away from the locker to pick up, potentially allowing for an…
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Option to disable auto aim/aim dressing
So the auto aim/aim dressing in this game is supposed to make the hits appear more accurate visually. The thing is, it's bugged, and it will often rob you of hits you should have gotten because of this. We really need an option to turn it off, I'd rather be annoyed that I missed a hit because of my own input, and not…