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Congrats to streamers!!!
Streams get new content to stream with or free after they showed the community how to harass killers and BM with pallets. While the players get stuck with the bill again for a battle pass that even a well known free to play game has for free.
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Hard pill for the DEVS to swallow
Either: Game is balanced for SWF communication and rank 1 play or Rank is removed all together and random groups are made based on game time played.
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D/C fix idea
1 shard for dying on hook 3 shards for leaving out the gate 4 shards for hatch exit 2 shards at the end of the match for each hook kill Also before anyone says but killer gets more shards um... then play killer if you think that is more.
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Fountain fix idea
Leave it as is but it only sets the sickness to 1. Still sick still can be one shot if get fully sick again. This fully heal in 6 seconds (lmao) even I got hit with the stream just for an easy heal.
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Simple request
A survivor being chased needs to be blocked from doing a hook rescue.
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My balance fixes for Devs Eyes.
Drag on walls and objects to slow looping aka abusing bad geometry math. Survivors should not move faster because they are grinding their nose on a wall! Get rid of wiggling free, hooks are too close now anyway, there is enough ways to save people now pallet stun, flashlights, DS and firecrackers. Up the chance to get free…
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Few more survivor tweaks needed after SC fix.
Reduce survivor movement 10% when hurt and exhaustion perks only work when hurt.
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A looping "feature" idea!
Simply add friction to all objects if hit box is touching it for survivors to slow them down. Chased way too many survivors that were running partly into a wall moving faster than my killer was.
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Hook idea
Make it one stage long and be on the struggle but with skill checks that slowly go faster and faster no time limit. Hooking a good team 3 times each with second chance perks is no longer "fun".
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Last youtube video
Now that devs have said that 360 and looping are not intended but do give an advantage are we able to report them now or are they getting fix soon?
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Pallet balance idea
Make throwing down a pallet give 10sec exhaustion or 2 in 30sec cause it.
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Dear Devs
Until the pallet looping exploit is fixed I will be reporting it as such in the report feature. I should not be looped for 3 gens by one player over the course of one match. If they can make it to a second pallet then the pallets are too close. I realize that you are fixing this, however in the interim I think that you…
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Hook timers
The whole hook progression needs to be half the time for someone do a gen solo. Having to hang 4 people 3 times each the majority of the time is not fair to game timing. The survivors should not have time to finish the gen they are on before thinking about saving someone on a hook.
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Bloodlusts flaw
If you can't catch up to survivor between pallets we move to slow ditch bloodlust and just make what tier 3 is standard. Running around a car with no pallets should not last 2 gens just saying.
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Totem balance idea
Make all totems look like dull totems till the first of 2 skill checks. Failing a skill check takes one tier of health off and alerts the killer. Totems still would go back to full if stopped and it would also be nice if which totems that were real were to rerandomized location too.
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Easy way to remove toxic players
Make it so if you are rapidly hitting crouch after a pallet or at the exit it will cause a disconnect. Flagging them for a ban if they do it too much.
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Totem fix for balance
Make totems like hooks and need an item or a general new perk to break them.
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Easy DS balance fix.
Give the skill check to the killer on weather or not they can hold on.