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The Archives – gameplay impact
And here it comes, again, another Archives tome. What does it mean for me? Another week or two where many games get destroyed by survivors/killers doing their Archives quests, ruining the game experience for everybody. Someone can say it’s players fault to try to complete their quests at the expense of the final game…
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Give players a way to opt out from Archives
Sadly the way Archives are implemented is boring and promotes bad\unfun\frustrating\toxic gameplay (I don't know how this even reached the production environment). Someone can think "well, just ignore it and let's play as usual" ... I tried to do so, but I felt worse: everyone else was trying to do these damn Archives,…
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Perks with bloodpoints builtin restricting builds variety
I think that perks with bonus bloodpoints (like BBQ, WGLF, etc.) shouldn't give bonus BP. I often find myself equipping those perks only because of points, but they reduce build variation: I like to test strange builds, or simply put good builds without those perks for a particular gameplay or character, but when I do,…
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DBD a lot better with chat disabled
The other day I disabled the chat for mistake. But since that day for quite a few games I felt inexplicably better. At first I thought "well, nobody is writing, they have grown, let's check stats etc etc" ... then I realized the chat was closed. I opened it and I found the usual boring salty messages. Then I closed it…
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"Pretty good job" on Google
Hi all, I didn't think that sentence was so popular. At least in Italy, if you search on Google "We did", it suggests that sentence 😂 ... and no, I wasn't logged in with my account, it was an anonymous session. Just wanted to share this with you, I find it so funny 😁
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The fifth slot
Hi all, with all the new content released until now, I think that a fifth "special" slot for both the killer and survivor would be cool. This game has a lot of problems, and this might not be top priority, but what this idea aim to solve is to give some sort of "class system" to the game. Right now there are some…
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Closing the gap between solo and swf (voice comm)
Hi all, one of the core balance problems of this game, which prevents it from improving, is the disparity between solo and swf, in particular the advantages that voice comms can give to an swf team. To close that gap, I think that should be useless exchanging crucial information via voice comm. How devs could achieve that…