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Offerings
Offerings really need a rework, and badly. For starters, the idea that's been floated (it was never mine originally but always been a solid idea) that map offerings should be exclusionary instead of improving chances. The mist offerings are virtually worthless, and BP bonuses instead of game changing (map offerings,…
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Pig Suggestions
The Pig's identity is perfect. It's the execution of her kit that is very clunky. Her RBTs are nonexistent until she gets a down, which is achieved through M1 gameplay with a stealth that's weak compared to any other stealth killers. My solution is to lean even more into the lore. Pig keeps current ambush stats. Instead,…
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Flashlights
Currently, flashlights are useful but so niche in their use that I think it would improve the game to broaden their scope of use. This doesn't have to be difficult or fancy to pull off. My perceived flaws with the flashlight game are: They are instantly counterable by the killer who can see how many flashlights are on the…
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Prestige Levels
For one, I am new to the game and been getting everyone to prestige 3 (killer and survivor) just to have access to their maxed perks. However, BHVR has destroyed (strong term, but at least it's reversible) the value that lies in Prestige. Mainly that you can flex how long or how much effort you've put into a…
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Full Slugging
It's such bad design that a killer can slug everyone and they bleed out. Unbreakable needs to be basekit just to encourage killers to actually hook survivors. In exchange, it's completely reasonable to make the dying recovery timer significantly longer. At current, a killer can just slug even one person (this happened) and…