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Double pallets in constructions on the decimated borgo maps
There are broken pallet spawns in jungle gyms on the shattered square and forgotten ruins, which allow the game to spawn two pallet in one spot of the construction. And some dishonest survivors can easily abuse this. These maps should be killswitched
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Decisive strike has different timing against Rin
When survivor uses decisive strike against Rin, her stun ends too fast. A lot faster than against other killers
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Broken red tile on Forgotten ruins map
I thought behaviour should have removed such bugs on PTB, haven't they?
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Behaviour broke Nurse, again
Fatigue animation became very sharp, jumpy and disgusting. Also her FOV was decreased by ~10 degrees for some reason, so her hand and weapon take up too much screen space. Hand animation during the blink was broken as well, it's completely static and clumsy now. Animation of generator's damage was replaced by pallet…
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Nurse's animations were completely broken after 7.4.0 patch
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Ребаланс способности Немезиса
Увеличение скорости выжившего от заражения или от удара зомби должно быть или удалено или сделано в два раза короче, так как по факту никакого урона вы этим не наносите, значит оснований для этой перетяжки тоже нет. Типа, сурв может бегать в пятаке на углу карты, увидеть зомби, поймать хит, получить перетяжку и перебежать…
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Nemesis ability should be rebalanced
Survivor's speed boost after Contamination or from zombie hit should be removed or should be twice as short, 'cause there is no damage for healthy survivor from this thing at all. Surv can loop the killer in the map's corner, see zombie, get contamination and run away into the center, main building or jungle gym. You don't…
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Legendary Nemesis skin
I just want Mr. X as a legendary Nemesis skin. I'll give my last money for it. I will main Nemesis for the rest of my life. Please...
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Nemesis ability should be fixed
Survivor's speed boost after the first hit from Nemesis's tentacle or from zombie hit should be removed. Healthy and smart survivors often use zombies like that to run from Nemesis as far as possible and to not give him the 2nd stage of T-virus as well (Nemmy gets less mutation from hitting infected survivor). Like,…
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Nemesis ability must be reworked
Ok, first, survivor's speed boost after the first hit from Nemesis's tentacle or from zombie hit should be removed. Healthy survivors often use zombies like that to run from Nemesis as far as possible. Like, Nemesis own power works against him. Nemesis should waste a lot of time to catch up the survivor again. And also we…
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Как вам нравятся новые тотемы дара, друзья?)
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How to make DBD useful game
It is necessary for the Doctor to stand and explain chemistry, biology and physics during the match search. People will both play and prepare for the exams. And the money spent on skins and DLC will pay off. I will even forgive the introduction of the boon totems for this Dbd will become an educational game, developers!…
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What do you think about new totems?
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Dull totems
Dear developers, I understand everything, of course, dbd is a game about survivors, where THEY dominate, and where killer is just a clown who should entertain them, but you've broken the balance (AGAIN!). Survivors can now heal yourself without first aid kits in less than 15 seconds. And the killer's totems are disposable,…
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Nemesis and his ability
Alright, the Resident Evil chapter is awesome. I played 200 hours for the new killer. (I played as much as possible from the moment of release, I played only for Nemmy for 5 hours a day, ignoring any other killers) And I will say this: Nemmy is 6/10. His strength is completely different from that that was in all the games…