-
Unused killer incentives
I think it would be cool to have incentives for killer mains to branch out and try lesser used killers. It would have the potential of giving the balancing team more data for adjustments. While also making it so huntress isn't virtually every match. Data and variety is always nice. before the inevitable attack for wanting…
-
2v8 huntress
Plz stop. there are too many. As killer and survivor I cant escape the hum. please try the other options. What do you think the huntress pick rate is for 2v8? i feel like shes 80% of my matches
-
Iri shards as 2v8 incentive
Bloodpoints are nice, but lets be honest. After a certain point alot of players dont care too much about bloodpoints. I dont even spend mine anymore unless i need something. I think a good option is through iri shards. either as an outright reward or bonus player exp to increase the speed you obtain them. I think this…
-
2v8 deathslinger bug
SUMMARY OF THE ISSUE: If death slinger has someone speared, and the killer downs a survivor who is not the speared survivor. The chain immediately breaks and lets the survivor free. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I shoot a survivor as death slinger and begin to real them in.…
-
2v8 Gen speed
So I totally understand the purpose of the gen speed boost and regression, and i support that. However, I think the math is off and is way too punishing for the killers. The gen speed boost per cage stage is pretty high for the number of survivors it effects. I'm not saying get rid of it, just decrease it a bit.
-
Greeneville Square Gens
Greeneville (The Unknowns Theater map), has an issue with good proper gen distribution. The theater and garden gen are fine. However, too often are the other gens bulked together in the center. There needs to be a wider separation of gens. I have yet to see a gen in the parking lot, put one in there or something. Most gens…
-
huntress hitboxes AGAIN
This is the one killer i cant STAND playing against. Ill be clear behind cover but because the hatchet made contact with the air I exhaled 5 seconds ago, I take damage. It makes it so hard to stay motivated against a killer whose ranged weapon hitbox is like 3 survivors wide. Now there are some arguments one being killer…
-
Where are we at mentally?
The purpose of this is to give each side an idea of the mentality as there seems to be a worsening division and growth in angry sentiment. Explain why you play the way you do, why you react to playstyles the way you do, and where you think this community is as a whole. ill go first. I started playing survivor after getting…
-
Perk idea for hook
I think having a perk that allows you (the survivor) to teleport at random to a different hook/ cage location than the one you're currently on. The idea is that this would help with proxy camping and what not. We saw something like this in 2v8 where the survivor would teleport to another location if the killer lingered…
-
Some anti-slug suggestions
In 2v8 they had a wonderful mechanic where those on death hook had unbreakable and could pick themselves up. This was a wonderful addition and helped counter the matches where killers would aim to slug everyone. Plus it gave the survivor an extra chance in those miserable matches Option for a fast blledout. This way we…
-
Nerf distortion then adds more aura?
Its kind of crazy to nerf an anti aura reading perk then rework a couple of killer perks to give them aura reading. If anything that is more reason to maintain distortion. There are an insane amount of killer aura reading perks already, never mind the aura reading addons as well. Maybe make it so tokens are charged by…
-
Tunneling causes player decline
Let’s ignore the usual “it’s toxic”. This time it’s about the growth and player retention. So through this event I got several people to play the game and try it with me. About four. At first they were loving it. They were terrible, but having fun despite their mistakes. There was laughter. And then the tunnelers came. Now…
-
2V8 bugs
platform: steam Mode: 2v8 Playing as: killer Playing with friend: via steam invite to lobby while playing as trapper it is sometimes not allowing me to pick up traps even with zero traps in inventory. I will go through the animation and noise but I will not have it in inventory and it is still on ground. Took me 12 tries…
-
Camp meter buff
I think a great buff/QOL would be adding a visible anti-face camp meter on a survivors portrait. This will tell survivors if a killer is camping, how close they are to getting off due to camping, and if they’re causing the meter to pause. This will work to help punish and discourage camping even more, while also giving…
-
Mmr exist?
so either there are alot of people intentionally losing matches to abuse less skilled players. Or MMR is. A total joke in this. For example I have two people who I convinced to get the game for the 2v8 mode. They both tried regular while I watched. Both, despite being first time players and not even in a swf were versing…
-
Hitboxes
idk if it’s the event but huntress hitboxes seem more absurd than usual. Like flying way above my head in the corner of my screen but hitting me. Or when I’m behind a wall, but I get hit because the hatchet flew next to the wall. I KNOW some will say it isn’t huntress but the survivors. But my point stands. These hitboxes…
-
Favorites option
I LOVE the new search option to find characters since there are just soooo many. that being said I think the ability to mark a character as “favorite” then also having a “favorite only” filter would be a nice QOL addition. Especially for killers like me that bounce around between characters a lot and get tired of typing in…
-
Archive issue
in the new tome, I cannot claim any reward from completed challenges. I currently have two killer mastery challenges shimmering gold, yet when I click on them I get an archive error and I am brought back to the menu. I also cannot claim the completion rewards despite finishing the prerequisite challenge. the challenge I…
-
I refuse to play 1v4 now
this is mostly in reference to me playing survivor. 1v4 killer is still fine as killer cuz I can use my fun builds. 2v8 killer is a blast too cuz I can play with my non killer main friends who suck and make me laugh. But there is a vast difference in survivor experience between the two modes. I did several 2v8 and 1v4…
-
“Spend all” option
spending bp can be a tedious task. Especially when you get past 1m blood points. I think an option to automatically spend every BP in your bank would be so nice. having an option to prioritize certain bloodweb rewards would be good too. So when you do auto complete a bloodweb. You don’t have to manually choose the map you…
-
2v8 is a godsend
for the first time in god knows how long I haven’t been tunneled or camped. I’m actually having fun as survivor. And as killer I get to play with my survivor friends and meme or laugh at how bad they are. Is so action packed and fun for both sides Y’all gotta make this permanent. I’m dreading going back to regular
-
Two bugs
PC on steam I’ve noticed this mostly with Lara when running her vault speed perk. But the exit gates have no opening animation. It’s opened by them just standing and staring at it. also idk if this is a bug or if I’m blind. But in the store, even when I click on and look at every item. The character portrait still says…
-
Bleed out surrender option
slugging has been an issue in this game for awhile and all too common. Even the devs know it’s an issue. So my proposal is. Once a survivor reaches the halfway point of the bleed out timer, they should be given the option to give up or at least bleed out faster. It is NOT fun for anyone having a player lay on the ground…
-
How many without crossplay?
virtually all of my exper Going against console killers is miserable. I get tunneled, camped, bmed, and griefed significantly more by console killers. But I don’t want to sit in an absurd queue time. Anyone know the avg wait time? I’m eastern US if that changes anything. But I have a vpn
-
Some QOL suggestions
character search. This way we can search characters with specific powers like stealth, deep wound, expose, etc. or even just their name to make it easier finding them Playlist player count. I think having an overall idea of how many players are have cross play disabled, or are in an event mode, would help liven up those…
-
Ghost-face bug
usually when stalking a survivor everyone is highlighted in white. However now while I stalk survivors, many don’t get highlighted at all. It’s especially obvious When stalking several at once.
-
Dragons grip issue
you can be downed by the exposed effect of this perk then hooked. However being hooked and rescued doesn’t make the expose go away. Meaning it can down you twice in one activation even if hooked
-
Fix disturbed ward
There is a pretty common way to abuse this map. Because of the hook layout of someone has boiled over and god forbid breakout with it. It is impossible to hook them if they’re upstairs. There have been so many methods to abuse this map. Especially with swf. Add a hook upstairs on that map.
-
Increase facecamp meter range
I have been getting camped non-stop lately. Not proxy camped but full camped. My meter still goes up…slowly. But not enough to actually let me off the hook before death hook. Also I have been getting camped by victor…but despite being ontop of me the meter doesn’t go up. facecanp meter range need to increase, or at least…
-
Survivor tomes
survivor times are disproportionately harder than killer tomes. Especially if you’re solo q. I have every single killer challenge completed, the hardest ones you can farm easily. Problem is….farming is a luxury for killers only as they control it. A lot almost entirely rely on the killer making massive mistakes which is…
-
Remove DC penalty
so I totally understand the reasoning behind it. It’s a 4v1 and someone DCing completely screws the game over. the issue is…we have bots now and instead of dcing. People just kill themselves on the hook, leaving the team without a bot. Who, despite being dumb, at least does generators, totems, and healing.
-
Variety is an issue
by variety I don’t mean the number of killers, I mean the number people actually play against. It’s tiring versing huntress, Billy, etc. match after match, time after time. Same 5 killers constantly. There should incentive to play lesser played killers or an extra algorithm so you don’t verse the same selected killer back…
-
Killer/survivor suggestion
I think an amazing addition to the game would be Marianne (survivor) and The Maw (killer) from the game "the medium" by bloober team. Both are really cool and compelling characters and the end is perfect for ripe pickins by the entity. If you want to add another survivor to keep the 2 survivor 1 killer tradition, you can…
-
Killer variety matchmaking
When I play survivor i get the same killers over and over and over and over again. There should be an added formula or something to increase our odds of being paired with a different killer. Not player, but killer character. at the very LEAST, add incentive to play the lesser played killers. Bonus BP or something.
-
Hanson as Survivor
We have the ghost face mask from scary movie. Now it’s time for our favorite butler Hanson from scary movie 2. perks: little hand - pick up survivors faster when in terror radius mashed taters - placing the little hand inside a gen is disgusting. Killer is effected by this and is hindered when breaking it. Bum buster -…
-
Survivor mmr needs a change
Currently mmr is based purely on survivor escaping or dieing. this is terrible. Why can I get several iredescents. Safely save/heal multiple people, do several gens, loop the killer constantly. And yet I’m punished because my team is so new they don’t know which is up and don’t save or do gens. It also punishes the killer…
-
Sell unwanted add-ons/offerings
This would help the grind so much more if we could sell the crappy add-ons and offerings we never touch for BP. I have literal hundreds on each killer. I very rarely use add-ons and I never use offerings. Itd make the grind so much more bareable
-
Change pyramid head daily
This is such a tedious challenge. Most survivors will take a hit or even go down before stepping on a trail. Why not change it to hit or down X number of survivors with his range attack. At least that is fun and do-able. I always have to farm and throw the match to get this one done
-
Blindness?
Does this actually even do anything useful? I have over 2k hours in this game and as both survivor being afflicted and killer doing the inflicted I have seen 0 difference. It's only good for slugging. Hooking a survivor is still visible during the initial hook so that doesn't do anything unless the survivors are obvious
-
Plz spirit merch
Schoolgirl spirit is my #1 favorite skin of any game. I love it. Please daddy Mathieu Cote, gimme schoolgirl spirit figure or even a keychain. Anything
-
Merch!!!!
I needs me some better merch. I would commit genocide and sell my first born for a schoolgirl spirit plushy or SOMETHING
-
"Eyrie of crows" not trapper friendly
Map hard counters trapper. Most maps you can rely on shadows, and brush to conceal traps. Even putting making the traps darker significantly helps trapper in most maps. This map makes his traps stick out like a sore thumb. You can see them a mile away and the brush is in places that are useless for his traps. The maps…
-
Challenge UI mid match
I hate having to mentally count or keep track of how many seconds I was chased or doing co-op. Or as killer, how many more pallets I need to break in game. Especially the "complete in one match" challenges. It would be nice to see progression mid match
-
I thought there was sbmm
I thought for each killer there was supposed to be an individual skill rank. But even when I use the worst killer (twins, trickster) I'm verging high ranked high skill survivors. I was so excited for this to make an improvement where I could play those killers and enjoy them. But there been no change from what I've seen
-
Change Merciless Requirements
So getting adept with a new killer is incredibly hard at iridescent. Past few games I've gotten 3 red and 1 gold emblem but still no merciless. Meaning you need 4 iridescent emblems for the killer achievement. Frustrating and silly when all survivors need to do is walk out. So here is my proposal without changing the…
-
Adjust totem spawns
Please fix the totem spawns. At least make it so they don't spawn next to generators. Even with hex:undying, my totems don't last very long. Every other match my totem spawns in plain view, mere feet from the totem. My last match in badham preschool my totem was directly next to the generator. Hell even changing the RNG,…
-
Wrong thread
Moved to another thread. Posted in wrong one