-
Killer DCs and Survivor De-pips?
I haven't given much attention to pips before but observed this recently; killer DCs during loading, I get 5000 escape points, game goes back to menu etc but I lose 1 pip in the process. Am I missing something here?
-
Why gen times and ruin changes are fine.
Killers just need to adapt and improve. Didn't you read the patch notes about why ruin was getting nerfed? Its used in about 80% of games guys. Come on. No other perk from survivor or killer side is used this much. Maybe bbq but I'm sure devs will wise up and make it balanced soon. Now don't start comparing DS, BT, DH…
-
Huntress lullaby should be the norm for skill checks in general
I'm not gonna dig deep into the gen speed issue at high ranks since its discussed in plenty. IMO, main problem with gen speed comes down to 3 things. How easy it is to hit skill checks, even with ruin. Boring as well. Huge, poorly designed maps and lack of fast mobility for most killers. SWF. Even the new kindred is…
-
QOL suggestion for Totem Perks UI
While in game, can we have the totem perk icons to be completely removed from slot or even have a big red cross over them once they are cleansed/deactivated. I know this isn't a big deal but really helps a lot when you are running more than 1 hex perk and can differentiate certain perks like DH where the UI is same if you…
-
NERF HUNTRESS
Guys, I hate going against this killer. She LItErAlLy bReAkS every counter a survivor is entitled to and below are few scientific facts. Devs, please remove this unbalanced thing from game sO wE CaN bUfF oThEr kiLleRs she ignores every defense survivors have. Do gens calmy far away, get sniped from across the map lol. No…
-
Thanatophobia rework idea
I believe this perk had never been viable except for low ranks and recent nerf during legion patches just made it even more useless. This is a rework idea to make it a bit more rewarding, help with gen pressure etc and also to make sure it doesn't become broken on certain killers. Let's discuss. Injured survivor alone…
-
There ain't no "God Nurse"s, just not many great survivors. Change my mind.
<rant> Sure she can noobstomp average or even decent survivors and punish them mercilessly for their mistakes but against a solid team that knows how to run a nurse, she ain't much better than billy or spirit. I have seen many of the so called "God Nurse" streams and there are games where they have to play totally dirty to…
-
So about the new survivor perks and buffs
* BBQ/NC counter perk, I'm fine with that. * That Bond+empathy 2.0, I'm fine with that too. * Break hook on rescue perk, why though? I assume it is to counter tunnel/camp etc but why to this extent? IIRC, this perk applies the same effect as sabotage and hook reappears only after 3-ish minutes? So basically this even…
-
Question about Leader perk
So with recent buff, if all 4 are running it and say I get influenced by other 3, I will have 27% increase in action speed for next 15 seconds? That is insane. Still, why am I not seeing many running that perk. I have always loved its appeal. Hard to trade with meta perks or the fact that you would gain less points for…
-
Borrowed Time needs a rework?
Farming is real (WGLF Davids, I'm looking at you). Just got farmed by an a-hole with Borrowed Time and WGLF, i.e. unhooked right after being hooked in the killer's face when he is literally 4 feet away. And the killer was classy enough to go after me twice instead of the toxic little cu*t. He continued to do this to other…
-
SWF balance suggestion
I'm sure we can all agree that SWF is the most broken thing in game, especially 4 man squads with 3 DS, 2 BT, 3 UB, Flashlights etc along with comm which is their biggest advantage. Buffing killers against SWF would affect solo survivors and buffing solo survivors to be as competent as SWF would just make playing killers…
-
Why not make TOTH a default mechanism? I don't see the problem.
We all know totem placement is a joke. Why have another perk just to work around a really bad design? Hex totems are powerful indeed but can be completely destroyed within seconds in current state and the killer loses a whole perk slot for the rest of the game. Why not have the notification, cleansing speed penalty of TOTH…
-
~46 hrs with P3 on all survivors. Is it even possible?
Got into a lobby and randomly checked a fellow survivor's profile. He had just 46 hrs in game and yet a P3 Dwight. I thought that was impressive and told him that and then he started showcasing all his P3 survivors by saying "Its cuz I'm a pro". Almost all his survivors were P3'd. I don't think its practically possible for…