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Sky texture partially missing on Dead Dawg Saloon
SUMMARY OF THE ISSUE: The Milky Way stars that were there before Haunted by Daylight event are now gone. PLATFORM: any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. load into Dead Dawg Saloon 2. look up VIDEO: https://forums.bhvr.com/dead-by-daylight/discussion/433119/saloon-map-milky-way-stars-missing PLAYER…
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Offerings are not displayed in the correct order during match
SUMMARY OF THE ISSUE: Offerings that are visible mid-match when pressing the Escape key do not correspond to the players who actually brought them (not in the same order anymore). In this case Meg with Crossplay brought the Escape Cake, but during mid-game screen it is assigned to not-Crossplay Meg. Also during the same…
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THWACK! nerf makes it useless :(
I actually really liked using THWACK! before the current patch, the combination of scream interruption and information from aura reveal were really fun and useful, and since the use cases were limited it was definitely not overpowered. I always thought it was kind of an underrated perk, but that meant survivors didn't…
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New window on Badham?
They're finally tweaking the Badham map and it's by… adding another window? I'm only reading the patch notes so I haven't checked it, but are they talking about the single person generator on the second floor room?
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Kind of disappointed in Predator and Zanshin Tactics reworks
In their current form they are for sure niche and not strong perks, but they do have very unique effects. The rework just makes them another aura reading perk, since heavy aura reading seems to be the direction the devs want to take the game in currently. I feel like these reworked versions could have been completely new…
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Coldwind looks different?
Since the newest patch, something looks different, either on the layout side or visually, although I feel like I've also seen tiles spawn in new ways. I didn't see it mentioned in the patch notes though, so am I going crazy?
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Please don't turn Moris into another variation of BP offerings
There's already an oversaturation of different Bloodpoint offerings that people often don't bother to use. Current Mori offerings add something unique to a match, and it would be sad to lose that. Not to mention this change will incentivize people to slug for the 4k, which is just an incredibly annoying tactic. But the new…
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The UI change is making me not care about cosmetics
I used to love trying out outfit combos and finding charms that fit them while waiting for a lobby or during other downtime, but the current UI is so uncomfortable and ugly I just avoid it tbh. I think I will give up on using charms completely since there's no way I'm scrolling through all the dozens I have to find one…
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Please bring back the "Next/Previous" buttons on character selection.
It seems that despite all the negative feedback the devs want to go through with the new Character Select UI, which is really disappointing. The portraits were scaled back but by turning the customization tab into a second store page there's still going to be a lot more unnecessary scrolling that didn't exist until now.…
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Have scratchmarks gotten worse?
I thought it was my fault for being too blind to see them properly for a while, but I've seen other people bring this up as well. I believe there's also been a few bug reports on this topic that got marked as not enough info. Personally I feel like I have to rely on sound pretty often to be able to tell in which direction…
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Dwight's Prestige 1 torso is partially missing bloody texture
Comparison between what it looks like in-game and how it's supposed to look like. The blood on the arms is also missing in the preview icon in Customization options.
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Dissolution does not activate on injuries caused by Bloody Coil add-on
When playing Trapper with the Bloody Coil add-on, the perk Dissolution does not activate when a Survivor becomes injured by disarming a Trap. As the perk description says it should activate when a Survivor loses a health state "by any means", and it does work when a Survivor gets injured by stepping into a Bear Trap.
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What do you think about the current prestige system?
I only started playing after the patch that introduced the version we currently have, and from what I've heard, it's a lot better in regard to having to grind less for points and spending less time unlocking everything, not to mention not having to throw out your entire inventory to actually prestige and get your cosmetic…
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Trapper's add-on "Iridescent Stone" will not reset the second Bear Trap placed during the match
Steps to reproduce: Play as Trapper, equip the add-on Iridescent Stone In the match, place down two Bear Traps Have the second Bear Trap be disarmed. (For example with the Makeshift Wrap add-on) Pick up or reset the remaining Bear Traps on the ground Notice the second Bear Trap set after starting the match will never…
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Nurse's add-on "Spasmodic Breath" timer resets when picking up a survivor
The add-on is supposed to change Nurse's movement speed to 4.6m/s and remove her ability to Blink for 60 seconds after a successful Blink Attack. However, when picking up a survivor, the Blinks start to recharge, and when dropping or hooking the survivor she's carrying, the 60 second timer resets itself. This leaves her…
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Could Skull Merchant also get some sound cues for Survivors when she's Undetectable
Nearly all the Killers with stealth in their basekit have some consistent audio cues: Wraith has loud snarling sounds, Chucky chuckles intermittently, Ghostface has the whooshing noises from his outfit whenever he's moving, Myers is breathing so loudly you can hear him from behind a wall. Dredge is also whooshing…
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Huntress's arm animation bugged while holding a hatchet and walking
This has been in the game for a while, and if there's a bug report already active I apologize, but this hasn't been fixed in several updates. Huntress's arm moves very strangely if she walks while holding up a hatchet. Happens every time on PC, I don't know about other platforms. Steps to reproduce: Load into a game as…
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Why does Zarina's figurine charm look so whitewashed
I was really disappointed by how much they lightened the skin tone on Claudette's and Jake's figurine charms in earlier rifts, but at least for a while they seemed to be doing better on this front, for example Gabriel's and Lyra siblings' figurines. So why does Zarina's figurine look so much paler than her model.
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Should Red Twine add-on (tracking Killers belongings) be changed
Red Twine is an add-on for Maps that unlocks the ability to track Killer belongings. Since BHVR is trying to move away from perks and items countering specific killers, I find it odd that the Red Twine add-on still tracks Hag's traps, Freddy's snares and dream pallets, and Trapper's bear traps. This combined with the…
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Calm Spirit makes survivors let go of generators even while suppressing the scream
Platform: Steam Description: Using the perk Calm Spirit used to protect the survivor running it from being interrupted on actions by screaming, such as letting go of a generator you're repairing when it gets hit by Surge or Pain Resonance. Currently the survivor doesn't scream, but is still forced to stop the repair…
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Broken hooks on the Withered Isle realm should be more visually distinct
In other realms, the horizontal part of a broken hook sort of falls lower, making it easy to see from a distance if it's unusable. On Garden on Joy and now Greenville square however, only the actual sharp hook part falls down. I've had this problem several times, where I walk up to a hook thinking it's intact when in fact…
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Why did hemorrhage get nerfed alongside mangled?
I was wondering why the hemorrhage status affect also has a timer now, since I don't think this was mentioned in the patch notes or roadmap.