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please make reassurance's range 8m
Title. to finally be able to reach basement
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zanshin needs a cooldown and/or a reduced aura duration
i mean it's just way too OP to have constant wall hacks especially with killers that can injure survivors through walls with their ability. it def needs a cooldown, probably 30s the aura duration could be reduced to like 8s
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the odd bulb flashlight addon should increase blind duration by 50% (up from 25%)
there's already the green addon intense halogen which increase blind duration by 20%, there's no reason that a measly 5% increase deserves a 14% increased consumption rate for the odd bulb which is an iri addon. the increased consumption rate can stay but the blind duration has to be buffed to like 40% or 50%. now i know…
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eyes of belmont should affect the whole team just like open handed
TItle. I feel like in its current state the perk is quite weak as even when you do a full build around it it's quite mediocre. making the +2 sec of aura affect the whole team's aura perks would probably be more useful
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reduce cooldown and increase range of teamwork perks ?
i don't think i've ever seen anyone use one of the teamwork perks, maybe increasing the range to 14m (from 12m) and halving the cooldown to 70s (from 140s) could make them more popular ? i know they'll still be very gimmicky but maybe these changes could help ?
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reduce light footed's cooldown to 5 seconds and make it work while injured
Title. it still won't be meta and honestly i would just prefer removing the cooldown in its entirety but this is better than the current 20sec
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so when will you disable bubba's chainsaw when unhooking ?
there's literally no way to prevent losing 2 survivors in a save against him, at least with billy he gets one but bubba can just mow down the unhooker and the unhooked person with their basekit bt. his proxy camping is just too strong . his chainsaw sweep needs to deactivate immediatly if he downs someone that is doing the…
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bring back a window to the dungeon in the forgotten ruins
as of 8.0.2 the window that was next to the exit of a portal in the dungeon has been removed. this window was the only good loop of the whole map and now it's gone, the topside is still as empty as ever and the dungeon got nerfed which makes it absolutely atrocious to play survivor on. Please bring back some kind of window…
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give 50% haste to a killer carrying the last survivor if they're not wiggling
we've been there, you downed the last survivor and want to give hatch but it's something like swamp and you just can't be bothered to search for hatch but if you could do it quicker you would give it to the survivor. I feel like this would be a nice little change for this nice gesture of the some killers, and that's why it…
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add an option to complete 5 bloodwebs in one click
title. something like a "super spend" button which would do the same as completing 5 bloodweb levels manually currently. it would be a nice step to speeding up spending bloodpoints for people that don't necessarily care about the items they get anyways
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Please add a way to start a custom game with only oneself as the survivor and no killer
Title. I don't need a killer to learn the maps and loops and test things, please just let me start a custom game by myself on survivor and no killer. if i want to leave i can just dc. Or if a killer is needed just put a stationary trapper that can't move
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bardic inspiration should be 2%/3%/4% instead of 1/2/3%
currently with the 1% bonus, one needs to get 17 skill checks to get any value (because of the 15seconds of playing the lute), and with the 2% bonus 9 skill checks are needed for any semblance of value, which is absolutely atrocious as it's almost impossible to get that amount of skill checks on a gen. with the 3% you need…
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the forgotten ruins' top side is a complete deadzone
there's like 3 pallets, and all the tiles are absolute garbage. it's mostly just empty space and absolutely atrocious when playing survivor
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a perk to bring back old hatch mechanics somewhat
remember old hatch mechanics which made it appear once an there were as many players still alive as there were gens done ? there really wasn't any downside for the survivors, it just appeared by progressing the game and one could just bring a key and it's good. How about there was a perk that could do that. i.e. for each…
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reassurance should have a range of 8 meters
Title. it doesn't reach a survivor in the basement with the current 6 meters
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The no action possiblity during the stagger after a fall should be shorter
it feels extremely long, it doesn't need to be reduced by a lot but making it a tiny bit shorter would be much better as long as you can't drop and instantly vault
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Tome 1 challenge "enlightened" received partial progress although it needs to be done in 1 trial
i did a game and got 1 blind, the archive notification appeared in game and said 1/1 thus i concluded that i finished the challenge but to my surprise i was greeted with this when coming back to the lobby. As you see there is progress on a challenge that's supposed to be done in 1 trial, which shouldn't be possible i…
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dredge stuck in locker when rubberbanding during the exit locker animation
As seen in the video, a rubberband happened right as my dredge was exiting the locker which resulted in me getting stuck in the locker. As i'm playing dredge i was able to teleport out to another locker and be free a couple seconds later so it's by no means a hostage holding bug. Platform steam.
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what is this supposed to mean ??
it's an ash 4 grade on the end screen, but my current killer grade is silver 2 so i'm a bit confused
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no mither should make your grunts of pain completely silent
Title. i don't get why it only makes you 75% quieter
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the demogorgon can bypass a hole and go to an unreachable place on Gideon meat plant
As the title says, in the first part of the video, the demogorgon can bypass the hole by using his schred which i assume is a bug. In the next clips you can see that the demogorgon can go above the window near the exit gate by using his schred on the car.
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thank you for making tome challenges give 5 and 8 shards
I remember them giving 3 and 5 shards. i don't know when the change happened but it's much appreciated to complete the rift !
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the new huntress buffs really aren't needed
she's already pretty strong in her current state, these buffs are ridiculous
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add more supply cases when playing against singularity
it's abysmal to play against a good singularity that constantly infects you and it seems like there's almost no supply cases to get emps as they're all spread out so far. adding 2 more cases surely wouldn't hurt much
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i love not being able to do anything for 76 seconds per game (or more with dms)
grim embrace is too strong and it's new effect should only be on the first hooked survivor, not with everyone
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please keep adrenaline's health state gain when you nerf the perk in april
Title. it's the only thing which makes the perk unique and removing it would completely destroy the perk
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increase generator/healing great skill check success zone length to 4% (from 3%)
Title. it would make hitting them a bit easier
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bring old spine chill back
it's completely useless in its current state
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blast mine, flashbang, wiretap should be 40% gen progress
title. to maybe get some more uses out of these perks
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Dead hard should have unlimited uses when egc starts (gates open)
honestly that would be great
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balance doesn't make a game fun
please bring back all the broken stuff. nurse addons, 4 box pig, old hatch mechanics, ruin, dead hard, pop, locker saves, no basekit BT, idk the list goes on probably does balance make a game fun? i don't think so, you tell me
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rework the flashlight's "rubber grip" and "leather grip" addons
more aim accuracy is completely useless and should be removed to give these addons a new effect.
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let residual manifest give you a purple flashlight instead of a yellow one
Title. i don't think i've ever seen someone use this perk, this might make it a bit more popular
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bhvr have you turned off mmr ?
i doubt i'm a top mmr survivor (1700h) but lately i've gotten plenty of teammates with an hour count in the range of 200 to 500h. i know mmr isn't an exact science, but i remember having plenty of games before where the range of hours was usually from about 800h to 3000h. or maybe i'm just hallucinating
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the increased flashlight blind angle caused by higher fov should be kept
I don't see why you want to remove this, currently if you equip shadowborn you get a higher fov and a survivor can blind you from a bigger angle than with base fov. With the introduction of the fov slider, i feel like this mechanic should be kept. Having a greater fov is usually an advantage in games but here i feel like…
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hyperfocus' bonus should be 40% instead of 30%
i've been using the perk lately and with all the rng around it, i feel like i never get value from the perk. I can usually get to like 4 or 5 stacks (if i get early skillchecks, which isn't always the case) and then i will randomly scream because of all the scream inducing perks (pain res, UW, surge (which is still bugged,…
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light footed should also work while injured
i don't really see a reason for it not to. it currently only silences your steps when healthy. reducing the cooldown a little might also be nice
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remove calm spirit's action speed penalty
Title. i still don't get why the penalty was added when you changed the perk in patch 6.1.0
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pain resonance should deactivate when 1 person is dead
Having 1 person dead is already the best slowdown one can get. Pain resonance should be like ruin that also deactivates when 1 person is dead. Maybe pop too? i don't really think it's necessary for pop
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buff stake out's token accumulation to every 12s
title. it would make it a bit easier to gain tokens against killers with smaller terror radii
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surge makes survivors scream
title. it never made survivors scream before. it's not a new bug, it appeared a couple months ago. Surge isn't supposed to make survivors scream when they're repairing a generator.
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buff boon ranges to 32m or 36m and also buff them individually to make them more appealing
The range buff is really needed as boons are just not worth the hassle currently. The following buffs i suggest are not necessarily needed if the boon radius is increased my suggested boon buffs : coh: healing speed increased to 150% (from 100%) shadow step: also hide pools of blood exponential: increased recovery speed to…
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Let us choose to have our current grade (rank) in the top right instead of the banner or whatever
title. It feels weird having this empty slot in the top right corner of the screen
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reduce flashbang cost to 40% of a gen
title. it would make them a little more abundant
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increase boon ranges to 28m again ?
I see very little boon usages since the circle of healing nerf. maybe increasing their range back to 28m like it was in the first ptb instead of the current 24m would make them more appealing for use ?
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Nemesis' licker tongue buff
Increase the hindered duration from 0.2 to 0.3 seconds. :)
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Remove yellow medkits from the bloodweb ?
imo there's no point in having yellow medkits in the bloodweb anymore since the medkit nerf. there's only a 5% altruistic heal speed difference between it and the brown or green medkit. the green needs to stay because otherwise dramaturgy and pharmacy won't have medkits anymore. the brown is the most useful in general so…