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equipping flashbang should enable finding the unused firecracker addons in the bloodweb
i saw in the wiki that firecrackers had addons but they are unused and thus infindable in the game and as flashbangs work like firecrackers i thought maybe to include these addons in the main game would be neat for people using flashbangs and firecrackers my suggestion: 1) the unused firecracker addons can be found in the…
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small champion of light buff
i started using this perk recently but it felt somewhat underwhelming, maybe one of the following buffs could be implemented ? 1) cooldown reduction to 40s (down from 60s) or 2) increased duration of the hindered penalty to 8s (up from 6s) or 3) increased hindered penalty to 30% (up from 20%)
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buff counterforce with a speed boost after cleansing or show a totem a bit closer
i know that currently the thrill shaman build is quite strong but it's not necessarily because of this that i write this. for quite a while i've had the feeling that it's quite slow to traverse to the other end of the map as counterforce. and here are some suggestions i had 1) get 50% haste for 5s after cleansing a totem…
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rookie spirit buff
the auras of the regressing gens are seen by your teammates and yourself instead of only yourself perk will still be considered bad but i feel like it could be a neat change that could help some teammates that are less aware
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Counterforce buff ?
so i know already that doing totems is throwing but maybe buffing this perk to be more useable could be neat ? my suggestions : - instead of seeing only the furthest totem, you see the 2 furthest totems from your location - the bonus cleansing speed is also applied to booning speed but you only increase the speed boost if…
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please make reassurance's range 8m
Title. to finally be able to reach basement
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when will we get a bleed out faster button if everyone has been on the ground for the past 1min ?
Title. you know very well it would shorten some less enjoyable parts of the game that sadly can happen. with the given conditions it also wouldn't affect normal gameplay.
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Any chance for some new RE cosmetics ? it's been almost 2 years since the last ones
Title. there's still so many possibilities. Krauser, Ashley, Billy, Barry, some Ada, Jill, Leon, rebecca skins and many more. I'm sure they would do great
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missed opportunity to make a "haunted by daylight" flashlight with a blue beam
please. they would look so cool.
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ace in the hole should have 2 addons guaranteed and addons rarity should also include iridescent
with this, the difference between the the tiers of the perk should be : tier 1 : the addons you get can have a maximum rarity of rare tier 2 : the addons you get can have a maximum rarity of very rare tier 3 : the addons you get can have a maximum rarity of iridescent ace in the whole really needs a buff and i feel like…
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exhultation should recharge the item even if it can't get upgraded anymore
Title. i don't see a reason for it to only give charges when there's an upgrade. it should recharge without upgrades. it's not even an OP change just a small buff
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the odd bulb flashlight addon should increase blind duration by 50% (up from 25%)
there's already the green addon intense halogen which increase blind duration by 20%, there's no reason that a measly 5% increase deserves a 14% increased consumption rate for the odd bulb which is an iri addon. the increased consumption rate can stay but the blind duration has to be buffed to like 40% or 50%. now i know…
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eyes of belmont should affect the whole team just like open handed
TItle. I feel like in its current state the perk is quite weak as even when you do a full build around it it's quite mediocre. making the +2 sec of aura affect the whole team's aura perks would probably be more useful
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reduce cooldown and increase range of teamwork perks ?
i don't think i've ever seen anyone use one of the teamwork perks, maybe increasing the range to 14m (from 12m) and halving the cooldown to 70s (from 140s) could make them more popular ? i know they'll still be very gimmicky but maybe these changes could help ?
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reduce light footed's cooldown to 5 seconds and make it work while injured
Title. it still won't be meta and honestly i would just prefer removing the cooldown in its entirety but this is better than the current 20sec
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so when will you disable bubba's chainsaw when unhooking ?
there's literally no way to prevent losing 2 survivors in a save against him, at least with billy he gets one but bubba can just mow down the unhooker and the unhooked person with their basekit bt. his proxy camping is just too strong . his chainsaw sweep needs to deactivate immediatly if he downs someone that is doing the…
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bring back a window to the dungeon in the forgotten ruins
as of 8.0.2 the window that was next to the exit of a portal in the dungeon has been removed. this window was the only good loop of the whole map and now it's gone, the topside is still as empty as ever and the dungeon got nerfed which makes it absolutely atrocious to play survivor on. Please bring back some kind of window…
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give 50% haste to a killer carrying the last survivor if they're not wiggling
we've been there, you downed the last survivor and want to give hatch but it's something like swamp and you just can't be bothered to search for hatch but if you could do it quicker you would give it to the survivor. I feel like this would be a nice little change for this nice gesture of the some killers, and that's why it…
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add an option to complete 5 bloodwebs in one click
title. something like a "super spend" button which would do the same as completing 5 bloodweb levels manually currently. it would be a nice step to speeding up spending bloodpoints for people that don't necessarily care about the items they get anyways
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Please add a way to start a custom game with only oneself as the survivor and no killer
Title. I don't need a killer to learn the maps and loops and test things, please just let me start a custom game by myself on survivor and no killer. if i want to leave i can just dc. Or if a killer is needed just put a stationary trapper that can't move
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bardic inspiration should be 2%/3%/4% instead of 1/2/3%
currently with the 1% bonus, one needs to get 17 skill checks to get any value (because of the 15seconds of playing the lute), and with the 2% bonus 9 skill checks are needed for any semblance of value, which is absolutely atrocious as it's almost impossible to get that amount of skill checks on a gen. with the 3% you need…
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the forgotten ruins' top side is a complete deadzone
there's like 3 pallets, and all the tiles are absolute garbage. it's mostly just empty space and absolutely atrocious when playing survivor
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a perk to bring back old hatch mechanics somewhat
remember old hatch mechanics which made it appear once an there were as many players still alive as there were gens done ? there really wasn't any downside for the survivors, it just appeared by progressing the game and one could just bring a key and it's good. How about there was a perk that could do that. i.e. for each…
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reassurance should have a range of 8 meters
Title. it doesn't reach a survivor in the basement with the current 6 meters
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The no action possiblity during the stagger after a fall should be shorter
it feels extremely long, it doesn't need to be reduced by a lot but making it a tiny bit shorter would be much better as long as you can't drop and instantly vault
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Tome 1 challenge "enlightened" received partial progress although it needs to be done in 1 trial
i did a game and got 1 blind, the archive notification appeared in game and said 1/1 thus i concluded that i finished the challenge but to my surprise i was greeted with this when coming back to the lobby. As you see there is progress on a challenge that's supposed to be done in 1 trial, which shouldn't be possible i…
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dredge stuck in locker when rubberbanding during the exit locker animation
As seen in the video, a rubberband happened right as my dredge was exiting the locker which resulted in me getting stuck in the locker. As i'm playing dredge i was able to teleport out to another locker and be free a couple seconds later so it's by no means a hostage holding bug. Platform steam.
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what is this supposed to mean ??
it's an ash 4 grade on the end screen, but my current killer grade is silver 2 so i'm a bit confused
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no mither should make your grunts of pain completely silent
Title. i don't get why it only makes you 75% quieter
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the demogorgon can bypass a hole and go to an unreachable place on Gideon meat plant
As the title says, in the first part of the video, the demogorgon can bypass the hole by using his schred which i assume is a bug. In the next clips you can see that the demogorgon can go above the window near the exit gate by using his schred on the car.
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thank you for making tome challenges give 5 and 8 shards
I remember them giving 3 and 5 shards. i don't know when the change happened but it's much appreciated to complete the rift !
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the new huntress buffs really aren't needed
she's already pretty strong in her current state, these buffs are ridiculous
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add more supply cases when playing against singularity
it's abysmal to play against a good singularity that constantly infects you and it seems like there's almost no supply cases to get emps as they're all spread out so far. adding 2 more cases surely wouldn't hurt much
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i love not being able to do anything for 76 seconds per game (or more with dms)
grim embrace is too strong and it's new effect should only be on the first hooked survivor, not with everyone
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please keep adrenaline's health state gain when you nerf the perk in april
Title. it's the only thing which makes the perk unique and removing it would completely destroy the perk
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increase generator/healing great skill check success zone length to 4% (from 3%)
Title. it would make hitting them a bit easier
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bring old spine chill back
it's completely useless in its current state
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blast mine, flashbang, wiretap should be 40% gen progress
title. to maybe get some more uses out of these perks
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Dead hard should have unlimited uses when egc starts (gates open)
honestly that would be great
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balance doesn't make a game fun
please bring back all the broken stuff. nurse addons, 4 box pig, old hatch mechanics, ruin, dead hard, pop, locker saves, no basekit BT, idk the list goes on probably does balance make a game fun? i don't think so, you tell me
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rework the flashlight's "rubber grip" and "leather grip" addons
more aim accuracy is completely useless and should be removed to give these addons a new effect.
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let residual manifest give you a purple flashlight instead of a yellow one
Title. i don't think i've ever seen someone use this perk, this might make it a bit more popular
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bhvr have you turned off mmr ?
i doubt i'm a top mmr survivor (1700h) but lately i've gotten plenty of teammates with an hour count in the range of 200 to 500h. i know mmr isn't an exact science, but i remember having plenty of games before where the range of hours was usually from about 800h to 3000h. or maybe i'm just hallucinating
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the increased flashlight blind angle caused by higher fov should be kept
I don't see why you want to remove this, currently if you equip shadowborn you get a higher fov and a survivor can blind you from a bigger angle than with base fov. With the introduction of the fov slider, i feel like this mechanic should be kept. Having a greater fov is usually an advantage in games but here i feel like…