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Rites of Judgement Hex Interactions
Not 100% sure this is a bug and not expected behavior, but if the latter it's dumb enough I'm going to report it as it's a bug because I have faith in BHVR's developers not to be this broken. Step 1: Pyramid Head lays down rites of judgement on their Hex Ruin totem, close enough to touch the hex. Step 2: Survivor…
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PC: We're Gonna Live Forever heal speed buff can persist into injured state
DESCRIPTIOn: Step 1: Have a medkit without enough charges to complete a heal (probably because you've already been injured and healed). Step 2: Have a survivor knocked down and left slugged by the killer Step 3: Heal the survivor using the medkit and the perk We're Gonna Live Forever Step 4: Continue the heal even when the…
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Rework Bloodlust as a gauge... regardless of whether speedboost is kept, for Moris + other effects
Okay, I'm sure that whatever discussions are going on with Moris reworks are already probably past the point where suggestions will do anything. And probably the thinking on bloodlust either way, behind the scenes, is beyond what any one forum post could influence. But I just wanted to suggest it to get it out of my head:…
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For The People drains Inner Strength
Summary: If you've already cleansed a totem and then use For The People to heal another survivor, Inner Strength deactivated. Description: If you've already cleansed a totem and have it saved for self-healing, then use For The People to heal another survivor, your saved totem/perk charge (sometimes?) disappears as though…
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Hex: Ruin, a hybrid approach
Like most changes, the new Ruin proposed changes has some benefits and some drawbacks. I'm writing this, btw, as a survivor main and... I actually kind of like Ruin? Like, it's irritating when you can't find the totem, but I like that it actually adds variety to the game. Is this a game where Ruin's in play and I just bang…
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Fun Buffs to Make Trash Perks Viable - Last Perks of 2019 Edition
So I did previous runs of Fun Buffs to Trash Perks for survivors, here, and killers, here. But since then, we've had some new perks. And some of them are good. Others are trash. And by trash, I mean sometimes they have cool intentions behind them, but I can't really see people using them. Sometimes I exaggerate 'trash'…
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3 Killer Perks, 3 Survivor Perks (loosely crime themed)
A lot of times even when I'm not coming up with a full chapter I like to make perks around a theme as though it were, just to help direct my creativity a little. So, these perks are loosely based around the idea of an abusive prison guard type killer and a semi-reformed low-level criminal survivor. But, really they're just…
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Fun Buffs to Make Trash Perks Viable - Killer Edition
I previously did this with survivors (linked here), but now I'm back with some Killer ideas. I try to focus on something beyond mere numbers buffs (though there are times where that's required) but instead fun secondary effects that get can provide interesting gameplay twists and more variety overall. Some perks you can…
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Fun Buffs to Make Trash Perks Viable - Survivor Edition
So, just for fun, I went through the perk list and tried to come up with some buffs to make the more marginal (occasionally outright useless) perks not just more useful, but in some cases more fun as well, to promote a wider variety of gameplay. There is also a separate post for Killers (linked here). My key philosophy is…
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Hangman's Trick Buff
Just an idea I had to make Hangman's Trick a little more useful when survivors aren't a sabo-squad: Hangman's Trick: Your ingenious modifications to Hooks prevent tampering and permanent damage and make them harder to find. Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds. Gain a…
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Missing some of the tension from needing 2 generators
I like the EGC, mostly, and even, mostly, like that the hatch opens when there's one survivor no matter what. But I do miss the tension of "oh man we need to get at least 2 generators done to secure the hatch." Not just for more intense gameplay, but there's also an incentive to keep people in the game... not everybody…
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Two tweaks to changes made for EGC.
Pig: I understand not letting her have too much power with the EGC, but I do think she needs just a little more than she has now. So here's what I'd like to see. If EGC has started, Pig's traps no longer activate on survivors. Traps already on their head, if not already activated, do not stop them from leaving through the…
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Infectious Unlockable Cosmetic
Had an idea along these lines before, but don't think I ever posted it, and the Plague seems like a perfect opportunity. Have a cosmetic pair, one survivor, one killer cosmetic (either a single piece or a whole outfit depending on how in-depth you want to get). Obviously, this would be on The Plague and Jane (I guess it…
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Infectious Frenzy: A Way To Mitigate Legion's Unfun aspects
Consensus from the DBD areas I frequent is that Legion's getting a buff. It's also that Legion's a really unfun killer to play against, both because you spend so much time mending and there's little outplay to his chases, and if he wants to tunnel you, he might waste time, but he's usually going to get you. I had an idea…
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Fan-Made Chapter: A Quiver of Fear
Something I did for fun, anyone (including devs as unlikely as it may be) is free to steal any story, perk, mechanic, add-on or any other ideas they want. Killer: The Bowhunter: Reggie Burton, as he came to be known, suffered abuse and neglect by his parents, a nightmare that ended when social workers took him out of his…
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An Improvement to Legion's Ultra-Rare Mix-Tape
Ultra-Rare add-ons should be cool, making a significant power-up or a fun change in how the game is played for a particular killer, or both. One of Legion's add-ons, the Iridescent Button, qualifies for this, barely. The Fuming Mix Tape on the other hand... well, first of all, it's basically a lazy copy of the Wraith's…
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Bring The Legion To The Legion's Trial
One of the things that bothered me about the Legion is... the killer's unique concept is that, unlike other killers, it's a group, rather than just one killer. Yet in terms of gameplay, there's no sign of this... it's basically entirely cosmetics. And it's a cool feature for cosmetics, but it feels like a huge waste of…
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Two modifications that would have made this event 100x better.
1) Killers who complete a vial, immediately start a new vial. Killer queues are bad, and one of the big reasons is that it takes a lot longer to complete the killer half than the survivor half. So people who want to get everything play more killer. It's not just that hooks are harder to get than extracting Nectar (often as…
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New Ultra-Rare Add-ons to harmonize killers
The devs have stated they want to make sure the killers are consistent with the add-on number and types. Which means we will be needing some ultra-rare add-ons for some long-running killers. I thought I'd come up with some suggestions: Doctor The Phantasmagoria Protocol: An experimental treatment developed within the fog.…
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New Emblem Categories: Grit and Momentum
A frequent problem for survivors is when they're in a team and people have DCed, either before the match starts or after their first down. I wish there was a fifth Emblem category for survivors, called Grit. You ONLY get grit for staying in a match to the end, and ONLY if one of the following has happened: 1) A fellow…
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Make Auric Cells Giftable In-Game
Simple, allow, in post game wrap-up (and maybe in other ways), an opportunity to gift auric cells to other players. If you're worried about shady things (hopefully it's already implemented in a way where you can't inflate how much you have), you can limit to only 1 or 2 per game. But, over time, players who can't buy the…
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Escape Cake and Survivor Pudding rework
Currently, Escape Cake and Survivor Pudding are 100% BP bonus, all categories, to a single player. But each side has a "25% BP at all categories" at the same rarity level (not to mention 100%-bonus-in-one-category ones). More importantly, neither of the cake or pudding seem like the right mechanics, at least with the name.…
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The Entity's Altars: A Secondary Objective proposal/balancing strategy
I had an idea for a secondary objective for survivors, one which helps a little the balance disparity between skilled survivors and killers, but only comes into play in situations where the survivors are too good. The Hatch serves as a brake if the killer over-dominates a team of survivors, to prevent them from…