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You can’t do both Invocation perks at the same time?!
The new ‘Invocation: Treacherous Crows’ perk already seemed really weak and niche but I thought, hey at least we can use it in tandem with ‘Weaving Spiders’. But apparently that’s not the case You have to activate them both separately, so that’s 120 seconds in the basement for both perks I figured Invocation perks would…
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Why isn’t there a single perk that shows locker auras?
considering the amount of locker related perks there are in the game: Head On, Built To Last, Flashbang, Lucky Star, Inner Strength, Red Herring, Deception, even Decisive Strike if you take into account locker grabs It just seems strange that we have perks, items and add-ons to see the aura of literally everything else in…
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Pain Res should deactivate when a survivor dies
It’s way too easy for a top tier killer to hard tunnel a survivor out of the game, then still have Pain Resonance to pretty much guarantee them the win Deactivating on a survivor death would encourage spreading out hooks more and punish players who decide to hard tunnel at 4/5 gens
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Killer is borderline unplayable right now because of sound issues
Just had a Feng that was almost impossible to track, I was sure she had iron will, light footed or some perk that suppressed sound. End game came and no, nothing. Just pure bugs Is anyone else experiencing these issues as well? I seem to be having game after game of buggy sound that makes it nearly impossible to track…
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Sadako’s mori ability is borderline useless
I know it’s meant to be more of a slowdown tool rather than a means to get kills, but come on! At least with Pig with the right combination of add-ons and a bit of luck you can sometimes get a head pop With Sadako though, she might be a noob stomper but if you’re going against a half decent team you will never get a mori…
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RIP Spirit with the Iron Will buff
If Iron Will becomes meta again, which it probably will as it was before then Spirit is gonna need some compensation buffs I thought the devs were slowly making it so survivor items and perks don’t affect individual killer powers anymore? Like taking away the ability to lightburn Wraith and Nurse, or Adrenaline no longer…
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Unable to pick up survivors on Lerys
Only happened in this certain spot. I tried every angle, moved in every direction but the prompt to pick up never appeared.
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Vecna’s Weave Attunement perk will be useless because of 1 oversight
Weave Attunement sounds good on paper. Survivor uses all charges of item, drops it and has their aura temporarily revealed, then suffers from the Oblivious status effect if they pick the item up There’s just one problem with this, you don’t actually use up all your charges on a medkit heal. Assuming you’re only hitting…
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Chaos Shuffle is a good social experiment on the need for some base kit anti-tunnel features
I love playing this mode, it’s such a refreshing change of pace, but there’s one thing I have noticed. If killers know there’s no threat of perks like DS, OTR ect then they will tunnel like their life depends on it, which is why such perks are necessary in the main game But should they need to be necessary? Game modes like…
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Don’t take Chaos Shuffle away from us!
This has been some of the most fun I’ve had playing this game since I started playing I honestly haven’t played one game of the base game since the event has been active Damn you Bhvr! You can’t just give us this wonderful gift then take it away! how can you be so cruel :( Seriously though, this mode NEEDS to stay, or at…
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Please make Chaos Shuffle permanent
it’s so refreshing to be able to play a game without the same perks on both sides every game To just go into a game and enjoy it, without having to face a full meta build and being “forced” to run a full meta build yourself to counter is so much fun and very reminiscent of your early days on the game where each match was…
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Were-elk Huntress skin is 100% pay to win
just had a game against her. Her lullaby is a lot quieter and the hatchet wind up sound is virtually none existent. Makes you wonder if they ever actually test out the skins in game before they’re released
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So what was the point in the Twins “rework”?
One of the main reasons for the Twins rework was to make them a less slug reliant killer with some quality of life changes thrown in there as well …but the rework was scrapped? (Rightfully so judging by the PTB). But the quality of life changes went through, making them even more efficient sluggers and even more miserable…
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Background Player + Flashbang counter?
Okay seriously, how are you meant to counter it? You can’t face away, or even face a wall because the speed boost and blast angle still allows for saves You can’t realistically equip lightborn every game just in case they bring 1 perk Flashbang by itself is fine, it allows for skilful saves if you’re close enough and have…
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Blindness shouldn’t affect either you or teammates on the hook
What I mean is that, no matter the status effect you should still be able to see your teammates if you’re on the hook or see the aura of a teammate that’s hooked Ultimate Weapon is currently a nightmare for solo queue for the blindness alone, not being able to see if any teammates are coming to your rescue or know the…
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Iron Maiden T-shirt for Sable & future survivors?
Since the Iron Maiden collection isn’t a limited time event and is here for the foreseeable future, will Sable and any future original survivors get a T shirt?
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Please change all challenges based on TR, to distance
“Sabo a hook while in the killers TR” “Hide in the killers TR without being seen for 30 seconds” ect Challenges like this already require a little game throwing anyway, but requiring a terror radius makes it even worse as some killers can naturally suppress theirs i.e stealth killers, not to mention Undetectable perks.…
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Please, for the love of the Entity
Let us see our teammates perks once the match starts I was about to pull off the perfect basement rescue into Wicked play, had my smug face on thinking to myself “haha you messed up buddy” as the killer hooked me in the basement then multiple survivors left their gens to come to my rescue… so in the end it was a wasted…
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Why isn’t there a single locker aura reading perk?
With Windows of Opportunity being the number 1 survivor perk and enabling so many plays, be it Lithe, Smash Hit, Chemical Trap, general pallet stuns ect it begs the question why isn’t there a single perk to see the aura of lockers? How many players have died because they couldn’t find a locker to quickly escape the killer…
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It sucks that you can’t play nice in this game
In an ideal world the killer would 12 hook everyone, never tunnel and participate in a nice fun game for both sides Everyday I start the game with this mindset but it soon fades after being greeted with 3 or 4 survivors t bagging at the exit gates playing “nice” just isn’t optimal, especially against good survivors and I…
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Remove the 4%, add harsher DC penalties
3rd game in a row tonight someone has insta disconnected after being the first to go down, I’m so sick of games being over before they’ve even started because of this We need harsher DC penalties, maybe something like after disconnecting 1 time in the span of 24 hours you get a 5 minute time out, 2 times = 30 minute time…
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What are the odds for a second Nightmare on Elm street chapter?
If Resident Evil can get a second chapter then surely one of the most iconic horror movies of all time can as well? It would be great to get Nancy as a new survivor, maybe a complete rework for Freddy and most of all, new cosmetics that turn him into OG Freddy, maybe even with voice lines from Robert Englund come on BHVR…
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Bots can go AFK now?
Just had a killer game where a bot had two crows above its head? I knew bots weren’t the best but I didn’t think they could literally do nothing!
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Win conditions need an overhaul
A while ago the devs revealed the win conditions for both sides and what determines MMR For killer a win was ‘one kill’, and for survivor a win was ‘escape through the exit gate’ this creates all kinds of problems when it comes to matchmaking and doesn’t accurately reflect skill a killer who 8 hooks every survivor, has…
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Myers desperately needs a rework/ add-on changes
An average/ below average killer with busted add-on’s ≠ balanced Anyone else in the same boat where they don’t encounter Myers that often, but when they do it’s ALWAYS either infinite tier 3 or tombstone/ tombstone piece I’d love if Myers got an add-on pass with some buffs to compensate. Make him an actual strong killer…
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Bring back perk randomiser
That one archive challenge during the last event tome which randomised your perks was so chaotic and fun, I’d love if we had that as a permanent feature
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‘Ultimate Weapon’ on Pig feels a bit unfair
As does Hex: Face the Darkness I’m fine with screaming and giving away my location but interrupting reverse bear trap removal feels really cheap, especially combined with duration add-ons
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Why hasn’t console got post game chat yet?
Inb4 “you don’t want it, it’s toxic” ect is there a legitimate reason why it still hasn’t been implemented after all these years?
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The new anti-camping mechanic is fantastic /s
He proxy camped everyone like this btw, never truly leaving the hook area after loosing too many gens early/ mid game, revving his chainsaw when someone got too close look, I play both sides somewhat evenly so I understand the frustration of losing games, but I usually try and play as fair as possible, and I understand…
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NOED should be a token based perk
Similar to how Scourge Hook: Pain Resonance was changed, but instead of losing a token for every hooked survivor, gain one Then when all generators are completed, every survivor with at least one hook state is exposed until the hex is cleansed This would encourage killers to hook everyone at least once and discourage…
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Survivors should lose collision during endurance
Endurance should be for anti tunnelling If you’re intentionally body blocking the killer, you aren’t being tunnelled yes, I’m aware you can just hit them but that isn’t an option during endgame when the gates are open, especially with how prevalent For the People/ Buckle up is Right now if a killer downs someone even…
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Fair hit? Or ping issue?
i don’t understand how I always end up getting hit in these situations. I have fast internet and pretty low ping every game yet I always seem to get hit when I’m already on the other side of windows and pallets yet every time I play killer it’s the opposite and a hit like that I’d just miss every time is it simply bad luck…
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SBMM decay?
I used to play this game quite a lot but took a break for about a year now I’m back but it’s gonna take some time for the muscle memory to kick back in, not to mention all the new perks, meta ways to play the game ect So my question is, is there any form of SBMM decay after extended periods of time? I remember that…
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Why is camping Bubba still un-counterable?
You know something is busted when the only supposed counter to it is “just hang on the hook for 2 minutes to waste his time and hope your teammates do gens and escape” Even perks like Reassurance and Kinship are only delaying the inevitable, Bubba isn’t an OP killer in most cases but in terms of camping potential he’s just…
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Redheads pinky finger is a bit too strong
There’s barely any counter play, especially if the Clown can keep on slowing survivors until he eventually gets a direct hit for an insta-down I think some healthy changes would include things like Limit the maximum amount of bottles you can throw before reloading by 1 (similar to Huntress Iri head) gas clouds no longer…
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When is The Game (map) going to be addressed
Might as well rename the map to ‘Pallet break simulator’ Seriously there’s way too many safe/ god pallets. There’s no skill needed from either side to play on that map, no mind game potential, no faking vaults, no hiding red stain, no double back ect It’s literally get 1 or 2 loops in, drop pallet, killer is forced to…
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Tunnelling at 5 gens needs to be addressed
Sometimes tunnelling is necessary I get it, I don’t like to do it but if all gens are done or the last one is about to pop any second and I need someone dead ASAP then sometimes you have no choice But proxy camping then tunnelling someone right off the bat, when no gens have even been completed yet is where I draw the line…
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Slugging for the 4K needs to go
It’s outdated, boring and un-counterable without multiple Unbreakables, I’d rather the option to just instantly bleed out instead waiting on the ground for 4 minutes Solution: when there’s only 2 survivors remaining the survivor that’s been slugged for half the maximum duration should have the option to just give up and…
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Reassurance should be “hook state” not “hook instance”
It’s meant to be an anti-camping perk right? So why doesn’t it counter face camping? the fact that the person being camped has to be unhooked then hooked again to get maximum use out of a supposed “anti camping” perk is absurd the second the person hits stage 2 on hook you should be able to use it again, only then will it…
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Have they reverted hit validation?
I’ve lost count of how many times these past couple of days I’ve been hit after a successful pallet stun
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Allow us to see our teammates perks once in game
Key words “in game”, as in once the match has already started to avoid lobby dodging. Knowing what perks your team has can make a huge impact on the game, and it’s one of many things that separate SWF from SoloQ I've lost count of how many times teammates have come off gens to try and save me when I bring Deliverance, or…
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Buff Myers, rework/ nerf add-ons
Base level Myers might not be the most powerful killer, but infinite tier 3, tombstone or tombstone piece, or a combination of any of those is just busted it’s outdated, un-counterable and incredibly frustrating to go against. ”but there is counters”. jumping in a locker to avoid being mori’d isn’t a counter, it’s a short…
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Unbreakable base kit when?
When are UB base kit changes coming? look I get that sometimes slugging is a strategy, but being slugged for 4 minutes, bleeding out on 0 hooks should not be a thing
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I’m betting at least 30% of kill rates are because of hook suicides
I literally can’t go more than 3 games without someone DC’ing or attempting to kill themselves on hook From both perspectives it just makes the game unfun. As a survivor it’s frustrating as you know the games pretty much lost and there’s nothing you can do, and as a killer you just feel bad for the survivors and the game…
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Unable to solve Lament Configuration during chain hunt
This has been a problem for a while now, I’ve had game after game where if I try and solve the box during chain hunt I’m still continuously harassed by chains making solving impossible as my progress is repeatedly interrupted surely this is a bug? Otherwise it’s pretty much a complete death sentence for all survivors once…
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Is 4 slowdown perks too much?
Unpopular opinion: There should really be a cap of some sort similar to how survivors can bring multiple exhaustion perks but can’t stack them there should be something similar put in place for certain slow down perks e.g Call of Brine, Eruption, Overcharge, Pain res ect Maybe make it so when kicking a gen only 1…
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Anyone else think Trapper needs a rework?
I’m not saying he’s OP, but playing against something that can essentially insta down you just by stepping on a random patch of grass somewhere, and the only way to counter it is to just avoid that entire area completely is so boring to play against. He’s pretty much character that’s both overpowered and underpowered at…
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New game breaking bug?!
I load into a game, the menu cursor is still on screen and I’m completely unable to move I can still pause the game and adjust menu settings but gameplay wise I’m completely locked out of the controls has this happened to anyone else? I’m on PS5 if that makes a difference, hopefully this won’t be a recurring thing :(
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Hard tunnelled every game tonight
Haven’t escaped a single trial all of my games have gone like this: hooked, proxy camped, unhooked, tunnelled, downed, repeat… it’s beyond a joke now, legit the only thing keeping this game “balanced” and fun is player mentality, i.e playing “fair” If someone decides right away that they want to camp and tunnel at 5 gens…
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How is insidious/ camping Bubba still in the game?
Seriously, it’s so boring just being camped all game, how is it fun for them? This play style needs to be addressed, at least tunnelling is interactive and can be countered by perks and good teammates If you’re being camped by a Bubba there is literally nothing you or your team can do. Even Reassurance or Deliverance/ OTR…