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4% unhook, luck system rework suggestion
In my opinion, attempts to self-unhook should be given as an opportunity, and not as an option. I explain: Now, when a survivor is hooked, he has by default 3 attempts to unhook at the cost of his health. This hurts the games, more than it helps. The survivor should not be able to have those 3 luck rolls to disengage by…
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What If...? (Test Suggestion)
What if the developers removed bloodlust and the red stain from the killers? Bloodlust works as an unfair mechanic to make chases shorter Red Stain gives too much information on chases and certain structures where you can easily see through slits BHVR said a while ago that bloodlust was not a problem for experienced…
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Freddy Buff
Freddy feels like he has two different ways to play himself. Pallet freddy or blood pool freddy. Pallet freddy feels like a M1 killer with a trol power who only works in Dream World. Blood pool freddy is more popular because is more effective in chase and dont require any addon to work. However, the dream world is…
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Thrilling Tremors and Claustrophobia should block pallets too
The buff is simple. With Thrilling Tremors you can counter the pallet stun save. With Claustrophobia you can create a dangerous situation, even on The Game map (aka pallet city)
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Why I think Video Tape is a bad addon for Pig?
Video Tape is an iridescent addon that causes survivors to start with an reverse bear trap on their heads. My question is, whats the advantage of this? The answer is, it saves you the time of setting traps and promotes more effective camping strategies in early game. For an iridescent addon, saving you the time to set…
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My opinion and some questions about new perk changes
I know it is early to assess all the changes yet, but I would like to address some points that I think are important. Hex:Ruin nerf. Now 50/75/100% regression speed, and the hex is automatically destroyed if someone died/ or DC. *** I think the numbers should be 100/125/150 and I don't understand why the totem should break…
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Self Healing Balance
I think that one of the biggest problems when it comes to playing killer is keeping up the pressure against survivors who self-heal extremely quickly on their own. In a game in which the survivor must learn to play as a team, self-reliance should be somewhat more penalized. My suggestion is: Self-Healing with a medkit have…
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Desperate Measures (Little buff)
Desperate Measures: You refuse to fail, even during your darkest hour. Increases Healing and Unhooking speeds by 10/12/14 12/14/16 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 48/56/64 %. ------------------------------------------------------------------ Why buff the perk by 2%? If we compare…
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Remember me Buff
You become obsessed with one Survivor. Each time the Obsession loses a Health State, Remember Me gains 1 Token: (Buff) Increases the Opening time of both Exit Gates by 4 5 seconds per Token, up to a maximum of 8/12/16 10/15/20 additional seconds. (New) The location of the exit gates are not revealed to the survivors when…
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Buff suggestion: "Hex: Blood Favour"
Hex: Blood Favour A Hex that gains the favour of The Entity when blood is spilt. Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 14/16/18 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down. Hex: Blood Favour has a…
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Suggestion: Iron Grasp rework
Hi everyone, the reason for this rework is to give the perk a unique identity and not be overshadowed by others of similar function like Agitation or Mad Grit. Iron Grasp: Your powerful grasp on Survivors causes escapes to be nearly impossible. While carrying a Survivor: The Survivor's Struggle Effects from Wiggling,…
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Suggestion: Small buff killer concept
Hi everyone, this buff is based on repair failed skill checks, and gen regression. Actually, when a survivor fails a repair skill check, repair progress stops for 3 seconds. The idea is, when a killer kick a gen, generator gets Damaged state. Damaged state: Generators on this state take gradual regression (like now) and…
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No Mither buff idea
No mither: You are affected by the Broken Status Effect for the entire Trial. Your thick blood coagulates practically instantly. You do not leave any Pools of Blood Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State (NEW) When you unhook other…
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Suggestion: Exhausted status buff (Killer side)
Hi everyone. Actually, exhausted status funtionality is to share CD with others Exhaustion perks. This funtionality is only survivor side. If a survivor is exhausted and he/she hasnt any exhaustion perks, the status is useless. My suggestion is add to Exhausted status an aditional effect. Exhaustion (buff): Survivors with…
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Suggestion: My perks balance
Suvivor perks Boil over (buff): You obscure the killer´s ability to see Hook auras in 20m (all tiers). Dance with me (buff): You leave no scratch marks for 5s. Dark sense (buff): Trigger with all generators. Deja vu (buff): The repair progress of revealed generators can be determined by the intensity of their auras.…