-
Make Game Afoot work with Killer Powers
Recently, people reported that Game Afoot wasn't triggering when Killers break pallets with their power, and this was responded to by saying it was not a bug. Why is this the case? Nothing with the perk indicates that you need to use the slow pallet break in order to gain the haste effect, and the perk is already limited…
-
Flashlights rebalance
Flashlight - reduce number of time to use from 8s to 5s Sport flashlight - remove accuracy and depletion part of item Utility flashlight - decrease time of use from 12s to 10s, remove increased blindness, accracy and brightness from the item Add ons: Battery (common): increase time to use flashlight by 2s Lens (uncommon):…
-
Pre-match chat is closed by default
I absolutely do not understand why I do not have the right to know what perks my teammates are using. Moreover, I want to inform my allies via chat what perks I am using and what my intentions are for the game. However, the chat is closed by default for everyone. Only a few rare players actually read what I write there and…
-
Basekit axe exit gate blocking on The Animatronic
The exit gates doesn't get blocked when a survivor has the axe embedded in them for that survivor unless you are running the Lootbag Add-on, This should be change. The Lootbag Add-on should then block the exit gates for all survivors if the axe is embedded in a survivor and have the effect last 10 seconds once the axe is…
-
can we nerf the ghoul already
thats it. virtually no cooldown, very boring and low skill. no skill expression. also make dedicated russian servers so only russians play on them. we dont want russians on eu servers. thanks!
-
Trapper buff / rework suggestion (V2)
The community has always expressed seeing a trapper getting a worthy buff, and the devs said they want to keep it simple, but listening to what the community has to suggest, here's my suggestion to make the game's first killer MUCH BETTER. Trapper Base Kit Buffs Increased maximum number of carried traps: From 2 to 8.…
-
can you pass this to the team please? 🙏🏼
If we are going all out for for QOL and Fixes, please just 1 request. Pass this to the team. I beg you. I see the design for this, truly, but you had it right the first time. Please revert this change. That’s all I ask. Please. If we are going to work on her and fix her issues, we might as well adjust this. I play her A…
-
New killer idea
The skin walker(the imposter) This is one of my most favorite games ever I love it and will always be loyal to play this game I have had a few ideas for killers!! First idea is ancient folklore of a skinwalker this character would be able to shapeshift into a Survivor character that they are playing against so that they…
-
Fog....useless
You made this fog item that not very many people cared about and most deemed useless. You then decide to make it so the fog lasts less time and is less dense…..Even more useless. Now you have given them limited charges….I think I speak for everyone when I say please just remove the item. we'd rather have fewer options on…
-
Mangled should be paused on hook
More value for sloppy butcher and mangled addons its a pretty harmless change and helps against insta healing under hook.
-
Final Map Overhaul Improvements
Maps I think have potential, but the aren't quIte there. I liked @jesterkinds take a lot, though I have my own thoughts on where I think maps should be, as I really want yo avoid the aura overload of old Iri maps... and the WoO basekit I feel is a good buff to not go back there... but we need more charges (but not the…
-
Maps Should Let You Track Totems Again Base Kit
After the rework, they still feel like they’re very situational, allowing them to be able to track more objects on the realm would be nice I don't see why it needs to be an add-on.
-
What if Invocations took a hook state instead of making you Broken?
I think a hook state would be a much more palatable, but roughly equivalent tradeoff for invocation perks. Being Broken for the entire game means you're going to lose out on 3 Health States across the game. Trading a hook state means you'd only lose out on 2 Health States, but also has the downside of having less chances…
-
Poor Processes Exposed by Unfortunate Staff Actions
Recently a series of events occurred which exposed some extreme problems with the internal processes used by the DBD staff. We had a staff member claim that Streetwise “does not meet kill switch criteria” There were several other perks suffering from bugs with exploits like infinite sprint burst. Three of these perks were…
-
Toolbox Changes - Splitting Item Into Two Seperate Items, Basekit Sabo Buffs, Hook Spawn Logic
SO WHY CHANGE TOOLBOXES? Toolboxes at the moment are used for two things, Repair Speed + Unique Buffs with Add Ons, as well as Sabotaging hooks. There are currently 6 different Toolboxes in the game, two in the rare and very rare rarities, which fiddles with how some perks operate, like Exultation for example. The aim of…
-
Open handed BUFF
Can we suggest that Open handed would work on boons radius as well? This would be very cool tbh
-
properly executed sabotage strategies have little counterplay and encourage degenerate play
this isnt a commentary on sabotage being annoying, overpowered, toxic, or anything along those lines, it's simply just the case that sabotage is unhealthy for the game and probably ought to just be removed as a mechanic like the original incarnation of hatch was what are the issues with sabotage? well, there's quite a lot:…
-
In Defence Of Unlimited Fog Vials
In a recent post about the recent Fog Vial nerfs, a community manager asked which of the two nerfs contributed more heavily to not wanting to run Fog Vials. This got me thinking, and I think that it would be more beneficial for everyone if Fog Vials went back to infinite use (IE, reverting the max-charges nerf) but had a…
-
P100 rewards (are coming up soon)
Hello, I do not care about charms or banners etc. But I see this is the easy way out.. Some would be happy for this. I do not. But what I suggest. If you are open minded... After P100 any character. You unlock a special tome for that character. With many different challenges. Hard ones. In this tome, we unlock three…
-
Hook time to die mechanic
Bhvr you did stop people from dying on hook you just made it longer for the killer to have to hook us to die. Removing the ability didn't change the problem just made survivors more annoyed with killers who are try hards and dont know how to balance the game cause it is killer sided. Hopefully you will see this and change…
-
New killer suggestion
Since its been a hot minute that we had a killer that FIT in the horror theme, might as well look up to add Sweet tooth from twisted metal? I know he's another clown, but unlike the sad one we have, this one smiles! Would have a lot of potential for customization, would benefit from the currently ongoing TV show and he's a…
-
P100 Reward
I've been thinking about ways you can get rewarded for reaching P100 on your desired character and this was my favorite Idea so far. It's quite simple, when you reach P100 on for example Cheryl, you can now apply the Bloody Cosmetics (that you get with Prestige 4, 5 and 6) that's normally on her usual Clothes, on all other…
-
Country flag charms !!!
PLEAAAASEEEEE I would love it if you added the flags of all the countries in the world as charms (Including Puerto Rico) pleaaaase it would be so awesome to know if you are playing with someone from your country :'')
-
new killer concept
Since Ken Kaneki was added to the game (an anime killer) I think Kira Yoshikage from Jojo’s Bizzare Adventures would be a great and unique addition, Jojo’s has a huge fanbase around it and would receive great feedback and possibly attract a whole new wave of players. This killer concept is an area control type…
-
2 bloody Fog vial charges. please dont be so harsh
Can we make this 4 at least, unlimited was a bad idea, but 2 is too small. please
-
Add flashlight immunity to The Animatronic when he is leaving doors
Currently, it is possible for The Animatronic to be blinded immediately after leaving a door, and if he's jumpscared someone in the office, this is essentially the same scenario as old locker flashlight saves. Please consider adding it as he essentially has no way to avoid it unless he lets the surv tp across map and lose…
-
Focus on QOL
I am aware a lot of people like 2v8 I'm one of the ones who hasn't liked it since it's first showing & can't enjoy it still now. I am also one of the people who knows realistically it's not what people wanted but it's what people got so they're making the most. I bring this up because I was just watching some more videos…
-
Fog vial idea
Now that charges are limited (should be 3 or 4 instead of 2 imo tho) I think it's alright to bring the opacity back up. Specifically, I think they could be very opaque at the start of the duration, and then clear up over time, so for the first second or two you get the old iri opacity, and it fades until the fog is…
-
Spawn locations update possibility
I was wondering whether killer spawning along with survivors wouldn't be the best option to help early game. The chases would go on from start of the game while greatly reducing gap between particular maps that have plenty of spawn locations.
-
the problem with the fog vial and rebalancing it
Unfortunately as of rn it is impossible to balance the fog vial bc whenever its gonna be op or useless in a match depends on the map entirely, to be more specific the lightning/shading of certain maps. for example on the new twd "map" its basically useless and on the dead dawg saloon its stil really strong so if bhvr cant…
-
I don't know why People do that.
Hi Guys i found over a other Frind someone who put DBD Hacking Gameplay on Youtube the Channel called (NIKS) https://www.youtube.com/watch?v=aNq8ecS2-aw Has the Team from Dead by Daylight this people on the Viwe or not? because i see sadly in many of my last Games People Like that and it is Frustrating, i dont know to…
-
Toolbox rebalance
Base changes: → Toolboxes no longer have charges but are consumed to permanently speed up repair speed bonus on generator it was used on for every survivor or are consumed to sabotage hook instantly Worn out toolbox - now can be consumed to increase repair speed of all survivors working on that gen by 2 %, can be consumed…
-
Another Fog Vial nerf with no other changes...
Very frustrating to see, once again, that Fog Vials got yet another nerf even though the opacity nerf was overkill by itself. Two charges at most is also terrible, imagine if Flashlights had two seconds use at most. Can we at least get some kind of indication that the opacity changes are being reconsidered? These items are…
-
A slight buff for No Mither
I speak to you now as the first and foremost No Mither user on DBD. At least the most vocal. You can see from my last 3 days of perks below that I am truthful wtih my statements. I love No Mither, outside of adepts and some rare circumstances, it never leaves my build. You'll notice a second addition to my layout, Iron…
-
Please rebuff Fog Vials
With them now having limited charges, I don't see much reason to stay as weak as they are. Maybe undo the nerfs to both basekit and the iri back to release version.
-
Why DBD’s Cheating Problem is So Severe (And What You Can Actually Do About It)
Hey Behaviour Team, I wanted to give some in-depth but constructive feedback about the current state of cheating in Dead by Daylight. As many players have noticed (and experienced firsthand), DBD is suffering from some of the most extreme forms of cheating seen in multiplayer gaming. We’re not just talking about basic…
-
Environmental Moris Based On Killer Specific Executions With Their Map Props
Hello everyone! 👋 I’d like to share my idea about a new feature for Dead by Daylight that could greatly increase immersion and lore-driven horror: 🔪 Environmental Moris are some unique mori animations triggered when a killer downs a survivor near a special props tied to their killer.There can multiple of moris for one…
-
Anti Tunnel, when?
So amidst all the other problems BHVR has going on at the moment, failed chapters, massive bugs, embarrassing streams, poor balancing etc. It seems to all have been forgotten that we're meant to be trying to improve QOL including the gameplay experience, tunneling was mentioned in this. When's it all actually going to…
-
Since you guaranteed Survivor spawn together.
Why not guarantee Exit Gates spawn as far away as possible? 😀
-
Addressing Kaneki… (BHVR, we’re all begging for nerfs)
As everyone has addressed on numerous occasions, The Ghoul is one of Dead by Daylight’s biggest issues atm. Here’s how I’d tackle nerfing Kaneki. First of all, his auto lock should be removed ENTIRELY. Other characters such as Huntress, Houndmaster, etc’ don’t have auto lock and yet their abilities are harder to capitalize…
-
Pig Feedback (Right Direction, but not Enough)
These Pig changes are definitely in the right direction, but it feels like the perfect set of values for the Ambush occurs when you're running Workshop Grease and Last Will, so I think they should be made entirely base-kit and reworked instead of buffing and compensation nerfing. These would be the values: Ambush Attack…
-
Bring Michael Afton from FNAF into the fog!
Recently at the time of me typing this we have gotten FNAF in Dead By Daylight with the chapter including a killer; Springtrap & a map. But to the disappointment to fans the chapter didn’t include a survivor like most were expecting. but it’s not to late to change that… Bring Michael Afton into the fog! Michael Afton is…
-
Game is unplayable from lag after update
Constant lag, constant rubberbanding, I am constantly running into walls and having hits and vaults stolen from me by lag. My connection worked just fine before this update, I had next to no problems. Now I can barely play because every match is twice as laggy at all times, and considering every other bug and balance…
-
The Insufferable Twins
All other complaints about Twins aside, why is it that Victor can camp the hook, and the anti-camp meter does not do anything? This needs to be fixed.
-
the ghoul > last stand
why did last stand get kill switched but the ghoul and clown didnt lmao anyways i will be dc-ing the moment i hear the ghouls terror radius from here on out as i have reached my limit. thanks. edit: so let me get this straight, when a perk isnt bugged (last stand) but doesn't work as intended it gets killswitched but when…
-
Will the Switch 2 release an updated version of dbd?
60fps and better graphics for a portable console would be incredible, but that's just me. Maybe it'll entice people to play switch more too!
-
Hemorrhage shouldn't reduce heals to 0%
Its just really annoying to lose an entire heal because you accidentally missed a skill check or a teammatebrings chase to your heal spot. If it reduces the heal to maybe 50%, heals aren't 99able still which is the main reason people ran this effect when it was buffed initially, while survivors don't need to waste too much…
-
Just a small point about OP springtrap.
I'm just wanting to rant it because again much like ghoul this killer needs a nerd but isn't getting one. For all those who claim he's fair & balanced; 1 I know you're a killer main, 2 you clearly fail to see an absolutely massive problem with his power compared to other killers, Freddy not to be confused with Fazbear can…
-
Please do something about Knight and his double tapping.
You needed to give us a chance with the change you wanted to go through with his standards. He has little to no counter and it's unfair you are allowing killers to have AI do their dirty work. You need to go back to how he was able to summon his guards or implement the standard changes you wanted to. You need to be more…
-
Ranked mode balrainstorm
Solo queue only Everyone picks a killer and perk loadout. The killer pool is shown (optional, not sure this would be a good idea but lets people counterpick a bit) Everyone chooses a survivor build (can adjust to adapt to the killer pool) One person is chosen to be killer at random. Roll is weighted towards people who have…