Yeah, no, i get it. Its a good idea. I like how it adds more to hags arsenal. Since runic like traps are her gimmick it adds 3 traps per perk.
I can see it being used for tracking by the stalking killers. They would make spirit, gunslinger, oni, demo, nurse, and billy nightmarish to beat tho.
I Like it even more now! Lol
It would be cool if a witchy survivor was made alongside the killer for these perks.
He could have counter effigy/runes.
Rune: Awareness. See killers aura when killer is within radius of a rune.
Rune: Shrouded. Killers can not see survivor aura (even with perks or add ons) if survivor is within radius of a rune.
Rune: Effortless. Any action performed by a survivor within the radius of a rune gets a speed bonus.
Checks and balance of these perks can be:
Killer get a max of 3 (when they level perk up to tier 3). Survivors can only use 1 with each tier increasing rune radius (in other words 1 rune per survivor for a max of 4 per match-if all 4 survivors take a runic perk).
Killers cannot place effigies in the same radius as a survivor rune. Vice Versa. Survivors also cannot place runes within the same radius of another rune either.
Survivors can cleanse a effigy (if they can find it) with a flashlight (just like the cleansing the hags phantasm trap) doing so will give the killer back a token allowing the killer to set a new effigy.
Survivor runes can not be cleansed nor reset. Survivors however can see the aura of all survivor runes.
My perk ideas:
The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse (24m, 28m, 32m). These can be burned away by a flashlight or by the light of finished generators.
This perk would be a part of The Arrival Chapter (basically Slender: The Arrival brought to DBD).
Unbridled Rage: When injured by another, you become furious as you wait for an opportunity to strike back. When injured, stunning the killer with a pallet will give you a 10/15/20 second window to attack the killer and gain a health state back. The killer will be stunned for the duration of the animation performed (again, 2-5 second long animation). This will leave you exhausted for 60 seconds. If you do not use it within the 20 seconds you will not be exhausted.
This perk would be a part of the Nocturnal Survivor paragraph (I had no other killer with this survivor. And this survivor is a vampire.)
Monkey Grip - Prevents the Loss of Any Item and add-Ons when escaping through exit gates, stall entity additional 30 seconds during Franklins at tier 2, immune to Franklins Demise at tier 3. Survivor cannot drop any item they carry.
Decisive Strike - One time use, no condition, fail or succeed in attcking the killer when picked up at any given moment. Stuns the killer for 3/4/5 seconds
Toxicity - Gain 7% haste when unhooked for 6/8/10 seconds, help prevents tunneling killers. Perk cannot be combined with BT.
Hex: Can't think of a name
The Entity has decided to land you a hand once again. Your are obsessed with one Survivor. This Survivor is not able to work on a generator while the Hex is still standing. If there a are 5/4/3 dull or Hex totems standing before after the last gen is finished and your Hex totem has not been cleansed, the obsession is immediately sacrificed to the Entity. This allow Killers to see the auras of dull totems and Survivors are aware you have this perk as soon as the trial begins.
Just my idea to combine a Hex and obsession perk
killer obsession perk: black out
when a survivor lets go of a generator they became marked for 10 seconds hitting a marked survivor will make them the obsession
every time you hook the obsession you gain a token at 5/4/3 tokens the next time you kick a generator all gens not being actively repaired will start regressing
Here's an anti-camping perk. Essentially it will not punish players who are getting face-camped and reduce the incentive to disconnect by giving them bonus BP. Fellow survivors who ignore the player on the hook may get there auras revealed and you can use it to help out a player who is being camped.
While another survivor is on the hook, if you and the killer are within 30 meters of the hooked survivor the health bar will freeze and your aura will be revealed to the killer.
While you are on the hook, if you are within 30 meters of the killer the health bar will freeze. for each time the health bar has been frozen for 60/50/40 seconds and no survivor has moved within 30 meters of you all other survivors will have their aura revealed to the killer for 15/10/5 seconds.
For each survivor who had their aura revealed while you were on the hook, gain a stackable 11/22/33% bonus to all bloodpoints.
Allows the Killer to trap an exit gate. When a Survivor tries to open the trapped exit gate, a anticlockwise overcharge skill check will appear and put the Survivor immediately into dying state if they fail to hit the skill check. If the Survivor manages to hit the skill check, the trap gets disarmed, no one gets harmed and the Killer wasted a perk slot.
Scrapper: perk that gives survivors a third health state after every 4/3/2 times the survivor stuns or blinds killer. It's not stackable, meaning you have to use the perk in order to get another charge.
It makes for an interesting survivor gameplay
Kind of like a new aggressor style gameplay.
Ive seen a few twitchers who play this style
One balance is that not everyone playing dbd is skilled enough to play that style.
Another balance is killer can choose to go after the other survivors if they are not skilled enough to go after the survivor playing the aggressor style.
Counter play is that it is easier to beat these players when they are the last ones standing.
If more balance is needed, this perk becomes inactive once there's only two survivors left in the match. If there is one extra health state pending when this perk becomes inactive, the health state is honored.
Bane of the Brave
The anit-bodyblocking perk we all need.
Level One: Survivors taking protection hits are afflicted with deep wound and are oblivious. Continues until healed by one health state.
Level Two: (Keeps the effects of level one and adds a new effect.) A survivor downed while afflicted by Bane of the Brave basically suffers from the knockout effect but it doesn't wear off until hooked or picked up by another survivor.
Level Three: (Keeps the effects of level two and augments level one.) Just adds blindness on the initial protection hit alongside oblivious and deep wound. Also continues until healed by one health state.
Infatuated: You can't hold a single obsession for long before another takes your eye. This trial does not start with an obsession. The first survivor you hit this trial becomes your obsession. You can change your obsession 0/1/2 times this match by interacting with a survivor while they are downed.
Steel Monolith: your prayer to The Entity causes the generators to surge with a dark energy. Survivors who stop working on a generator gain the Exposed status effect for 5/7/10 seconds.
Blood From A Stone: You've learned how to focus on the task in front of you without being distracted by pain. While working on a generator, heal for 5%/10%/15% of generator progress applied.
(Edited heavily for both content and clarity)
You become Obsessed with one survivor.
If the Obsession is placed on a hook that will sacrifice them, the Entity will place you on the hook while teleporting the Obsession to your last location.
Being hooked for the first time deactivates this perk.
Its really helpful information
When a survivor is on death hook, gain the endurance status effect when within 15 meters of them. Each protection hit you take for someone gives you 1 token up to a max of 10. Each token increases altruistic speeds by 1/2/3%. Gain the ability to see the auras of survivors on death hook within 15/25/35 meters.
While healing another survivor, press the secondary action button (not activate ability) to become "bound" with a survivor. When you press the secondary action button after binding yourself to a survivor it removes all negative status effects from the other survivor and applies them all to you (broken, exhausted, deep wound, exposed, etc.) if you have any positive status effects (Haste, endurance, etc) they are applied to the other survivor. After activation this perk lasts 30 seconds and has a cool down of 90 seconds. When affected by this perk both survivors gain the cursed status effect and can see each others auras.
Is this a killer or survivor perk? Can I apply this to the other Claudette not doing gens? And does it come with the added effect of making them broken if they try to self care against sloppy?
I like the survivor perk <3
Honestly, give just me the exhaustion effect and we good
Listen, as long as THIS:
doesn't happen again, I don't care if the tier 3 myers has bond
OOP! Deathslinger said "VROOM!"
Not a new perk, but I want some love for an already existing perk.
TECHNICIAN (Feng Min)
You are filled with extreme focuse after cleansing a Totem. Doing that activates the perk and gives you next effects:
Failing a Skill Check while the perk is active:
A Survivor Perk I came up with while I was bored, I thought it would be a pretty fun perk to use.
I'm not good with names though, so the name is temporary.
Oh, and here's another Survivor Perk I came up with a long time ago, and many people seemed to like it. I added a few extra things to it, which may or may not make the same people dislike it, but I'll let you be the judge.
With all the food in your stomach, you suddenly become very energetic. However, you also lose focus and you become vulnerable.
Agony unto endurance - upon being hit gain a sprintburst that lasts 3s (on hit plus sprintburst effect) this perk causes the exhaustion status effect for 60/50/40s. this perk ignores its own exhaustion, but not that of other perks (basically a longer on hit sprintburst that can be paired with deep wounds status effects/endurace status effects in order to allow you to gain distance taking multiple hits.
Echoes of passage - see scratch marks from other survivors and the killer. Killer scratch marks are half as long as survivor scratch marks. tracing along scratch marks gives the haste (7%) status effect for 1s. (if paired with fixated, allows you to trace your own scratch marks, basically so long as you can see scratch marks you can run 7% faster around a loop, but not initially.)
Overwhelming brutality - upon being stunned, break pallets, vault faster, and endure stuns 20/30/40% easier, for 15s. this perk once used, or run out goes on cooldown for 30s. Basically brutal strength, bamboozle and enduring in a singular perk, on a cooldown/timelimit. would allow for catching people off guard and forcing people to be efficent with items in a chase, lest you catch them off guard with a very fast pallet break, or a stun (that can be even shorter with enduring.) Wouldn't be op as still requires being stunned and has a single use within
Shadowborn buff - see auras 15% longer alongside current effect
Predator buff - see scratch marks through walls within 16ms and for longer ((3s) old effect tied with new) (Due to delay on leaving scratch marks this wouldn't give exact locational awareness, but would allow the tracking behind objects)
Bloodhound buff - See blood through walls within 16ms alongside current effect (Due to delay on leaving blood this wouldn't give exact locational awareness, but would allow the tracking behind objects)
Hex: Last Breath
After a hex totem is cleansed, another dull totem on the map becomes lit. Cleansing speed for dull and Hex totems increases for x/x/z
After all gens are completed, if all totems are cleansed, reassemble and light all totems on the map.
Eyes on the Prize
After fully healing a survivor a health state, generator repair speed increases by x/x/x%. Stacks. Getting injured removes all stacks of “Eyes on the Prize”
Survivor Perk: Blood Rush
When you get hit by a basic attack the killers aura is revealed to all of the other survivors for 5 seconds, has a cooldown of 30/25/20 seconds
-they sacrificed their own blood, to help their peers
way too broken
I would make a perk for killers that if you get stunned by a pallet. You get an increased movement speed of 5 or 10% for 10/15/20 seconds. For survivors I would give them a perk that if they stun the killer with a pallet the stun last .5/1/1.5 second longer, the cooldown however can be very long similar to Yui's perk "Any Means Necessary".
Your presence bends at your own will
You become obsessed with one survivor
Your obsession hears a constant distant terror radius when outside of your own, when they enter your terror radius, they do not hear it anymore, the only time they truly hear your own terror radius is in a chase, however the distance to begin chase is increased to 20/18/16 meters. If your obsession is switched to another survivor, Tone Deaf goes on a 60 second cooldown.
Metal blood. You've got metal in your blood from a foggy time you can't seem to remember.
After taking a basic hit see the aura of killers hook within a 32 meter range with the closest one giving off a noise indicator.
The Pig's Hangman's Trick redone:
5/10/15% increased Entity progression if/while the killer is 40 meters (?) or more away.
You’ve never been one to focus, and tend to stay on the sidelines doing other things.
The auras of all dull totems are revealed to you at the start of the trial. Increases your totem cleansing speed by 10/15/20%.
1) After cleansing 3/2/1 totems, the Killer's aura is revealed for 3/4/5 seconds.
2) Or as an alternate totem perk: after cleansing a totem, you receive a temp speed boost, and then exhausted for the normal time.
3) Resourceful - Give survivors the ability to pry open doors. Should take the time of opening a chest just so it can't be done in time if you're in chase.
4) When a survivor fast vaults over a window, the entity blocks off the nearest doorway forcing the killer to use an alternate route or follow through the window. May be a bit of a loop killer though.
One For The Team:After Unhooking A Survivor,Entering a Locker within 25 Seconds will give the Unhooked Survivor one of your Hook States.After exiting the Locker you gain the Broken Status Effect for 60/50/40 Seconds & You & the Killer Can see each others Aura.
Notes:Wont work if your on your final hook.This Perk only works once per trial.
Survivor Perk: Beacon of Hope
People tend to notice your resolve, and strive to be just like you
This perk activates when you are the only survivor not downed, hooked, or dead.
You become exposed for 120/100/80 seconds, but get 25% faster vaulting (vaulting speeds max is 25%, so no Spinechill/Resilience combo).
Survivors hooked or bleeding regress 40%/50%/60% less.
If you survive 240/200/160 seconds, everyone recovers to injured state (even those who were struggling on hook, they just unhook themselves), but you are downed and scream.
Only works one time
I want this perk, mainly because I constantly get potato team mates that die, and I always wanted a perk that counters snowballing well. This perk is supposed to be extreme high risk, high reward, which are the perks I really like.
Just a quick thought, without reading others but what about some kind of cloning ability or decoy.. not the traps from hag or DR madness. More like a fake survivor that runs around the map.. I just realized I'm not creating a perk, but a new killer/ability.
I think CI should just be an add-on like they did with the add-on that resembles Franklins, it frees up a perk, but that may just be me.
you could see the aura of the obsession as long as you are looking in there direction. the obsession can see your aura in return. any aura the obsession see is shown to you every 15/12/9 seconds for 4 seconds. this perk deactivate for 40 seconds when the obsession is hit.
this perk deactivate when obsession is no longer alive. if a new obsession appeared, the perk reactivate again.
only one obsession per match.
Survivor Perk: Take me instead
when unhooking a survivor press the action button the next time that survivor is hooked they will enter the same hook phase they were when you unhooked them. The next time you are hooked you will skip to the phase below your current level. Survivors can only be under the effect of this perk once for trial.
After hooking a survivor, for the next 30 seconds, gain a non stackable ability cool down reduction of 15/25/30% and a ability slowdown reduction of 3/6/8%.
Light of Hope - Searching a chest grants 100% chance of finding a flashlight. Anytime you blind the killer you make no grunts of pain and leave no scratch marks for 6 seconds.
LOH has a cool down of 30/25/20 seconds
Dire situations tend to give you strength. While sprinting while injured, passively gain health at 10/12/14% of normal rate. Can be used to heal the equivalent of one full health state.
Entities Strength: You revel in the survivors terror during a chase, filling you with unnatural strength.
After chasing a survivor for 30/20/10 seconds, Entities strength will activate. While this perk is active and you are in chase, you may break a vault location, making it a regular opening. This has a 100/80/60 second cooldown and cannot begin cooldown until you have left the chase.
When the exit gates are powered, see the auras of all survivors for 6/7/8 seconds. Gain a movement speed of +3%.
Berserk - You start the game with one token. You may press E to dash forward (the length of dead hard) and consume a token. For the duration of the dash, you cannot attack. If you do not have a token, then 8/7/6 hits with your basic attack will earn you 1 token.
This perk is Dead Hard for killers. It can throw off seasoned survivors who know the timings and loops really well. Additionally, at max level it can only be used every 6 hits. This infrequent enough not to be too strong but also keeps the survivors guessing if you have the perk (unless they have been monitoring it on coms).
Here's 3 perks that I came up with when I had an idea for a new killer some time ago.
THE ART OF WAR (Lvl 30) (Uncommon/Uncommon/Rare)
If you know the enemy and know yourself, you need not fear the result of your trials.
When you hook a Survivor the first time, you learn of 2/3/4 random perks this survivor has equipped.
[Maybe not so strong, but it could give you good information about some nasty perks. Or even to find ot if there is a DS or not, when you have an obsession perk. This is more for newer or inecperienced players.]
UNPREDICTABLE (Lvl 35) (Uncommon/Rare/Very Rare)
Your connection to the Entity makes you unpredictable to confuse your victims.
Your Terrorradius varies during 60 seconds between 70/60/50 and 130/140/150% of your standard Terrorradius.
Affects the Lullaby.
[Here it could be a bit difficult to determine whether you TR is bigger or smaller. So I thought of a timer similar to perks like MYC, Bloodwarden etc. When the icon is black, your TR is bigger, when it's white, it is smaller. I also would like perks to affect the Lullaby (Freddy/Huntress) as well. This could be quite scary.]
FLIGHT IS FUTILE (Lvl 40) (Rare/Very Rare/Very Rare)
You will get your victims at all costs.
When performing a lunge attack, you lunge 20/25/30% further and your cool down of a successful hit is decreased by 5/10/15%. The cool down of a missed attack is increased by 20/25/30%.
[I would like to have a perk which extends your lunge (RIP Dead Hard). An alternative would be to make it quicker. The numbers could vary of cause. Just an example.]
My perk idea is showtime
You start with 3 tokens every time you put someone in the dying state all survivors will scream and be afflicted with the oblivious status effect. and will have the status effect for 30 seconds
Cursed obsession (killer perk)
You become obsessed with a survivor. When a survivor becomes the obsession they suffers from the oblivious status effect for 120 seconds, the obsession changes after 120 seconds.
Becoming the obsession will reveal the obsessions aura for 6 seconds. (Or make them scream).
Fatal attraction (survivor perk)
When you are the obsession gain the haste status effect increasing your movement speed by 7%. The obsession suffers from the exposed effect. And the killer is granted the ability to kill the obsession.
Tremendously increase your chance of becoming the obsession.
imma do 4, because I can
The first dozen times were painful enough.
If you are put into the dying state at least 3 times, Not Again activates. While active, all stuns against the killer from you will be 25%/50%/75% longer.
You will survive, and you won’t tolerate failure.
While on your last hook, gain a 2%/3.5%/5% increase to action speed and efficiency.
With practice makes damn near perfect.
At the start of the trial your lunge is 15% shorter. After hitting someone, you gain a token up to 5/6/7. For each token, gain a 5% increase to your lunge.
“I'm getting better as I go along, baby, but the problem is I never set a record” - The Virus
The young ones taste the best.
Survivors will be exposed for the first 20/30/40 seconds of a match.
“HELP ME” - Page
You hate when others take things too fast.
When survivors repair a generator within 15/30/45 seconds of another generator being repaired, all generators are blocked by the entity for 30/45/55 seconds.
"What are you, an animal? Take your time. Have a seat. Enjoy every last bite."
-The way to freedom speed up moving 25% and you can see murderer and the exit way within 20 meters after the door opened.
-Type change you can choose which ability you want to increase speed 15% but it will reduce speed 10% of another ability.
-cross the window
-cross the pallet
-fix the generator
-enter and exit locker
Survivor perk: Beyond help
"Surviving has taught you a thing or two about how cruel it could really be about facing reality"
For every other injured, downed, or hooked survivor you slowly begin to heal passively at a certain speed every second
Tier 1: 1 survivor - 0.4%/2 survivors 0.5%/ 3 survivors/0.6%
Tier 2: 1 survivor - 0.7%/2 survivors 0.8%/3 survivors
Tier 3: 1 survivor - 0.8%/2 survivors 0.9%/3 survivors 1.0%