Creations

Creations

Community Challenge, be creative - Design your own Perk

Member Posts: 4,233
edited August 2020 in Creations

If you could Design your own perk to be in the game what would it be?

When we get new chapters we may not always be into the perks, this doesn't mean they're bad but they probably wasn't what you're looking for in your build. So be creative, think of the perk you would like to be added into the game. this could help the devs see what sort of perks the community are wanting and maybe share some creative ideas.

Note: This is just for fun, there are no winners or losers. just join in and have fun, maybe the devs will see what they like! (Do try think about balance, synergies and existing perks)

Post edited by Mandy on
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Comments

  • Member Posts: 1,013

    Release the Hounds:. Killer can whistle and call upon 2 Bloodhounds to hunt and down a injured survivor. This can only be used once per trial. The bloodhounds then staves off other survivors at a 15m range from picking up a downed survivor. And if a survivor jukes and manages to get close enough to touch the downed survivor. The Bloodhounds can injure the would be savior. This ability lasts until downed survivor(s) is picked up by the killer or ?/?/?s pass (tier wise).

    Replaces Deerstalker perk. Bloodhounds howl in order for killer to track downed survivor location.

    (Ironically I lost track of thoughts in the end explaining, but the concept is there) 🤷‍♂️

  • Member Posts: 1,471

    This sounds like it could be a potential killers power if it was based on like a token and cooldown system or something had some other use like tracking. Maybe a hunter using them to track his quarry like The Most Dangerous Game?

  • Member Posts: 1,013

    Yea, my first idea in mind was a Huntress perk. I was gonna go with " Call of the Wild" and instead of bloodhounds I was gonna say wolves. But the concept was there. I just lost track of what I wanted to say. It happens lmao.

  • Member Posts: 838

    So basically

    Survivor surviving-

    After vaulting a window or pallet while in a chase, this perk activates. If the killer facecamps you, Kobe with BT l, DS, and Unbreakable for an unlimited period.

  • Member Posts: 2,917

    Its part of a "Warlock" survivor aka a Traitor survivor idea.

    Its intended to be a trade off since your immune to mangled effectively and with 3 debuff on you your bonus healing is nearly double that of botany plus selfcare no longer has a 50% self healing speed downside while you have a debuff.

    Also part of it is just giving a survivor a trade off perk that isn't as detrimental as No Mither so it could be played even if its just a meme.

  • Member Posts: 3,255

    Oh god, do I dare do this?

    For survivors:

    Ambush - When you're in the terror radius of the killer and not in a chase for more than 5 seconds, run up to the killer and press the action key to stun the killer for 5 seconds. This exhaust you. (Cannot be used to free a survivor being carried to a hook. It's meant to be like a horror movie thing where the person evading the killer blindsides the killer and runs off.)

    Off the Record: My version. For a minute after getting off the hook, the survivor found reward score and chases do not trigger for the survivor using the perk. This means no entity blocker for windows, no bloodlust etc etc. Just a chase...off the record.

    For Killer:

    Hangman's Trick: My version. Time to unhook survivors is slowed by 2 or 3 seconds. Red progress bar for unhooks.

    Killer Head On: Enter a locker and trigger the insidious effect. Reveals survivor auras within 8 meters of you. If you successfully rush out of a locker while a survivor is front of you they are instantly downed. 10 second cooldown so you don't enter a locker trying to pick up the survivor that just browned their shorts.

  • Member Posts: 2,917
    edited August 2020

    Survivor perk:

    Charred Hex: Acceleration. Twist the entity's power to your advantage.

    Create an extra totem as a charred totem totem in the trail(Works like a totem but with a green aura/flame and doesn't count as a totem for killer perks). If you have a charred hex perk its aura revealed to you within 8 meters.

    While the Charred totem stands all generator progression is reduced by 15%.

    When any survivor cleanses this totem they gain 10% movement speed buff for 20 seconds.

    Once the Charred totem is cleansed all survivors who have worked on a generator for 10 seconds will gain a 5% movement speed buff and for 5 seconds afterwards. The duration is doubled for survivors who have this perk.


    Effectively this is a perk that slows down the survivor's own gen speed but also grants their entire team a permanent bonus once its cleanse.

    Edit due to soul guard's existance: Charred hexes do not count as being cursed

    Also if this becomes too much of a liability of not being cleased then it should also have:

    (Optional Failsafe part)After 4 mins of not being cleansed its aura is revealed to all survivors within 12(16?) meters in green.

  • Member Posts: 5,605

    @EntitySpawn

    Is one the limit or can I make more?

    I made a Paragraph with myself as a survivor...

  • Member Posts: 5,605

    Live or Let Die:

    Your frustration of dying has given you power

    If you are the first to be sacrificed or killed the other survivors have 10% increased repair speed for 10/15/20 seconds with no skillchecks

    If you are the last survivor left your vaulting speed is increased by 5/6/7% and gain the Haste status effect for the rest of the match

  • Member Posts: 4,652
    edited August 2020

    Hmm..I'll design 2


    For killer: ritual of the abyss..each negative change in health states on survivors grants this perk a token, upon a total of twelve tokens all survivors become exposed for 60 seconds, tokens are reset after the perk duration ends


    For survivor: heart of gold..every time you take a protection hit, unhook a survivor, or heal a survivor, heart of gold gets a token, at 1 token the perk grants 25 percent healing non stackable bonus speeds to yourself and others around you within 4 meters,this bonus is trumped by other perks

    .. at 2 tokens you restore a health state after taking a protection hit after 60 seconds, at 3 tokens survivors unhooked or healed from dying to injured have 25 percent of their healing bar recovered , heart of gold loses all 3 tokens if a survivor is sacrificed

  • Member Posts: 2,677

    I mean...I've made my own chapter but I'm not typing all that.

  • Member Posts: 943
    edited August 2020

    Locker teleportation for killers that have bad map traversal.

    So if a Killer has the perk they'd be able to teleport to any locker within x meters away and have a cooldown of course or make it a hex instead of giving it a cooldown.

  • Member Posts: 2,068
    edited August 2020

    Killer:

    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    These perks come from my best killer concept:

    It's a bit of a long read, but I included a TL;DR version for your convenience. If you like the perks and want to know more about where they came from, please feel free to give the concept a read. Any and all creative criticism is welcome, so If you read it and have any feedback, please leave a comment in the linked post.

    Post edited by TWiXT on

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