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Why you give more bloodpoints to the survivors?
Comments
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Probably as long as it is taking for them to fix survivor's gateaux spawns, lmao.
I don't get why you insinuate a bias against killers when you bring up an example of bias against survivors in the same post.
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Tell me the about thoes free killer perks. Survivors get all 4 perks they need ( exept DS) free.
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pretty much every good killer perk not available in the base game has been in the shrine and you can do just fine without them
this thread is kind of baffling. maybe you shouldn't play this game if you have this much contempt for the other side? your relationship to it seems unhealthy
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https://deadbydaylight.gamepedia.com/Shrines_of_Secrets_Archive#Past_Shrines_of_Secrets
If you need a tutorial on how to purchase Killers for free, here you go: https://www.youtube.com/watch?v=aMwmR92lpxQ
Again, your topic is about BP gains, but I'm done talking with you if you have nothing more to say about the subject.
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IMO, if you only play for bloodpoints and not with the role you prefer, the wrong one is you and not the devs. Pardon.
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@visionmaker Ok let's me put in same way that you can understand as survivor you get most of the good perks free and you have to lvl less character as killer you have to lvl every single killer that you buy with money or play the game around 30-40+ hours ( for one killer) and don't forget that you have to spend more BP in order to have add-ons to use that's mean the killer need more BP. Before you say that the killer has BBQ that's better than WGLF the reason is that the one needs money to get it and the other not. Yes, the game is paid to win as killer you need to put money in order to have a chance as survivors you don't.
@miaasma The thing is most of the good killer perks have been 2-3 ( at best) time in the shrine and don't forget you have to wait until one day the perk you want to show up in the shrine if you don't want to put money on the game.And the reason this thread exists is that as survivor right now you can make the same amount of BP per hour ( without the use of BBQ ) and the problem is the logic that devs use " Well one survivor must make the amount of BP as a killer perk game" which means that the survivors can make more BP per hour. Now the problem is not the BP but how they treat killer and survivors ( survivors get a free mechanic that help them in the game and killer get perks that may help but you need to pay for them ).
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It’ll still be easier to grind as killer (let’s be honest) bbq is easier to gain stacks than wglf. Btw my killer ques are instant.
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There are more survivors and you are being quite ignorant by ignoring the fact that even if they are just skins some like to play a variety of them which they nees to lvl up.
You are also forgetting the add-ons for each item which also have rarity values and cost just as much as killer add-ons.
WGLF may be free but it also doesn't have any advantage in game just bloodpoints while BBQ gives aura reading as a bonus.
Bbq has also been in the shrine twice and is one of the cheapest dlc's to purchase if you wish too. The fact that bbq is in the top perks used while WGLF isn't common tells you something.
This us v them mentality is what is hurting the game more than anything else. The devs cant do anything for either side without it being met with hate and ridicule.
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The only reason you feel that way is because survivor addons have been nerfed into the ground. BNP was great but is now worthless. Survivors dont bring items or offerings into games because there is generally no point anyway. You can just Franklins the item out of their hands regardless.
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Lets not forget that the majority of good survivor perks are free because any good paid ones were nerfed to being useless after release (when most players bought them). Most recent example being Mettle of Man. DS to a lesser extent. Left Behind anyone?
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Sure, they made stats. Does not mean that they made the stats that you claim.
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This is categorically false. I've run this test several times over the last year. I play Trapper with BBQ and a 50% category boost for 2 hours each time. Then I play a survivor with all perks unlocked, and escape cake each match for 2 hours. Trapper gets 75% more BP in that time on average. The difference is insane. If I used padded traps and pudding, those numbers nearly double.
This is a great change and one that will help killer que times if done right. Furthermore, if survivors are farming BP, they will hit totems more due to higher value. Makes it better on the gen rush.
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It would be nice if they reduced killer addons in price simply because its consumed after each game actually I really wish they would do this across the boards, but as a survivor I really couldn't care less. I don't play survivor to earn blood points I play survivor because I want to play with friends.
Honestly bloodpoints are not the issues in this game. I do feel Killers should have more overall bloodpoints for each trial, but it should not be to the point it makes a blood hunt completely killer sided.
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Weren't you the one who said it first? It isn't "like me" in that case, but you just cubed yourself. The game takes two teams, whether you want to acknowledge it or not. That means both sides need to be happy, ideally. Survivors getting more BP so that they can rival killers with earnings won't hurt killers. I don't know why some people are so opposed to things that will benefit the opposing team. Both sides should be given the chance to earn a lot of BP and give the chance to have fun. This us against them mentality doesn't help. One side might have four, but you're only one unit in that four.
I also hate to break it to you, but a lot of people don't play just killer/survivor. They have different things to offer. Different play types (team versus solo).
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The hell, people are complaining everywhere about killer queue times and after devs actually do something for people to play survivor more u babies just whine like a total onion because ThEy gEt mOrE pOInTs nOw.
Jesus ur average bp gains also increase as you wont have to wait freaking 10 minutes between each game as it is now.
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Well, let's see if we can clear the topic. We are all players of the same game, is not a fight about wich role have more problems or wich role is easier. Both roles have problems and BHVR is trying to fix those. Now they are trying to close a gap about BP, wich you will see if you see/play both roles. About the more bloodpoints, as some people said, they still are caped to 8,000 per each category so there are no “more bloodpoints” but there are more ways to get them for survivors.
Again, there are some things that need to change as killers side as well in order to be fair, but getting balance in a asymetrical game is harder tan you think. So instead of complaining about “how eay is winning BP for survivors and harder for killers” would be better to ask BHVR if they think is a good idea to add more BP let’s say for example when Plague infect objects. I hope we all understand that this is just a game, the purpose is having fun and entertain ourselves, life give us enough motives to be arguing so instead of arguing so hard for a game, let’s try to enjoy it that is the original design of every game (not only Dead By Daylight).
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Just what the game needs.
More incentive to not play killer.
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there's been no shortage of killers if the past month has been any indication, so this post reads as vacuous and whiny. clearly, people don't need more incentive to play killer since it's already lucrative in the BP department
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Killers should receive more BP because it's much more difficult and stressful to play killer. There needs to be a higher reward for playing the tougher role. Survivors the real power role
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That might have been the case but given the changes in the past year I think its pretty clear that the killer now holds the power role. That said, its still easier for killers to max each category playing normally. Survivors cant max more than one category (objective) without competing with the other survivors and/or playing off the killers actions.
The only reasonable argument I've seen here for killers realistically needing more points is because they get greater benefits from using addons and their addons arent reusable. That is only an argument because survivor addons are useless (with the exception of instaheals which are the only viable survivor addon and arent reusable).
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That may have been true but with all the changes over the past year its clearly the killer thats now in the power role (EGC, hatch mechanics, healing, etc).
As it stands it is simple for killers to get points in each category playing normally. Survivors can only get max in one category (objective) without either competing with other survivors and/or playing off of the killers actions. Its ludicrous to me that I can get max points as a killer when the survivors are terrible but get minuscule points as survivor when the killer is trash.
The only remotely logical argument I've seen here for killers need more BP is the fact that they get far greater bonuses from using addons than survivors do and, as such, survivors can opt not to bring anything into the match. The only remotely viable survivor addons are instaheals and they, like killer addons, are exhausted on use.
Personally I think killers base kits should be buffed to no longer be so reliant on addons (while balancing with a slight nerf to current addons, obviously). Either this or a buff to survivor addons to make them worth bringing in. As it stands there is no challenge or guess work to playing killer as when you see a survivor the only item you really would worry about is insta medkits (or flashlight with a hag/wraith...). You can also be confident to each survivor loadout due to the lack of viable perks (but that is an issue for another thread).
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@altruistic next time you try to summon me, use the @ with my name.
I'm on the same page as @DocOctober and @DarkGGhost here.
Devs stated a long time ago that the amount per hour is roughly the same. We already explained how it works.
Killers had no queue issues before GF was released. It's simply the combination of new killer + event + survivors getting firecrackers instead of cakes + free weekend.
Most of us supposed killer mains have been playing survivor during the event. No issue here.
@Peanits correct me, if I'm wrong. But I think the last time the devs tried to give in to the survivor claims of getting less BP, you introduced WGLF. Which in turn broke lobbies for survivors. What makes you think, that this time will be any different?
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you and the OP just sound like you're pouting about survivors finally getting BP gain on par with killers. doesn't really matter how reasonable you're trying to make it sound. threads like these really bring out the entitlement some people have to things that don't make much sense in the first place
if a survivor survives until the end of the match (and therefore exits at the same time the killer does) their BP gain will still be significantly less than the killer's if the killer performed decently
keep in mind that certain killers are veritable point machines while others struggle in some areas (looking at you, deviousness) whereas survivors get the same point spread across the board and have to effectively share points (if you don't manage to get any saves in a game because your teammates just rush hooks then your points at the end of the game are pretty minimal even if you escape)
people who tested the survivor vs killer point gain found different findings than what you're suggesting is the case
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I have say that survivors and killers get the same BP per hour without the use of a perk or offering.
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Look i will have no problem to give the survivors the same BP as the killers get but only if both get the same BP per game and per hour and with the same difficulty. The idea and logic to give one side BP passively over time because it exists is just bad.
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people who have tested it have determined that this isn't the case, and i just explained in my post how survivors get less bloodpoints based on the events in the game even if they escape due to how this game is structured
in my experience, now that killer queues aren't totally awful i get far more bloodpoints within any given amount of time on killer than i do on survivor
this is a really hysterical combination of paranoia and pettiness honestly
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Who are you? Am I supposed to remember you?
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Because they caved in to the survivor-meme known as "kILLeRz EaRn MoRe BloOoOOdPoiNtZ!11!!!11!!!"
Post edited by Acromio on1 -
Its true though. You cant dispute that fact.
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Survivors get more or less the same amount of points per time played as killers.
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Literally equip the second most popular killer perk (BBQ) and points come so easily.
You can equip WGLF as Survivor, but the chance of acquiring 4 stacks is slim in comparison.
You can do all the generators, hide all game, and escape through a gate. You literally miss out on two categories or 16k total in points because you didn’t go for saves, and avoided the killer.
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Last time the devs showed those stats, the difference was just 1,000 Bloodpoints, which Survivors made more than up by usually getting to play more games per given time period than Killers due to the inherent nature of Killers hosting the Trials.
Survivors have all the same tools to max out Bloodpoints as Killers, if they don't use them, then that's on them.
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No one:
Literally no one:
Entitled Killers: Survivor bloodpoint gains are balanced. Pls no buff
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may i see some proof?
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There are plenty of times I would like to play more survivor but because im grinding out a P3 or trying to get all perks on someone, I play killer probably 70/30 of the time. If survivors had a bit more BP I would probably play that role more, and anything that encourages players to play both sides is good.
People sticking to a main side without fully understanding the other is the cause of a lot of this games bullshit imo.
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i'll never get these ten minutes back.
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@ToastfaceKilla i agree
People should play both sides to high ranks to see how each side performs.
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Love it.
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you need proof of an anecdote? i didn't record myself playing killer and survivor today, but i know killer yielded more points over similar time periods because of how much i was able to spend between games
i don't really care enough to prove this to you, i kind of think it's evident enough. think what you want though
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Can confirm; my default build as survivor involved WGLF, BT, Prove Thyself, mostly for BP and safe hooks (which amounts to more BP in the form of WGLF stacks)
I don't run BBQ on all my killers like, say, hag or spirit, while I do often with legion, for example, but I always end up with more BP after a game with killer, regardless of my use of BBQ or not. And not just a minor difference; at least 10k more, as a rule. Because I'm not fighting with 3 other people for limited points and with the emblem system, I find it messes with survivors more (except in the case of total stomps by killers) when winning 10 chases in a row but getting downed and hooked on the 11th drops you from iridescent to silver chaser points sometimes.
As for use of the farming perks in general; WGLF has no use except to farm, and the stacks are ridicuously hard to get without giving up a ton of pressure to the killer's side and running an anti-tunneling perk, plus you have to take into account that you're fighting for the stacks; there are only 8 unhooks possible per game and protection hits unless all survivors are swarming the killer are usually a death sentence/throw for survivors. Meanwhile BBQ stacks are gained naturally by the killer simply doing their objective and it's one of the best tracking perks in the game, to boot.
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This is it, this is how you listen to your players and give them what they need to enjoy the game (now we just need an additional overall boost to reduce the grind but this is a solid start)
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This community never ceases to amaze me, really.
Can you guys stop considering the other side as the enemy? It's a freaking game where you can play both, the change will affect positively everyone, you included. Leave the us vs them mentality to matches.
Also, why devs' stats are always skewed and wrong except when they validate your point? That's very hypocritical and quite cringey.
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unless you put a @ with my name, i won´t get a notification. Please consider this when expecting an answer.
@miaasma now back to your comment. You said people have tested it. So i assumed, that there would be any proof of that testing. Like over an extendet amount of time. Depip Squad like testing with gameplay, screenshots, etc.
Not just "oh look i made only 10k" observations.
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other people in this thread have posted their experiences, you either haven't bothered reading their posts or are ignoring/dismissing them
i do not care enough if you reply to @ you, especially not if you disregard several different people's own stated personal confirmations that playing killer while queues are normal yields more bloodpoints in order to suit your weird paranoia that survivors getting more bloodpoints than they currently do will matter whatsoever
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Wait, so you even think that killers get more points than survivors WHEN the killer queues are long?
I really miss that LoL button...
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Do you have proof that the longer Q is because survivors don't play that's much?
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Every time there is an event, my killer queues get insanely long, regardless of the release of a killer or survivor, due to the easily perceived effect that you can get a lot more BPs in the killer side. I'm still trying to understand why is this change bad on the killer side. Worst case scenario, survivor queues get longer and killer ones get shorter, which will still make it so that killers get more BPs per hour. @Tsulan mentioned the WGLF introduction. I believe I joined DbD after that, but wasn't the perk initially rewarding 200% extra bloodpoints, which would give an insane extra amount of BPs after a match?
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@Tsulan the killer wait times have recently increased. I'd imagine this is one of the reasons they introduce this now. Earlier in the year it was survivors waiting 10-20 minutes for a game and probably longer if you include lobby dodging.
How many bloodpoints you get is based around how you play though. If a killer camps/tunnels they normally get less depending on how altruistic a team is and how quickly people do gens. Survivors tend to get less if they just do gens and leave.
The BBQC is pretty much a meta killer perk which is beneficial to bring. If anyone brings WGLF I automatically assume they are a prick who is going to farm me instantly and they normally do.
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Every time the change the matchmaking killers have longer Q and this happen way before the event even starts.
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