Rose - Sr Product Manager
Q: Will we see the return of some old rift skins that still didn’t appear in the shop after so much time?
A: We plan to reintroduce most rift cosmetics back into the store, but with a focus on the unique Outfits. For color variations we are still investigating methods that won't clog up the store. Deep rift versions of Outfits will only be available in the rift. -Rose
Q: Are there any plans to add player icons/banners for older DLCs? I would love a Saw or Ghostface theme. Even icons for unlicensed killers/survivors would be very welcome.
A: Not impossible! We hope to add more player cards for sure. -Rose
Q: Hey BHVR! Thanks for doing an AMA again! Love your attention to the community! I have a quick question:
Have you ever thought about implementing an option to gift skins to friends like in Fortnite? I’d love to give some skins to some in my friend list! (And receive them, why not huh) Also Would You Kindly make a BioShock Chapter pretty please
Love y’all and this game so much!
A: Yes, we have. There are a lot of complications to gifting that need to be addressed before such a feature can be done though, such as regional pricing, fraud prevention, friend spam, etc. It's not off the table though. -Rose
Q: Now that we have bots taking over human players after they disconnect, can we get a reconnect feature for human players? It made sense in the past that players couldn't reconnect because the character just disappeared but it would be really nice to be able to reconnect now and replace the bot. It would help a lot for people whose internet connection just drops for a second or crash.
A: It's not on our roadmap to do this at the moment, but it's a topic we can bring back to the team to discuss the feasibility on. No promises, but we'll certainly evaluate this and see if it's possible in the future. -Rose
Q: Any chance of getting more controller settings in the game, such as those in Meet Your Maker?
A: No news to share for now, but we have been investigating a couple of enhancements related to control remapping and sensitivity options. -Rose
Q: With the old characters going 50% off permanently does that mean that they will also be 50% off during events for example a character will go for 2250 shards?
A: Yep, that's possible. 4500 shards would be their new 'base price' :) -Rose
Q: Do you plan for survivors to be able to inspect other survivor's builds before the game starts? Just to make people with less than 4 players coordinate more efficiently?
A: his is something we've also thought about, but are currently restricted due to flexibility in the lobby screens. We are updating these old screens gradually and you should see some improvement over the next years :) -Rose
Q: Have you considered adding some rewards on the free track of the rift on tiers 70-85?
A: We are constantly brainstorming ideas for more rewards in the Rift! Not just past T70, but across the board to make the Rift even more interesting to work through :) -Rose
Q: First of all, thank you so much for doing another AMA! We appreciate the communication.
Let's cut to the chase though (haha get it):
Why can't we combo pieces in the store so we could check which pieces we'd like to buy before we actually do? We used to be able to do that for a short amount of time but it got patched, it would be nice to have it back.
I got more questions but that's all for now. Many thanks!
A: We plan on remaking this in the future, but it's still under development! -Rose
Q: Would you also consider additional rewards on daily rituals?
A: We hope to rework the entire daily ritual system, and that would involve improved presentation and reward visualization :) -Rose
Q: Any news on the Iron Maiden collection? What month are they coming out? Will the Eddie's get their own moris? I am still hoping for the first album Eddie, I can't wait to main him. "Iron Maiden is going to get you, no matter how far"
A: Although the Iron Maiden Outfits will not be Visceral (with unique moris), we think you'll be nicely surprised about what we have in store for you. Look out for the Collection dropping in the first half of 2024! -Rose
Q: You guys claimed last AMA that a dislike of FOMO is why you didn’t have prestige rewards past P9, but that doesn’t exactly make sense for two reasons- people are free to prestige in their own time, it’s not like their levels are going anywhere, and you already have actual limited time content in the game twice a year with the Halloween and Winter events, to the point where cosmetics that have been accessible at any time for years have now been locked behind a window of a few weeks. Why claim FOMO as a reason why you are hesitant to add more rewards for dedicated players when there’s already substantial amounts of limited content already in the game?
A: Prestige and limited time content are significantly different for us, in the sense that the Prestige option should always be there for all players, whereas limited content is almost always linked to seasonal events, such as Anniversary, Halloween, Bone-Chill etc, which again ties back to us not wanting to clog up the inventory/store view for players when the relative season is not active. -Rose
Q2: That is even MORE reason as to why you should give prestige rewards. Prestige is something players can ALWAYS attain year round. Its an achievable goal attainable from just playing your game!
A2: We appreciate players passion with regards to Prestige rewards - no promises, but we will kick off the discussion internally to see if something is achievable and keep you updated as to when / if this changes
Q3: The new banner and badge system is perfect for this type of reward. Incremental rewards for different prestige levels and achievements/challenges, with the benefit of showing them off in post game lobbies (what most players actually want from rewards).
A3: We hear you, it's why we do discussions like this so we get this direct feedback - thank you for keeping it constructive. -Rose
Q4: What about the Amazon Prime skins? Will those come back?
A4: Those particular outfits will be added to the store after a designated period of time! -Rose
Q: When can we get an announcement regarding hidden prestige? You guys did a hidden prestige test 4~ months ago and there haven't been any updates ever since. Constant lobby-dodging, inaccurate matchmaking and in-game harassment are still major issues most have to deal with just cause of their prestige level and hiding them would be an easy yet effective change that would help combat these problems.
A: We received positive feedback and results on this pilot experiment, and are making plans to conduct a larger user research. No public announcement for now, but it's in the works, stay tuned! - Rose
Q: What’s the status of depipping (outside of DC‘ing)? Since grades are not affecting matchmaking anymore these seem outdated and more punishing than they should. Is there a possibility to remove these?
A: This has been extensively discussed within the team! We are looking into it and will share more info in the future. -Rose
Q: Hey, guys! Thanks for holding another AMA.
Have you guys ever considered implementing a sort of "Match Replay" feature? Where players can review their previous matches from all players POV? It would be both a useful tool to review our gameplay to help us better ourselves as players as well as help us better identify cheaters post-game so we don't wave false reports around.
Thanks, again!
A: This is something we'd love to have ourselves, however this would represent an important technical challenge to do and so it's not something that's planned - for now. -Rose
Q: Will we ever be able to sell unwanted offerings and add-ons back to the entity for some BP?
A: Not planned at the moment, but that's an interesting idea! -Rose
Q: I just wanted to say that its super cool that the Naughty Bear skin for Trapper got its own unique mori, and I hope to see more skins do that in the future!
Though, I suppose my one question is if we will ever see Trapper's base mori updated? Trapper, Wraith, and Hillbilly have very... outdated mori's compared to the rest of the cast and I was just wondering if we will ever see them updated in any fashion.
A: Thank you for bringing this up. This is something we are looking into for sure - though it is not our top priority at the moment. -Rose
Q: The music of this game is freakin' amazing! Can we get a jukebox so we can listen to the chase music and themes, both current and past, on loop? If I wanted to get greedy, unused tracks too; like Trickster's TPB theme (it slaps so much)! Youtube is filled with videos of the music in the game with hundreds of thousands of views, being able to listen to it all in game would be fantastic!
A: We don't have plans to put out a jukebox no. However if you want to hear more of Dead by Daylight music don't hesitate to check out Michel F April on YouTube: https://www.youtube.com/@MichelFApril-eu2pi/featured.
The 3rd volume of the DbD OST just came out on Spotify last month too! https://open.spotify.com/album/4MUkmcbygtJzOQNybi8HuH -Rose
Q: Can we hope on Sadako skin from mobile?
A: We are trying to get the rights and to have it ported to core, keep hoping :) -Rose
Q: Are there any plans to offer BP incentives for individual killers based on how many people are currently playing them like the BP incentives for the Survivor and Killer roles? This would help give survivors more variety in the killers they go against.
A: This is something that we've seen requested by the community, we don't currently have a plan in place for this but it's not outside of the realms of possibility. -Rose
Q: This year there was a lot of gamebreaking bugs. Flashlights got killswitched 2nd time in few months. A lot of invisible killers and female vaults bugs too.
Any plans to maybe do health update? I will take future with less chapters, but more stable game.
A: We try to constantly improve the state of the game, but it's unfortunate that some issues keep coming back... Each release is aimed to be stable, and we will continue to do our best to hit that goal. There are no concrete plans for an update dedicated to health, but our hope is to have each build be polished as well as we can. -Rose
Q: With the ability to earn blood points through completing challenges in the tome (deplete 4 Medkits, do coop actions for 360 seconds, etc) has there ever been ideas of doing career challenges for BP/Shards? Like complete 100 generator repairs, hook 150 survivors, etc for a whole career
A: We've thought of something similar, but not exactly a life-time achievement. The proposal we're going with is more to complete harder missions to upgrade an Outfit, but we'll consider your suggestion as well :) -Rose
Dave Richard - Creative Director
Q: Will we see a Hooked on You part 2? Maybe called Hooked on You Too! Also Blue and white bikini HoY Huntress skin when?
A: Hey there! Thanks for your interest in another Hooked on You title and for the great title idea ;) We have no news to share at this time but we always love seeing interests coming from our dear community :) -Dave
Q: Would you guys still consider going back to old chapters that didn't get a map and gifting them their very own map? Especially since some of them could fit into the newly estsblished realms.
A: Absolutely. Maps are tricky (for a lot of reasons) and there is only so much we can do in a year (for a lot of other reasons). That said, most chapters are built with areas/worlds in mind even when we do not make them. So we never know, they might be created in the future (this is NOT a promise.) -Dave
Q: Mikaela Reid is the only Original Character in the game to not have any country or location of origin, would you be able to say where? It’s speculated to be Ireland or the United States!
A: Correct. Mikaela is American but her origin has yet to be revealed. -Dave
Q: Showing concept art of new content and behind the scene is very cool (tradition?). Thank you from the bottom of my heart for this! But can you show something from the period when this tradition did not exist yet? What about Kate Denson's default? 👀
A: I don't see why not. Thanks for the interest, I'm sure someone on the team will take note of this and jump on the occasion. -Dave
Q: You said that for 2023 you wanted to do a Sci-Fi Theme for horror, are there any other themes you want to do for future chapters?
A: Yes,all chapters have a strong theme we work around, sci-fi was not an exception even though it was maybe more of an extreme theme. Medieval, feudal japan, nightmares, folklore etc, there is always a theme and they'll be used in the future as well :) -Dave
Q: Are anniversary chapters now only going to be original, or will they sometimes be licensed, and sometimes original?
A: Our only rules is that there are no rules, and we don't talk about clubs. -Dave
Q: Can you share any kind of teaser for the survivor that will join the fog in the next Midchapter update?
A: haha, no -Dave
Q: Is it possible that at some point we can change the appearance of the lobby? depending on the skin for example or freely
A: That'd be fun! Which past lobby is your favourite? - Dave
Q: Have you guys considered any shark / dinosaur type killers in the game at all? Licensed or not, I'm just wondering if the thought process ever treaded those waters.
A: Ah! I see what you did there, because it's in ITALIC. We've treaded water, fire, earth, wind, metal, cosmos, spaghetti and more. Many more surprise are coming from this team's beautiful minds! -Dave
Q: Same rotation of the maps can get boring fast, do you plan adding more realms? For the characters that currently have no personal realms especially. Trickster deserves a cool neon-y scene map, or our new Good Guy would be even better with the factory :D Or the survivors’ special maps could have been nice as well, like Nic’s movie-filming stage he kinda had at the trailer!
A: Similar to another question I answered earlier, so please allow me to copy paste a bit: Maps are tricky (for a lot of reasons) and there is only so much we can do in a year (for a lot of other reasons). That said, realms are built with procedural and re-use in mind and thus it is very possible to re-explore these realms with new locations in the future. (this is NOT a promise.) -Dave
Q: <image>
Will this map ever make a return? Maybe with the swamp rework. It was playable in the beta but was completely removed.
A: Ah! nice to see someone who remembers the village. No plans I can share at this time but thank you for showing your interest in this map! -Dave
Q: Whether it is entire chapters, or individual things like a specific perk or survivor/killer being added, what has been the most fun thing to be have worked on and bring to the DBD universe thus far?
A: For me - it's Reddit AMA's - Mandy
I’d say to be able to watch the full evolution of DBD from ideation to where we are now, but I think that’s cheating as you ask for a specific individual thing! ...the thing is ... it’s impossible to answer, there is just too much cool and fun stuff we worked on over the last decade, I cannot pick THE thing that was MOST fun and you can’t make me, ah! Here’s some highlights though from the early days: Stalking Mechanic, bloodweb, The Entity look and anims (hook), early days streams with Ash and MatC! -Dave
Q: With the addition of The Casting of Frank Stone and the upcoming movie, will we have more focus and lore based content that is not only through archives in the future? I would love to make more connections to the DBD universe and the cosmology, since the lore is so powerful breathtaking! Thank you so much for everything you've been doing and I cannot wait to see more of the universe of the Entity.
A: Hey, thank you for playing and for your interest in the universe, it gives us DARK ENERGY! I sadly cannot disclose any of our future endeavours, nevertheless with what is already announced (comic, Frank Stone, movie, and that other multiplayer PVE game) it's pretty clear we want to give out more of the DBD universe! -Dave
Q: One of the biggest parts of this game is the music. So many killers get a ton of personality and horror added to them by the music. Some killers (Bubba, Pig, Plague, etc) though share the same generic music and it makes me so sad 🥺. Is there any plan or idea for giving either 1. New music to generic music killers or 2. Keep the base music and add an extra layer on top of each killer like The Legion Mixtapes add extra parts to their music?
A: DBD is an evolutive game, ever changing and getting updates here and there. All of our monsters are equal in our hearts and deserve the same attention. If your favourite killer doesn't have a feature yet, it may come in the future, don't lose hope! -Dave
Mike - Lead Designer
Q: For the fov slider. Shadowborn'S extra fov makes the angle of flashlight blinds easier for survivors. Will that be fixed with the fov slider update?
A: For right now, this is not going to change, it is something we will continue to monitor with the use of the FOV slider. Initially the FOV Slider will go onto the Beta Tab to allow for us to fully test the feature on the Live Build -Mike
Q: Is the FoV slider just for killers, or are survivors getting an FoV slider too?
A: The FOV Slider is designed to affect first person only. Survivors (and Chucky) are in 3rd person so the FOV Slider will not increase their FOV. -Mike
Q: Any plans to add a crosshair option? we are in 2024 it's such a basic feature to be added
A: No plans. I assume you're referring to ranged killers like Huntress / Deathslinger - in which case the choice was intentional not to have them! We wanted to avoid "gamey-ness" as much as possible, which meant leaning on physical objects and reactions in game for feedback. We also designed ranged killers to work without a reticule.
[Whispers] Psst, I also heard you can put a crosshair overlay on your screen if you want to... -Mike
Q: Hi, thanks to the dev team for making this Q&A possible!
When the first Sadako rework hit the live servers, a lot of Onryō mains were very vocally upset about the huge changes in how her powers work, requiring players to shift to fundamentally different playstyles, and also creating a more confusing experience for survivors. Is the upcoming Sadako rework aiming to make her more similar to the original version of the character, is it going to be just a couple of tweaks on her current iteration or will it be an attempt at "fusing" these two versions?
A: We have definitely heard the cries of anguish from Onryo fans. :D Our initial intention was to make condemned more relevant, but we've reassessed and yes, we are hoping to restore much of what players loved about the old kit while still enhancing it in some important ways. We sincerely hope her latest kit will resonate with killers and survivors alike. -Mike
Q: For the Twins rework, what does "adjust the slugging meta" mean?
A: First off - definition. Slugging = downing survivors without picking them up and hooking them (leaving them on the ground and rushing off to down more survivors). We've noticed that for many players the optimal way to play with the current Twins kit is to slug survivors heavily with Victor. This isn't a very fun playstyle for survivors as you end up spending a lot of time on the ground not able to do anything. SO - the Twins update will change the kit to encourage other kinds of play styles more. -Mike
Q: Does the upcoming tweak for Huntress slated for April have anything to do with how she is the most map dependent killer? We have 7 indoor map’s now which make her power much more difficult.
A: This tweak will unfortunately not affect her map dependency directly. That's a complex challenge to solve and will need a larger update - for April, we are focused more on making her more enjoyable to play across the board. We do hear your concern though and are constantly trying to update our maps to accommodate all killers and playstyles better. -Mike
Q: Any plans to make Buckle Up not work with For The People
A: I can tell you this is on our radar, ha ha. We actually just talked about this in our Live Design meeting yesterday! I can't tell you what our plans are as of now, but know that we're thinking about how to address this. -MikeQ: Are we able to receive any hints on what the Solution for 3-Gen might be?
A: Hint: PTB goes out in January :D
In all seriousness - what I can say is we have tried VERY hard to solve the problem without interfering with "normal games".
Wait - one more hint - we think you'll get a KICK out of it. -Mike
Q: Any plans for endgame statistics 📊to see how much someone was chased or doing gens or breaking totems etc? As it is in DBD mobile
A: The Emblem system gives some information around these things currently, but we don't have any plans to expand that at the moment. -Mike
Q: Are the levels of injured sounds and panting survivors emmit gonna be normalized soon? Different characters currently get vastly different outcomes on mindgames depending on who they are because of audio, ultimately pushing players towards certain few characters. Signed: An Ash and Jeff enjoyer
A: We are very aware of this concern! We've investigated this recently and discovered it isn't quite as straightforward as we hoped, but putting on our detective hats and digging into it further. -Mike
Q: With the recent changes to Trickster, especially the newly-released buff of 7.4.2, is there any plan on improving the Deathslinger experience in any meaningful way?
He's not bad per se, but with the now 4.6m/s and 32m TR buff Trickster received, Deathslinger being a 4.4m/s with the same 32m TR seems to hinder him more than it should, and his add-ons are only good for a select few while relegating the others to either niche, mediocre, or for most of them, both.
A: We don't have solid plans for a major update on the Deathslinger as of now - however, we are aware of how the "Made For This" update has affected the killer, so we're keeping an eye on him. :) -Mike
Q: Do you ever plan to implement "random perks" challenge as a permanent feature available to players at any time? It has a lot of fans!
Not knowing what perks you have until the match starts is so fun, plus it opens you to the perk combos you've previously sidelined. It's such a shame you have to die (fail the challenge) in order to play like that again.
A: We are super pumped that the random perk challenges have been well-received! :D I can't draw back the red curtain on future modes or anything right now, but the fact that people really like random perks is certainly something we've noticed and is part of our considerations for the future. -Mike
Q: Every single killer and survivor is bound to have their ups and downs. When you notice for example, a killer becomes a thing of frustration, is it easier to look at the add ons or the base kit when initializing a balance for a killer?
A: Easier? Heh, that depends on the complexity of the base kit / addons. :) When we look at updating a Killer, we try to address frustrations/problems directly. Sometimes it ties more to addons, sometimes the basekit, sometimes both! -Mike
Q: It is currently possible for players to bodyblock other players in certain parts of the match for indefinite periods of time due to the fact that players maintain permanent collision unless they are a survivor that is damaged. As such, it is very easy for players to hold the game hostage or guarantee a kill on a survivor who is trapped via bodyblocking. One common suggestion to alleviate this problem is to grant survivors with AFK crows no collision so that they may only ever be held in place for a maximum of 60 seconds, ensuring that killers can still capitalize off of the trapped survivor's mistake without abusing the permanent collision.
Are there any plans to implement a mechanic like this in order to prevent hostage-holding in a match?
A: I assume you are referring to body-blocking here? It's not something we are actively working on, no, but I understand it has been under discussion before. Your question is noted! -Mike
Q: Any plans for survivors losing collision when they have multiple crows?
A: We did touch on this here. -Mike
Q: Although the gap between SWF and solo survivors has been reduced quite significantly since the addition of the survivor activity HUD in 6.5.0, there is still a notable power imbalance. In my opinion, this is caused particularly because of two reasons: (1) the lack of shown progression for non-repairing and non-recovery actions in the activity HUD and (2) a lack of information about ally perks/items.
Are there any plans to further bridge the SWF and solo survivor gap by providing solo players with more information about their allies?
A: We always monitor the difference between survivor groups (SWF and solo) and our current stance is that lack of information is not the crux of the problem, but rather that friends work together by nature and solo survivors don't (as much). -Mike
Q: With the FOV Slider coming, what will happen with Shadowborn?
A: Shadowborn is being given new functionality! I can't spoil it for you, but we hope you will like it. -Mike
Q: Hi BHVR,
Thank you for doing this AMA and so many others this year.
My question is - do you have any plans to combat survivors killing themselves on first hook deliberately? This is currenly (and has always been) a big issue in solo queue and seems to be happening more and more frequently.
The bots taking over disconnected players, whilst not perfect, was a welcome change but players would rather dodge the DC penalty and just kill themselves on hook which voids the bot system completely. I understand that the DC penalty is necessary also - it's a hard situation to tackle.
Thanks again.
A: I wish I had more to say on this topic but... no we don't have any plans for this. We hear your concern and recognize the frustrations, but we really just don't have any reasonable solutions here. Sad but true. -Mike
Q: Can you provide clarity about the infamous black bubble which appears over props like gens and hooks? This black bubble temporarily obstructs aura reading from perks like Kindred and Bitter Murmur. Both perks lose immediate value until the sphere overlay dissipates.
Since its introduction, the community has received conflicting responses about this (un)intended behavior.
A: Infamous indeed! Though it has some disliked interplay with props and auras, the black bubble serves a purpose as it stands and we don't have current plans to address it directly, BUT... I can tell you that we have recently greenlit a rework to our aura system that we are planning to move forward with sometime soon-ish (famous last words, ha ha). It won't change the black bubble, but it should make auras better! -Mike
Q: Could we get specifics on the changes to Save the Best for Last? Its one of those perks that I don't feel like needs a lot of adjusting as it only really helps M1 killers as opposed to high tier killers like Nurse or Blight
A: Oooooh, I wish I could spill the beans all over the place, but I am strictly forbidden. :) What I can say is that we've been pretty cautious with this perk and the changes are not DRAMATIC. -Mike
Q: Boon, Scourge, and Teamwork perks were all added as a new unique type of perk but then abruptly stopped seeing new additions shortly after. Do you have any plans revitalize these to be as recurring and common as Hex and Exhaust perks?
<image>
A: I agree that our perk types are pretty interesting and should see some new action, but I can't promise anything. We always try to match the theme of the attached characters / IPs, and we also try to support underused strategies and/or counter over-used strategies where possible. Sometimes these elements take us to specific designs that don't always line up with specific types. -Mike
Q: With the return of Stranger Things, many useful perks have now disappeared from the pool of common perks for both sides. With Jolt being gone, for example, Killers no longer have any regression perk unless they buy or unlock new characters.
Are there any plans to rework or improve the current pool of common perks to make it more useful and accessible for beginners?
A: This is something we were just discussing in a Live Design meeting yesterday! Right now we have no immediate plans to introduce new General Perks, new killers are also up against new survivors so gen regression perks are not necessarily needed at this level when players are learning to play the game, and the base character perks reflect this. -Mike
Q: As it currently stands, a lot of information in the game is obscured from killers. Most notably, killers are unable to see the hook stages of survivors. Many players argue that this is necessary in order to discourage killers from tunneling, but others like myself believe that killers who choose to tunnel will do so anyway without needing a reminder. There are many other instances of hidden information, such as the Plague's infection progress, the Pig's RBT timer, etc.
Are there any considerations to revealing this kind of important information to killers, even if it comes at the cost of a compensation nerf?
A: It's true that "tunnelers gonna' tunnel", but it's also a killer strategy we don't want to outright support via our UI. Currently we don't have any plans to reveal this information. -Mike
Mandy, Lead Community Manager
Q: When can we know something new about The Casting of Frank Stone?? Will characters be added to the game?
A: We're not able to give more information about this right now, please follow the Casting of Frank Stone Social Channels for news updates: https://twitter.com/TCoFrankStone The Casting of Frank Stone (@castingfrankstone) -Mandy
Q: What's the latest news on the cheating situation? I experienced six cheaters in the last four days and it's really annoying.
A: Cheating is a constant war - we're always updating our own tools to combat the situation, the cheaters then upgrade theirs - it's a cycle.
You can of course report these players, then our team of Player Support Agents is able to take action against specific individuals. -Mandy
Q: Will we see statistics for killrates/escape rates divided by killer, swf/solo/duo and MMR for the past year?
A: We all love the data!
Statistics are something that the Community Team wants to regularly communicate about with the community. We've started over the past few months with perk usage and yes we're looking to do more over the course of the coming few months. -Mandy