AGM

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AGM
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  • I preferred the iconic, silly look of the inflatable snowmen. The notifications for triggering a decoy snowman felt unfair on both sides. The amount of bloodpoints for interacting with the event mechanics seemed so low that it was almost not worth interacting with them. Hiding inside snowmen doesn't seem worth it for…
  • This is one of the biggest maps left in the entire game. I think it could be good to just remove the 2nd maze tiles (i.e. the ones on the edges of the map) from those 2 areas that have 2 maze tile spawns right next to each other, and just move the border of the map inward to the first of the 2 maze tile spawns. At the same…
  • Yea this bug has been happening to a lot of people, myself included. Sometimes it even happens to me in match as killer and then I get blamed for the dc and get a dc penalty despite having no actual problems with my internet.
  • Yea, they need to do a pass on all the perks and perk interactions that change a gen's aura color. I think something along the lines of: Highlighted in yellow if positive effect, highlight in pink if negative effect (similar to buff/debuff colors), and white if blocked, as well as a 4th color if under the effects of a…
  • Yea because they actually do gens. This game may have originally been envisioned as "hide and seek" style but they then realized it works far better as a tag/freeze tag game. If you want a hide and seek game then what would the point of generators and chases and killer powers even be? In hide and seek the game would be…
  • I just had a game today where I was trying to chase a survivor with a filler pallet tile next to the long wall window of a jungle gym tile. It was a busted setup for her and she knew it. The second I realized what she was up to I literally did a 180 out of there to try to find another survivor on the other side of the map.
  • Just because sometimes the obsession doesn't realize that they are the key to the perk's counterplay doesn't warrant nerfing the perk. The obsession needs to confirm that the killer has the perk, and make themselves an "easy" target and/or take protection hits for others. The obsession not playing against it correctly…
  • I'm still not quite sure what you're not understanding. Oni doesn't start with his power. The proper way to play against Oni is to deny him his power for as long as possible. This is achieved by not letting him injure anyone for as long as possible. You do this by: 1) Run away to a pallet when he starts approaching you. 2)…
  • That was one of the central changes they made though: 33% slower self healing with a medkit. That, coupled with the add-on pass made it so medkits in general became a less efficient, noticeably limited resource. Don't get me wrong though, I agree with most people on this. I'd like to see them given modifiers that both give…
  • Was playing killer literally a few hours ago and it happened to me. I got disconnected from the server and then the game itself said I had no internet connection. I checked my connection and whether it had been interrupted recently but it hadn't been. Considering how many people are reporting this, I suspect that the most…
  • For me it definitely depends on the kind of anti-loop. I personally find player agency and the utilization of that agency during interactions with your opponent to be one of the most enjoyable aspects of the game, and so if a killer's anti-loop power takes no skill to use or only have a single correct option for…
  • I don't really get the hate for Xeno. Now that they made the tail attack cooldown movement speed 1.2 m/s, I find Xeno pretty fun to go against, because even though pallets and windows are weaker, the inclusion of a renewable place-able structure as a means of both couterplay and distraction add an element of strategy and…
  • I completely disagree. In the case you just described you already know that there's another survivor nearby with a flashlight. Punishing the survivor who played skillfully just because you made a mistake doesn't make sense to me. Flashlights are pretty easy enough to render ineffective to begin with anyway.
  • I'd like medkits to have some differentiation as well. Your request is reasonable, but your proposed specifics are... poorly thought out. No medkit should have their base self heal speed rate above -33%. Your green and purple medkits are automatically nonstarters. There's a reason so few perks and add-ons change this speed…
  • I honestly suspect that this is a trial run on adding more variations of other maps in the future; MacMillan was just the easiest to try this strategy with. People have been asking for more maps and/or variations of maps in older realms for a while, (even if it wasn't necessarily MacMillan they were asking for) but by…
  • Did you miss the part where after flame turrets are destroyed that Xeno's power charges up automatically? Losing all 35 charges worth of the gauge is not the same as losing a small piece and waiting a few seconds for it to charge naturally. Like I get what you're trying to say, but my dude, not everything is black and…
  • A good portion doesn't mean it needs to be more than 95% of the trial. And I didn't say anything like ending Xeno's power completely if a couple of flames lick them. Currently, Crawler Mode takes 35 charges to activate. Above ground, Xeno gains 1 charge per second, and when in the tunnels this is (absurdly, imo) boosted up…
  • You don't really need clips to discuss meta killer strategies for both sides. As you can read in the original post, I have been playing as him, and I generally understand how to use flame turrets. As I stated, the main situation I don't understand is what survivors are supposed to do when flame turrets have been destroyed…
  • Can you please not bully the community manager? You're acting like everything she says is God's scripture when she's basically a social media liaison that put forward an idea on the spot under duress. Rude comments like yours are how we end up with zero dev communication.
  • Wow, that's your experience? Because in my games I see (and personally use, depending on the killer) much more variety, including: Jolt STBFL Enduring Brutal Strength Bamboozle No Way Out Discordance Eruption Fearmonger Plaything Franklin's and more...
  • I think it depends on the hex as well as the map. I don't think anyone questions the utility of Plaything, Pentimento, Devour Hope, Blood Favor, and Crowd Control once it gets its buff. Also I think some people have unrealistic expectations for the consistency of how long they expect hexes to last. If you want more…
  • "My idea definitely isn't poorly thought out or extremely shortsighted, you definitely disagree with me for personal reasons." 🙄
  • According to the wiki Hoarder now no longer procs on pickup of limited items, and since the Lament Configuration is a limited item it no longer works. Limited items are basically any item with the orange and black border.
    in Pinhead's box Comment by AGM July 2023
  • Dying Light no, not really, as it's more of a "win harder" perk. Like, if you're already winning this perk will make it exceedingly difficult for survivors to make a comeback. Usually when I use this perk, 2 ish gens are already done by the time I get my first hook; all that work for a 3% slowdown to repair and healing…
  • I don't mind Blight's basekit power at all. It's just a lot of his add-ons that take him from fun, strong, and balanced to oppressive and unfun. C33, Alch Ring, Adrenaline Vial, and double speed could all use some toning down. But his basekit is perfectly fine as is.
  • Some effects of changes aren't foreseeable regardless of how long you think about them. With something that has as many moving parts as this game does, nobody can really claim to know if the anti-camping mechanic will meaningfully (which, in my mind means a change of +/- 5%) affect kill rates, especially because we don't…
  • How to say "I know nothing about how game devs balance live service PvP games" without saying "I know nothing about how game devs balance live service PvP games." It's an iterative process. If a game has a gameplay issue, you change the game to fix the issue. Then you take stock of the game you have at that point by…
  • That is the only thing that matters to you and anyone else who chooses to ignore the toxicity of the creators of the franchises. You (and they) don't speak for me or anyone else who does care.
  • You won't get banned because a bug with an unknown cause happened to you. ScottJund had a bug where he somehow got over 1 mil auric cells due to a bug. Not only was he not banned but they never took away the cells lol.
  • Oh trust me I was being completely sarcastic. I actively don't want to see fnaf in DBD.
  • As much as I wish this would satisfy the fnafers, I know better... sigh. The next killer is definitely Springtrap, for sure this time guys, all the signs are there!
  • People have misplaced nostalgia for this failed killer concept that would have no place in modern DBD. I'll grant the supporters that old Freddy definitely had some unique mechanics but most of them just don't work with the game we have today. An m1 killer who can't m1 until waiting for survivors to fall asleep would get…
  • The perk is fine. This is just another Power Struggle/Counterforce/Reassurance/Blood Rush moment. People think this is going to become "ZOMG meta seen every game" but there's already a perk that does its job but better and the sky never fell. And before you bring up the 12 seconds it takes for Built to Last to recharge…
  • Just because one side is getting a new mechanic for a longstanding gameplay problem doesn't mean the other side is entitled to a consolation birthday cake. The entitlement of some people in this community is exasperating.
  • Oh, I didn't realize you had all the information on how fast the bar fills up under the different criteria. I'd love to know the numbers if you'd be so kind to share. Start with how fast it fills up in the 0-5m range without any survivors present, and then again when survivors are present, and work your way up from there.…
  • This is such a ridiculous overreaction when we don't even know all the specifics.
  • There will be at most 5 invitations per match. Depending on exactly how the event works, the killer would have to go out of their way 5 times to get them assuming they aren't beaten to them by survivors. This mechanic will come up maybe 3 times at most during your average game if even that, if we assume that an invitation…
  • We don't even have numbers on rates of how fast it fills at what distance with and without survivors present. Calm down with the fearmongering. You can't claim survivors will be able to abuse a system you don't fully understand. If numbers need changes based on the PTB, they'll change them. Until then, please kindly take a…
  • I thought we left that idiocy in the past a few decades ago but here we go again. Watch out y'all, the gay agenda is coming for you. (If I could roll my eyes any harder I'd do permanent damage.) Apparently being LGBTQ+ means you're automatically an activist? And LGBTQ+ people just fight for equal rights and media…
    in Gay Men Charm Comment by AGM May 2023
  • This thread is making my brain hurt. No, this is not grounds to disable the map. Yes, the generators are abnormally close together and we should be asking BHVR to enact a more strict gen spacing requirement algorithm for this map. Yes, 3 gens are a part of normal DBD gameplay. And no, the extent to which how close these…
  • I agree 100%. They should absolutely do that, as it would mostly likely eliminate the need for the invisible walls, but also improve collision for killers like Blight and Bubba.
  • I agree that Garden of Joy's invisible barriers are egregiously close to the places you can walk off the second floor of the house, but this is not really a bug; they put them there on purpose specifically to limit the ability of killers with movement-based powers to fling themselves across the map and stand on objects and…
  • Why make a second thread on the topic if you already know most people think it's fine? At this point it's just spam, especially if you're just going to dismiss any dissenting opinions as "an echo chamber." Most people disagree with you. Get over it.
  • These are actual mechanics that have a purpose in the game beyond making people mad, so if you let yourself become emotionally unstable due to these insignificant actions you have nobody to blame but yourself. Being able to crouch on command without restrictions is extremely important when going against killers like…
  • It honestly depends on the Blight's build and playstyle, so I don't know if there's a good approach to this. Like, Distortion could help but if they have a bunch of aura perks and/or C22 then they'll shred through your tokens quite fast. I'd say Windows is a good one, so you know what resources are left and where. That…
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