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Please don't murder STBFL and Sloppy Butcher
These perks help bridge the gap between M1 killers and other killers with more useful powers. They're used so much because they have simple activation conditions and fit in many killers' builds. Seeing that they're slated to be changed makes me very nervous. I sincerely hope the feedback from the changes tested on the PTB…
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Is anyone else having problems with DBD's servers?
Two games in a row I've gotten disconnected from DBD's servers for seemingly no reason. My internet connection is stable and hasn't had any interruptions. The server just... stops working I guess? And then I get disconnected. Just wondering if this is happening to anyone else recently.
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What exactly do you do against Xeno in Crawler Mode as survivor?
I'm both asking for tips and providing feedback on my personal experiences. After at least 15 or more games going against Xeno and a handful playing as them, I still have no clue what survivors are really supposed to do against a Xeno in Crawler Mode. Obviously if there's a flame turret nearby then I'll run by it, but I've…
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Yet another "Skull Merchant is still a problem" thread
Every game that I've been required to play as Skull Merchant for the tome shows her power is still a problem. Playing as her, if you don't set up your drones at a tight 3 gen and guard only that area, you will nearly always lose handily. However, playing like this also results in boring 30+ minute games that are basically…
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Did they forget that Nemesis' zombies also have a flashlight based mechanic?
They mentioned they wanted to remove flashlight mechanics that interacted with killers and their powers, and they seem to have forgotten Nemesis' zombies. Why are they leaving this in while taking the mechanic away from, for example, Artist's crows? Doesn't seem fair to me.
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Why are you kicking Billy when he's down BHVR?
His add-ons are atrocious enough already and you want to nerf two of his few add-ons that even do anything? Give me a friggin' break. You guys are only nerfing them based on stats because almost all of his other add-ons don't do anything thanks to you. This is a ridiculous change that shows how out of touch you have become…
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Freddy's Snares can't be placed on part of the new Shelter Woods building
• Platform - Steam • Description of the issue: On the bottom floor of the new building on Shelter Woods, specifically the area with metal flooring, does not allows Freddy to place any snares. It's possible other killers who place objects on the ground could be affected as well. • Steps to reproduce: Load up Shelter Woods…
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Skull Merchant is ridiculously unfun
Games getting dragged out until one side just gives up. So much 3 gen camping. And if you spawn on "The Game" it's extremely unfair to physically have to run for 5 minutes to deactivate a drone watching a gen because of how the drones can expose you through floors. This killer is so poorly designed I don't even know what…
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Please increase the new scream radius!
After the scream audio consistency pass the 19m radius within which you can hear screams is WAY too small. Please consider either making the radius MUCH larger (like, 64m or map wide) or add a secondary map wide radius that mimicked the behavior of the old map wide screams. As it is now, you can no longer tell by sound…
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Shattered Square is awful to play on Blight
I know this issue has been talked about before, but Blight has horrible collision with nearly everything that isn't a building. In general, on many maps he unintentionally slides off of so many props and it makes you feel awful as a player, and it's especially bad on this map. I would be very appreciative if you guys could…
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If you select a tome challenge, close the game, and then reopen it, it doesn't count progress
A workaround is to select a different challenge, then go back to the challenge you were trying to do and select it again. Then it starts counting progress like normal again. This may be the root cause of many of the "X Challenge Doesn't Count Progress" bug reports. Platform: PC
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The Finishing Mori System is a Mess...
I'm not trying to be rude, but it feels like this idea is being shoehorned in and it really just doesn't fit. There are so many perks that are getting changed for the worse. Why even remove the mori animations from Rancor and Devour? Knockout on the killer side and Unbreakable on the survivor side are now both unfairly…
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Why did you nerf Reassurance so hard?
All you had to do to prevent someone from not being able to leave the game was make sure they still got skill checks during stage 2 (as during stage 1 survivors could still attempt to escape from the hook to move on to stage 2). Then they could fail those skill checks twice in a row to die automatically. I was looking…
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I think the reduction to survivors' sprint on hit may have been overkill...
I completely agree with the to pallet breaking time reduction and basic attack cooldown reduction, as both of those held back the performance of many weaker killers that relied mostly or exclusively on basic attacks, but the reduction to survivors' sprint on hit seems to have had an adverse effect against stronger killers…
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So, will the Anniversary Event items and bloodpoint offering be returning?
Didn't see anyone mention anything except a Bloodrush sometime during the event, and the prestige rework/grind reduction later this year. So I was wondering if I could ask for confirmation whether these will or won't be part of the event this year. If not I'd be pretty bummed but oh well. If they aren't happening this year…
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Should Hex: Crowd Control also work on vaulted dropped pallets?
It seems like Crowd Control is a bit of a weak perk, especially for a hex that also is dependent on a survivor's action to activate it. Would making Hex: Crowd Control also block vaulted dropped pallets meaningfully improve the perk? Should it do this and more? What are your thoughts?
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Midwich Fat Shame Spot/Exploit - Please consider killswitching this map
There are two staircases on Midwich. One of them has a vault, while the other leads up to a dead end "third floor". At the very end of the staircase that leads to a dead end, there is a pile of flesh that allows survivors to fit into the corner but killers can't. They can't even swing/lunge at the survivor in this spot to…
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Double EXP Weekend is a lovely mini-event!
Please do more of these in the future! It's not quite as helpful as a double BP weekend or something, but it's a nice bonus to earn more shards. Don't shy away from these in the future, and thank you for introducing this event!
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Spring Cleaning Double BP Dailies
Can we make this a permanent feature please? Anything to help take a bit off of the grind would be extremely appreciated! Thanks.
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Distortion and Buckle Up need more work
An extra token on Distortion doesn't justify its use when Shadow Step exists. As people have been saying for ages: it needs a way to earn tokens even if it doesn't start with 4. As for Buckle Up, a simple increase on the time you get to see the killer still doesn't make it worth using. If your goal is to pick up downed…
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Blight's Alchemist Ring is horribly unfun to go against
Why hasn't this add-on been nerfed yet? It's obviously unnecessarily oppressive on a killer who is already good enough to destroy teams without it. Please tune down this add-on. Something like restoring 1-2 rush tokens on successful lethal rush would be more fair in my opinion.
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I feel like BNPs are still unfair...
If only one survivor brings one BNP, it's not a big deal, but when a 4 man SWF coordinates to all bring BNPs, not only do they have the advantage of communication, but they also get to start with essentially one generator fewer that they need to complete. This is not an anti-SWF post, for what it's worth. It's fun to play…
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Ideas to make Deathbound not suck?
Let's face it: current Deathbound is really bad. My suggestion would be for Deathbound to also show the aura of the survivor under its effects if they leave the 8 meter range of the other survivor; i.e., they become Oblivious AND their aura is shown to the killer if they leave the 8m zone of safety. Another idea would be…
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Map Offering Idea: One Player, One "Vote"
Since one player is 20% of the total number of players per game, why does one player's offering get to decide the map with 100% certainty? I suggest nerfing map offerings to a 20% chance, so that each player gets 1 "vote" to decide the map if they so choose to vote with a map offering. And if a SWF wants to send the killer…
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Killers that could use some add-on changes
Despite the motherlode of changes that 5.3.0 will bring to many older killers, there are still some other killers that could use an add-on pass. I'd love to see an add-on pass for Freddy, Myers, Ghostface, Pyramid Head, and Nemesis. In Freddy's case, his only good add-ons are the ones that recharge his teleport faster; all…
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So, I did some math in regards to the new Built to Last
Let's see if you follow my logic. Commodious Toolbox with both charge add-ons: 32 + 12 +8 = 52 charges Streetwise's 1.25 multiplier: 52 x 1.25 = 65 charges Now we factor in new Built to Last's charge replenishment, plus our original charges: 65 + .99(65) + .66(65) + .33(65) = 193.7 total charges 193.7 charges divided by…
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Anyone else having a really fun time with Nemesis?
I love how his tentacle can hit over or through many loops, and I love his ability to "drag" the hitbox of his tentacle when he attacks with it. Off the top of my head this is the only killer who has this mechanic and I really enjoy the depth and skill that this brings to chases. I just wish the zombies didn't get stuck as…
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Keep up the great work on these perk buffs!
I have to say, after all the killer add-on changes, I'm most looking forward to these perk changes. Please, please, please don't stop buffing and reworking bad and underused perks! There are still many perks that need to be reexamined. On the survivor side, Buckle Up, Distortion, Poised, Self-Preservation, This Is Not…
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Devs: Please don't stop adjusting old perks
There are many perks that could use adjustments and reworks but we haven't seen any the last few midchapter patches. A lot of underused perks really could use a fresh coat of paint. Perks like Babysitter, Buckle Up, Premonition, This is not Happening, Furtive Chase, and many more. I hope that you'll consider updating older…
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As survivor, SBMM is matching me with killers well below my/my team's skill
I'm getting game after game of the killer struggling to get even 2-3 hooks while all five gens get done in an instant. Solo survivor btw. I'm bored. Killer queues are too long, but survivor is so easy that it's boring. At least before I'd get a good mix of skilled and unskilled teammates going against skilled and unskilled…
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Perks that still desperately need adjustments or reworks
Just wanted to make a short list of some of the perks that I believe need some attention the most: Babysitter Buckle Up This Is Not Happening Up the Ante Cruel Limits Deathbound Furtive Chase Gearhead Hex: Blood Favour Hoarder Insidious Monstrous Shrine Unnerving Presence I barely see these perks used, and when they are…
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SBMM sucks the fun out of the game.
I've never seen more steamrolls than I have within the last few days. On survivor you either escape in 4 mins or less, or get curb stomped with no gens done. On killer, if I get a semi-competent team (i.e. most games at my mmr) the gens fly and then I feel forced to tunnel and camp just to have a chance. All the fun is…
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Are the devs going to address how horrible RPD feels to play on?
This map is WAY too big. I can't find anything and it frustrates the hell out of me. I can't even use offerings to play the map multiple times to actually learn it. There needs to be some indicators of where gens are for survivors. And the map needs to be cut in half. This map was not made for DBD. The "cool" factor of it…
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New Lucky Break is really only problematic with Iron Will, right? So what if...
What if new Lucky Break made grunts of pain 50% louder while active? This small change seems like it would fix most of the issues people have with it.
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Please condense the UI information
Looking around for all the information that was once easily accessible is annoying. Please adjust it. Thanks.
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Thanks for the updates to old perks. Keep doing this please.
Glad to see the changes to Diversion, Fixated, Iron Maiden, Open Handed, and Second Wind. Babysitter, Distortion, Lucky Break, Deathbound, and Furtive Chase could use some love. Thanks. Keep up the great work.
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What if Deathbound's oblivious status effect was swapped for the exposed status effect?
For those unaware of how Deathbound works: When 2 survivors heal more than 32m away from the killer, the survivor completing the heal will scream, and then be oblivious for 60 seconds unless the stay close to the person they healed. In its current form it's rather bad at what it does, as obliviousness isn't threatening…