Comments
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Because anyone who'd bother doing that has calm spirit equipped
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Thus why it needed a cheat. I remember it was primarily used to make spectators crash
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isnt there that method where you rapidly swap cosmetics and it causes others to crash?
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The wiki uses stats and logic datamined from the game itself, so I used those mainly. Distance made is simple. meters per second times the length of the frenzy Catching up to a survivor is the same, just subtracting the distance a survivor would make Lunging is killer speed * 1.5 and goes for 0.6 seconds normally. For a…
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This is just deadset bad lick. When the bloodweb generates a spot, first it picks a rarity, then it picks an item from that rarity; its why things like bloody party streamers are so rare, because they compete with every other green item (and theres a lot of them!) Here, it just simply never chose a wire spool; whenever it…
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Unhooking someone is considered a conspicuous action, which clears you of endurance and unhook status effects. Their point is that if the killer comes straight after you you can take them on a longer run, buying time for your team. If they're not after you though you obviously dont need the protection, and why would you be…
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I will admit, deadhard being once per hook state lost was a bit much, but Dead Hard for Distance was absolutely ######### broken, and even considering otherwise is grounds for being sent to a mental hospital.
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it is a one time use perk and something about that being hard countered just because you were on hook at the time doesn’t seem right to me. The problem is it has the same issue as DS and Lucky Break did; that extra healthstate off hook can easily let you skip out the gate and the killer can't do ######### about it. I'm all…
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The actual answer is warm. Thats about as far as it goes; it's capable of burning offerings, sure, but it's described as "being unable to burn survivors" and only being warm to them. In technicality, the Entity is an "it" but is referred to as a she since in french (aka the language of the devs who made DbD) theres not…
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Exactly. I'm probably the sole person who gets excited when I run up against a skillcheck doctor. And I'm not half bad.
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downloading update now, but Deadline is going to be my favorite perk. I don't even care that it's technically a debuff, I just like having some variety to my skillchecks.
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Because only 1 gen will be benefitting from quick gambit when the original could benefit multiple people. The issue before is that you had to chese the killer near the gen, meaning if they heard repairs, odds are they'd go kick them off instead. Also, you are relying on your teammate to be close to that specific generator…
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This starts showing up from the third event onwards. I'm not sure if theres a different effect once it's maxed out.
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Open to thoughts on it.
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This. It's extremely hard to execute deliberately by either side (I still consider it black magic) and requires you to try vault back, them to have enduring, and them identifying and reacting fast enough to catch you out. It's a good thing to note that pallet/save (they're the same just with different means of activating…
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yeah, it's wake up
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Needs a bigger range imo.
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Duration based, just like Lethal. Wraith wouldnt get extra time because their cloak is on demand, not timed )except for the Ghost addon iirc). Not sure how Dull Merchant works
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FOV teching is the sole reason I back up when the survivor tries to spin to make sure I dont whiff or get autoaimed.
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This is potentially the worst example you could have used for your argument; its a double edged sword. Sure, cant be just trapped up now, but also cant be bodyblocked without 2 survivors now.
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This. Cleansing it only temporarily removes it and does not remove it from play. Once it's activation conditions are met again, it ignites a new totem. Two can play at the whole relighting totem thing now.
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We dont need childs play 1 (default appearance anyway) And screw the attempted reboot.
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Killer stuff, such as wall hugging with blight and wesker, and sinning 360 with oni, require skill, timing, and in Oni's case accuracy. Wesker and Blight require knowledge on collision, how sliding works, and even then is not always successful. Oni's flick is pretty damn hard to do, and harder to land. Meanwhile…
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I'd say it is, but it can't really be punished. 2 Survivors at 4 gens have no chance of doing them, so the only right play is to hide and wait for the other survivor to die, which then causes a deadlock. (especially if they're good and the killer can't find either of them). The previous iteration of the hatch (where it…
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Because it's not the point of AFC. The point is to give the camped survivor a second chance if the killer refuses to allow a save. It's to punish the killer for camping, not to let the survivors have extra time. The survivors will still have to go check. The only info other survivors will need is info on if they are…
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Calm Spirit user here, you will become exposed, but you would not scream and reveal yourself.
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OP is right imo. They do need to not be god looperse, but they do need to be a bit better in other areas as well.
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I do like this. It's a tradeoff then. Sure you have progress, but you cant just pop it whenever you please. You have to risk maybe not having enough time to open it (especially if they have remember me) or pop it and start EGC.
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It would. The amount of times I've absentmindidly revived someone trying to use plot twist because I thought they had legitimately gone down at some point and slugged is sad.
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All it needs in my opinion is just a warning to the killer that they triggered MFT on a survivor, at least for now.
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Isolate and destroy's my usual method, if theres someone nearby they're going to either take a hit or go down before i pick up
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Singularity is very different to other killers, and requires a specific mindset and style to play effectively. He's not low pick because he's bad, it's because he plays very differently.
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wouldnt be too hard to hijack the hud, thats never a good argument against this.
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No. He's probably thinking about when Bubba perk renames were leaked. From what I understand, it was a trap to catch the leaker, and he wasn't actually leaving.
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Not only that, but it'd be a lot worse for killers, where its straight up possible you getting that kobe just gave you a free win via hatch, completely invalidating everything they did to catch you.
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Nemisis sees the Entity as it's boss now, and besides, the entity has been shown being able to manipulate killer power. Demogorgon was a straight up trade, and does as the Entity commands. Michael Myers showed up and just does his thing. It's not even unfeasable, in the movies he is shown now and then to hang people up on…
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Can someone explain what it is? I only play customs in PTB cause it can literally take up to 4 hours just for a game as killer in the PTB here, and am curious and want to report it myself.
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Like just imagine something the killer can interact with that opens and closes doors at random, and maybe even changes window vaults. Or even if it's set to every time a gen pops. It would be incredible interaction.
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It's because some animations override the stun animation; best example being the animation of Trapper leaning over to set a trap, from what I've seen.
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Ya'll seem to forget most M2 hits are unwieldy in some way. Demo's shred effectively stuns you, Pigs dash is easy to force a time out on, Billy's chainsaw greatly restricts turning. Nemisis' tentacle requires 3 hits. The only killer without an "unwieldy" m2 is Nurse, and she doesn't use M1 anyway so it doesnt matter on…
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Gates open, can't pick them up because of a guarenteed wiggle, can't leave them on the ground because they'll just crawl out. What do you propose he do?