The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It's amusing how many people think the game is broken because dead hard is gone. Try learning to play without it. Killers get metas changed all the time. Although I still don't get why they brought PR+DMS back just because of the niche situation of merciless storm that wasn't even used that much.
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Best Part is that slugging doesn't even get you that many points as killer so if you 1 hook everyone you depip.
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SWF isn't much of an issue if we had opt in game comms so solos can communicate, then properly balance killers so they're stronger.
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I'm aware people can lag but it's usually during the whole game, not just magically when the last gen is done for the whole end game
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I constantly see posts on the forum complaining about cheaters so I just assumed it was normal.
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It was working fine the entire time in that game and every game before/after. It was that blatant that it was actually funny. I would've recorded it if I'd known.
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I'll only turn it off for killer if I constantly get pc survivors who can just run me around all game. For survivor, ill only turn it off if I just get the same killers constantly but honestly it's been a good so far minus the 1 lag switcher I went against.
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PS4, I had it crash the first 2 times but the 3rd time I managed to get in.
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The problem isn't necessarily SWF, It's killers being to easy to beat when you're a high rank survivor. And the fact that the 'skill' rating isn't how well you play the game but how much of each thing you do doesn't help things. Skill should be based on how long you survive for survivors and how fast/ how many kills you…
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Overestimating a little aren't we. pairs are pretty common but every game isn't just sweaty 4 stacks. I love this notion that ever group of red ranks are SWF. Solos and Duos can be good at the game and smash killers you know
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Honestly, with the current matchmaking I think SWF is the least of your problems.
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As someone who plays both sides, Survivor can be easy but only when you are playing with a good team or a potato killer. With how matchmaking is, you get matched with potatoes so often that the killer just steamrolls those 3 and makes it a 1 v 2 or 1 v 1 very easily. Or if you have slow killers on big maps, that is also…
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Freddy has no props to give, he is just easy mode. Whack discordance, ruin and surveillance on. Job done
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So by your logic, The one's who have been out for 4 years should have about 10 skins: Meg has 23 Claudette has 21 Dwight has 20 Jake has 18 Even the one's who have been out for less than 4 years but the start of the Console Era who should have maybe about 7: Feng has 15 Nea has 14 Ace has 18 If we look at killers, Spirit…
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If anything, I find vsing SWF better than solos as they actually give you a challenge. Additionally, the amount of super altruistic groups you get who are determined to get everyone out, you can abuse them just as much as they can abuse you. Although, I feel when you get SWF they should go up against a much stronger killer…
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And that's good for 2 years?
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Myers is fine, I main him as my killer of choice. The only problem Myers has is massive open maps. Unless it's a smaller map he has almost no map pressure until tier 3 although good Myers players can work around it within reason.
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And in the time they had 1 for which Yui's is almost just a recolor of her ninja outfit Meg and Claudette have had 5 or 6. Also Adam has been out how long and has had like 3 skins.
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I'm very agitated by your name.
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It is definitely really bad matchmaking. It's gotten to the point where it's actually boring now, I think out of all the games I've done since the rift has started, I've enjoyed about 2 games as killer and I've had about 2-3 games as survivor where I've actually had to try. If nothing is done soon, I think the game my be…
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I honestly don't remember the last time I've seen a very well hidden totem playing both sides. I'm in the camp where I think totems need a rework because I don't think you'd ever get a true balance with them. They're either right in from of you or you never find them, but even then it's only the newer map designs where the…
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I think the darkness added to Yamaoka makes it even better for bright fire totems like you see there.
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Yeah, they spawned at that gen so I rushed over thanks to discordance.
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There's nothing wrong with the grindy challenges like do so many gens, escape so many games etc, even the challenges to do gens or heal with certain perks are fine. The problem challenges are the do in 1 game (master) challenges that will make some people dc if they can't do it or have done it . I think a decent fix (or…
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I could definitely get behind this being a Myers main but I don't think it would happen since they would need to get like 4-5 different licences. If they did go for these, I could probably see either Halloween 2, Rob Zombie or 2018 Myers.
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Killers do 4x the work of survivors so they deserve more BPs. My suggestion to survivor BPs is to cap the maximum that you can get so the 32,000 but not cap the category so instead of getting capped at 8000 per category yo could get like 16,000 if you do all the gens by yourself or 20,000 for boldness if you're running the…
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Unless we get a new Japanese girl, Yui will always be my main. I doubt anyone will replace Long Leg Myers as my favorite killer, even less if he gets a shirtless cosmetic like David did.
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Scratched Mirror Myers on Lerys, works every time except for spine chill.
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I really wanted this one 😅 Yui needs a good skin.
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I can't wait to see everyones thoughts when we get the swimsuit pack. 😂
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Dead Space with the Necromorph
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I'd like to know how much of the community is actually on console. That could be an indication on how much of a priority it is. Why bother with keeping console players happy when 80% of the player base is on PC could be a mentality. I mainly play on PS4 myself so I would love optimization but unless it's getting saved for…
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I'm not saying balance killers around voice chat, I'm saying balance it around a TEAM. Key word there. I'm trying to make solos as close to SWF as possible to killers can be buffed. Why even have 4 people in a game if you're not expected to work together and you can still trash a killer? Voice chat is merely a single…
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Because not everyone uses Discord? Why should people be forced to use an external system to communicate when playing 1 game? Optional voice chat should have been proposed when SWF became an option realistically. For example, let's say I'm searching this forum for some partners to do a chill game with and we want to chat…
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Isn't the problem for that that killers aren't strong enough or enough of a threat that forces survivors to actually work together? Surely if killers were stronger, many solos would see the need to actually work together to try and win which would give voice chat a point in being used. As it stands, communication pretty…
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I'm not saying to force it, I'm saying as an option so if people of the same language want to talk to each other then they can. Also, by doing this we can then look at making killers slightly stronger to give survivors more of a challenge.
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The problem with pipping is that It doesn't award you for a specific playstyle, If anything I'd say it assist toxicity since people want to try and annoy the killer just to get a few chase points because they capped in objective. Likewise, instadown powers like the chainsaw brothers and GF can be punished because they…
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CS doesn't really counter Clown and freddy since they're usually chasing you when it happens. The original point of CS was to counter spies but it's just not viable.
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I'm not against it but I agree that 5 seconds may be a bit long. I'm also reading it as a bit of a modified version of DS.
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You'd have the same system as overwatch where you can opt to be put in or out of voice chat by default so it comes down to choice. I feel, if everyone had comms as an option then killers would be able to be seriously buffed.
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I don't find NOED/Adrenaline a problem, adrenaline is situational and a decent counter to NOED is do the totems. It's a punishment of sorts for gen rushing without taking care of totems.
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Don't worry, I would also buff pig. Nerf Pig is just a joke. In my opinion and i'm sure the opinion of many she is in the bottom tier of killers, if not the weakest but people don't play against her enough to deal with her properly.
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I feel the gates should be in a situation of both survivor and killer just pick a gate and whatever happens happens. Obviously killers like billy and spirit may be able to check both and trapper can prepare if survivors don't react to it soon enough. But I'm also in the camp of a lot of the older maps need to be made…
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In my opinion, the most balanced maps would be the game and the lab. I also find Badham and Lery's quite balanced most of the time for the gates and hatch (except for when the hatch decides it wants to spawn in the school basement of Badham like 90% of my games).
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Couldn't we have extra categories for cosmetic winners, maybe 1 fan chosen and 1 dev chosen for killer and survivor. Or possibly every month or so we have a contest for specific killers/survivors (maybe for who is in the rift) or maybe a theme like to go well with a specific map. I've seen lots of submissions where i'm…
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There's not enough killers to go around to survivors just seemed to get matched up with any killer. I wouldn't put it to smurfing, it's simply bad matchmaking thanks to an imbalance in the players in those roles.
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I feel it's always been there but I swear it's way more common since we started dedicated. I'm not trying to slate dedicated or anything, I do think it's a massive improvement over killer hosted p2p but I think for this 1 killer specifically it's a problem. I'd almost be tempted to say with huntress to but I think I'm just…
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It is fair that survivors lose add ons as killers also lose them. The commodious toolbox build can blast half a gen with only 1 person on it so if you save a tiny bit of charge and get out, is it fair to do it again next game? the argument that killers get way more BP than survivors may have something to do with the fact…
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For the most part, I find it ok and sometimes the tension is kinda fun but them when they're next to eachother and you have a billy or spirit who take 3 seconds to get to an exit it becomes a bit of a problem. I don't main either side but some maps with massive dead zones need to be made smaller for slower stealth killers…