Comments
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practically all other hexes need changes, some really need a major buff (like the ones in the ptb, maybe a little more tho), some others a complete rework (like the lullaby, yes please)
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kindred is one of the most powerful perk in the game, I am a main killer and for my experience I get destroyed more often by this perk than any other meta perk out there
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my matches are way more difficult now, I was getting used to 4k and now I really see some variation, I actually hate to lose this often and I see a lot of cheaters but having some actual competition is very refreshing and I have to play with somebody with more experience, see, I used to play like two to five time per week…
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maybe with a range based on terror radius and a buff on the active time the perk would be actually pretty interesting to use, like in combination with some perks that are not so popular right now like monitor and abuse
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the fact it activates with an attack (even with special ones) is pretty bad, I mean it's fine for some niche build but the sprint they get after is well enough to go in a new safe zone, free hits are sweet but for a hex it's pretty mediocre, anyway it's way better to have a niche perk than a worthless one so I'm actually…
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I personally really love to see my data as a player like in competitive games: like for each killer the time played, the medium kills per match, the average playtime and the list go on, I would love to see how good I am with certain perks, like, how good I am when playing with like hex: plaything compared to other perks,…
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played survivor for like 4-5 matches and I just prestiged my ghostie (like the 4th prestige I got), if I'm not a killer main I don't know what I am I usually 3-4k but I'm 16 at rank reset, you really hit that often survivors while they save the teamates from the hook? like, ######### you have to struggle really bad and camp or…
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dude, we get it, I don't even ban unless somebody's hacking, memory is not perfect you know thank to making it clear I guess
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with all those limitations? you are trolling
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I rarely report, in the past body-blocking and camping were reportable
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dudes, if you don't know anything about the game and you just play casually this is not the place for you, I see comments out of mind that get votes up it's unbelievable, people complains that the developers don't listen to the community, now I know why
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well, face camping is annoying and it's actually reportable, I mean it's just bad players have to just git gud sometimes
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######### no! what you have in your mind
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yep, I just play killer the perk is really good with bt, it last just a few seconds so I should be really close to the hook to hit while this perk is active well, if I hooked a survivor and you just face me close to the hook I really have to thank you since now I get 2 close hooks and if someone wants to get the save I…
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It needs a buff for sure, but 60 seconds? you are tripping
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oh that game, yeah I tried it for a month or so but for me it gets boring fast, dbd is not about the grind: the rift is meant to the really invested players that have already played the game a lot and love to play the challenges after completing the achievements of the game, casual players are not meant to complete the…
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I don't play Warframe
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nice idea for the perk but perks should not work like that (to be more clear they teach in balance courses that you shouldn't do that, since it's not under the control of the players in a certain way, to say it simple only players should have the control of the game, so the devs would never implement a perk that works like…
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borrowed times don't need a rework, it's perfect maybe they should buff it so it works even if you are out of the killer terror radius (some killer are exploiting that mechanic), it's just 15 seconds so if the killer catch you in that time it's fair to have the perk active even if it was away I think that Forced penance…
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nice Idea, a sprint using shift when aiming the knives It's Way better than the "ultimate" we have now It may be a bar that charges the more you are in the aim mode and consumes using the ability, for a maximum of 4 seconds of Sprint after 16 seconds in the aiming mode (1 second of sprint every 4 in the aiming mode), if…
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It's not that grindy especially compared to other games but you have to play daily the game and do a lot of mission so I think that if it was slightly faster to getting points it would be good, you already get 1 point per game? if not maybe that's what we need
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borrowed time is practically perfect, decisive strike need some little adjustments tho: the ability should be active for 20/25/30 seconds instead of 40/50/60 but the timer freezes during a chase/ the killer being at 24 meters or closer, I think that for heavy tunnelling that's the perk is perfect but it's nonsense and…
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sorry, I thought you actually played a lot vs the killer while reading yes add-ons do really help and after the rework are actually pretty nice, it's just not enough from what I saw you should drop pallets only if the killer is close, in rare cases stopping for a pre-dropped is a good idea but more than often it's an easy…
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this is a chase killer in a horror game, when he chases you you should feel pressure and I personally don't even feel the slowdown so much but you can really feel the "impaired vision" and slower vault in a chase but for a good player with pallets it's pretty worthless By the way, you shouldn't drop the pallet early, it's…
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yeah... sure I'm actually talking about good players, those are really powerful killers but difficult to master Survivor or killer main?
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After a while, I admit that those are not worth changes, the perk would still be too weak to be used
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dude just no plz
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I Think that 5 hooks are just perfect we don't need less or more you should watch one of the new video Otzarva put out: the perk as it is works nicely, the only problem is the consistency, I love the perk but every time I use it it's a gamble most of the time the perks go out at the 2nd or 3rd generator, maybe they gen…
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at the beginning of the match sometimes they find one before any generator and just cleanse it but getting to 4 or 5 is pretty damn rare, the Lullaby at 2 stacks become effective and at 5 stacks feel that it's not so different from 3-4 but the surprise of no sound the first time get a lot of people for sure
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well, later I better change the explanation to make it more clear, sorry for that I played a lot of game where I used thrill of the hunt and it seems like totems are actually slow to go out even if pressed to do them (survivors perks, undying etch., I damn love to use thrill with Ghostface) on the other hand with lullaby…
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not the first perk that should have that feature but It's so simple that It's suggested since when I started playing and it look like it doesn't make much of a difference so it's useless spending time changing the perk that way, I don't know why you think that what my suggestion is so crazy but the perk it's weak, modify…
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can I suggest something to make it less frustrating and less used by jerks? a simple, minimal 0.5 cooldown to the walking and running animation and the speed stay the same for 0.5 sec. after changing animation this mean that if you want to teabag you have to take a risk and at the same time the teabag itself will not be as…
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dudes, I know the effect is not so strong but it's a fun perk to play with and against (for some people), I can assure you that if the totem stay in game up to the late game it can be quite usefull, sure I think all the changes you suggested a long time ago but I CHOSE to write that one, so, what you think about the change…