Comments
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I'll play the match out then check their stream out after the end game lobby if they were chill. If they behave like a child just 'cause they lost or are a sore winner I won't give them the viewer count they probably desperately need.
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Trapper is my kryptonite. Well one that can effectively shut down an area with traps. I'm like the 2 dudes from Home Alone, I don't look down. Most of the time when I lose to trapper like 2/3 of my hooks result from traps lol.
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I can understand noed on bubba as his power is pretty ass, but noed on billy is just silly. Just run insta-saw instead for the same effect and use the 4th perk slot for something more useful. Having said that I agree with OP on noed as a perk, JUST DO DA BONES!
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Hes a feast or famine character with no map pressure. If you can land your shots you end chases in 10-15 seconds, if not well it's pretty painful. I've been playing slinger almost exclusively since his release and I manage to get to red ranks with him. If the survivors power thru the gens, especially on a map like mothers…
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When killer queues are instant I sometimes like to bring shroud offerings. 75% of those games never happen due to someone leaving. I find it kind of funny when they start talking trash about a mori before they see it was a shroud all along.
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Been playin nothing but slinger since his release except when I'm doing challenges or dailies. Easily my new main. Other than cotton eye joe I like stealth myers with monitor and dead rabbit and bubba with nemesis + pwyf.
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If you manage to get all stacks on furtive you basically just have a 16 meter tr regardless of being in chase. I think people tend to forget that monitor also increases tr by 8 in chase. Base tr = 24 Not in a chase with m/a = 16 In a chase with m/a = 32 In a chase with 4 tokens of fc + m/a = 16
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My go to daddy myers build is monitor, infectious fright, pop, and either bbq if I need points or corrupt intervention. For addons I run one of the faster stalk addons with a dead rabbit (4 meter tr in t2 outside of a chase, 46 meter tr in t3 in a chase for more infectious value.)
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I'd like an extension for purely selfish reasons. I had planned on grinding it out the last couple weeks but with all the coronavirus stuff happening I've been working mandatory overtime (yay for being an "essential" employee) and haven't had the time nor energy to make progress on the rift.
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Do you run perks that increase your chance of being the obsession?
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If there is nothing between you and the killer you will never break free before he hits you (except maybe if he hits you at max range and the chain clips something for a second), which is likely intended. You have to put obstacles in the path of the chain to break it faster.
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It's something we've all been wanting but I doubt will ever get implemented.
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Ran a wraith for 4 gens. After he hooked me he cloaked and camped. I get unhooked, rescuer takes the hit, but he's only got eyes for me. Run him for about 45 sec then jump in a locker. He opens it so I hit him with the ds into head on/fire cracker combo at the same time as the last gen popped. Immediate DC. Good times.
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I dont think he is boring, unless its forever Freddy, I dislike playing as and against him because dreamworld drops my fps by a decent chunk. That and I swear to nea his lunge animation isn't quite right. It's like Freddy superman punches you with those claws man.
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I've been running Pop, BBQ, STBFL, and M&A with pretty good results. Out of roughly 25 games I've only had 1 0k, 1 1k, 3 2k, and the rest have been 3 and 4. But I also used to play fps games which helps. I'm not a big fan of the majority of his addons, but the best for my play style is one reload addon and one stun…
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His range is 18 meters actually, so with monitor he can shoot you from outside his tr.
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I once had a billy run mad grit agitation who was working together with the jeff on our team. He found and downed the jeff extremely early. He never wiggled and was likely telling the killer where we were. The only time the billy dropped him was to break pallets. He didnt down me but this was during rank reset so the other…
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They're useful for a few killers like trapper, hag, piggy, and ghostface. But yeah for everyone else they don't really help.
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A separate button to pick up traps would be nice. Trapper needs a bit of quality of life buffs. Like being able to hold more traps as baseline (hold, not start) that way you don't feel as obligated to run a bag addon.
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I will usually throw the game and tunnel the object user to death. I feel no pity or remorse for this even tho I don't typically tunnel. Sometimes the dude wasnt even that good so I end up with an easy first kill and still have 3-4 gens left.
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~36 seconds
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Both are meh killers but each of them have a decent perk. Personally I'd get clown for pop goes the weasel.
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I say gg after every game, no exception (well maybe I wont stay in the lobby to say it if I were to die early). Even if I was tunneled/camped to death from the start. If I got ######### on as killer, I'll toss em a gg wp.
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Jake is a bum.
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Ive been running nemesis+pwyf on bubba and having a blast. I want to try it on myers next with the addon that let's you stalk the obsession faster.
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Doing the ds into head on combo usually earns me a face camp or some salty post game chat. It's just too funny to not go for it if the opportunity arises that I can't resist. I've had quite a few fellow survivors praise me for some late game bt saves.
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The syringe was nerfed but I'd argue that the styptic is better now than it used to be.
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Hope is dope.
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Watching the bullies realize they're up against someone who's back from a break instead of a low rank killer. When the t-bagging and pointing gives way to panic and death, THIS gets my briefs a little to tight (ok maybe not this satisfying but still pretty good). Getting a hit through a pallet only to have it break with…
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Pop, discordance, BBQ, ruin. NOBODY GETTING THESE GENS!
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"You're not entitled to escape just by completing 5 gens." For the love of the entity say it louder for those in the back.
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What this person said. it isn't even that big a deal. Calm yourselves lol.
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Run a dead rabbit with MA and Infectious Fright. You still remain stealthy in t2, t3 in a chase your tr is massive so when you down someone you will likely make someone near you scream. If not then hook em with bbq since none are close by to find where they are. It's a stupidly strong combo.
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You are way off buddy.
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Had a game last night actually as pig. Found 3 survivors on the same gen, stood and scared them off while smacking one. Kicked the gen and followed the injured dude who immediately dropped shack pallet while his 2 buddies went back to the gen. I was runnin surveillance so I didnt even bother picking guy up when I downed…
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As a survivor you could just hide by a door when you are the last alive. Unless the hatch is in the same area (then just jump in the hatch obviously) the killer likely wont make it to you after closing it unless its billy/nurse. And even then you might still have enough time.
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What about making the exhaustion state caused by addons decrease regardless if the survivors run. (Except for doctor's and pig's as you are exhausted during madness or trapped respectively.) That way, people may be able to use their perks later in the chase and the relative power of the addons doesn't diminish all that…
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Don't mean to nitpick, well actually yes I do, but playstation only accounts for roughly 60% of sony's profits, at least according to their 2018 Q4 report.
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Since when did not getting a reward you didn't earn = punish?
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Dead hard, adrenaline, borrowed time, hope. I go for a lot of end game saves, often resulting in either me getting hooked, or the killer dcing as me and other dude run out the door cuz bt.
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You already get a notification though. Built in. No perk needed.
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How about instead of just buffing perks, let's combine some of the weaker ones to reduce some of the clutter in bloodwebs. Hope and Noone left behind: New perk - Beacon of Hope Your altruistic nature fills you with energy when you are close to escape. Increase the speed of altruistic actions by 10% When the last gen is…
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Yes, because the employees in charge of the forums are the same ones in charge of balancing and fixing game issues. Smh
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What if it was something like: After a generator is completed, hope is activated for a duration of 10-15 seconds (keeping it at the 5/6/7% movement speed or perhaps lowering it overall since it has much more up time potentially) at the cost of reducing the time of it being active in the endgame by 30 seconds or so. Or…