The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It's infinite Spirit power, and he still has Hellfire and wolf form on top of it. It wasn't really a problem until they massively buffed the transform cooldown.
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Because it only shaves off 4 seconds from an exit gate. It should be buffed to be a 50% speed increase, so it takes about 7 seconds less.
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45 sounds like a good middle ground. The killer having blindness for a full minute sounds a little excessive.
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Still feel like Jason is the most glaring omission from the game
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I'm all for making scamper more useful, though they should tone down his base kit first. He's certainly not in need of any buffs at the moment.
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I'd prefer survivors to get more BP for participating in the match, rather than most of your reward hinging on escaping. Survivors would be walking away with miniscule BP in the majority of matches while 60% kill rate is still intended.
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There were blank spots literally just last rift
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You realize the perk is arguably stronger now, especially paired with Pain Res? The change is basically just to prevent the Artist from constantly keeping every survivor off of gens.
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Wish they would've just put some of the power of the turning addons into his basekit, rather than gutting the addons with no compensation. And while they're at it they should replace the useless dissipation addons with actually fun ones, like the black grease and mother's helpers from pre-rework.
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I'm not sure why you even play this game if you hate watching people get murdered. That's like, the core idea of the whole game?
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Because the game is literally designed to be killer-sided? The devs have said they want killers to win more often than not.
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This is incomprehensible.
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I think it's a good exercise in empathy to not make others miserable in a match, within reason. If someone just got off a miserable shift at their job and wants to relax on a game, I don't want to make them hate their life even more.
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Not a fan of short games. Generally means it's a stomp either way, which isn't fun at all for one side.
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As cool as certain lightburn interactions were, I don't think it's healthy for the game. A killer shouldn't be directly countered just because survivors happened to bring specific items, nor should survivors have no way to counter a certain killer just because they didn't happen to bring specific items.
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No. Darkstalkers could be cool, though.
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In almost any case I avoid tunneling. It's only when I have a challenge or achievement demanding that I get a 4K that I'll do it, if I think it's the only way to win.
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Definitely COD, Zombies specifically. Anything to play as a fully voiced Richtofen in DBD.
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Sounds like a great idea, don't see any problems with it!
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Bite the Bullet silences both players' grunts of pain during the healing interaction, negates all noise related to healing, and works while exhausted. It's hardly just a dead perk.
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I like Dark Devotion and Unforeseen, they can cause lots of silly confusion with the undetectable and fake terror radius. And Hex: Two Can Play is the most deliberate meme perk on the killer side.
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I'm always that person. Over 1,000 hours in this game, majority on survivor, and I'm still terrible at the role.
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I've always found it odd that event boxes are commodious rather than uncommon. I don't see the issue in changing that.
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The ability is completely fine as it is. You're meant to use it to zone survivors, or hit them while they're animation locked at a window or pallet. Your suggestion would remove almost all counterplay from survivors. Besides, he still has three other powers besides Flight of the Damned. Mage Hand is already free hit…
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The problem that would arise is the Nurse would just do literally nothing while waiting for her power to recharge. It's impossible to hit survivors at her default movement speed. I know the Nurse needs nerfs, but I'm not sure making her gameplay less active is the best way to go about it.
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Oni would be the least psychologically tormenting by far
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I hate Wraith and am terrible at facing him, but I know I'm just an idiot and he has counters.
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I wouldn't even expect it today at this point. Maybe they'll figure it out by Saturday or something.
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Nicolas Cage and Chucky are gonna be high priorities. Love my characters that spout goofy lines during the trial!
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Disappointed that it's just more 30% off discounts. Give me 50% or 75% off!
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It would help if you had footage to show us what you mean
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No idea why we don't have it yet. This isn't Switch, there's nothing preventing Xbox from getting updates the same time as other platforms.
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Crazy how it's still not live yet, I don't think this has ever happened before on Xbox.
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Glad to know iridescent charms are on the table, I'll be able to get the Tiki Death Cup from Rift 4 after all!
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No Mither definitely had a buffed appearance rate. There was at least one of those in nearly every match.
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There are no specials going on right now, so no reason for it to currently exist.
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We won't see a permanent price cut on End Transmission characters until we have a new set of four original chapters (End Transmission, All Things Wicked, #3, #4), and then they'll wait around a year after that. The next two original chapters are in December and April. So we'll likely see the price reduction for these…
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Cross-progression will most likely only include DLCs bought through the in-game store, not through Xbox, PlayStation, or Steam stores.
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The perk effect should just be map-wide, no need for cooperating on a single gen.
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The same time they release every year, when the anniversary event starts. Which is June 13th this time around.
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I think Sephiroth is far too much of a departure from horror. May as well add Shao Kahn or Ganondorf at that point.
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Triple XP in 2 weeks
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Seems like a good idea to me. Helps with coordination without giving tons of info unrelated to the perk's purpose.
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No joke assumed it was a lighting bug or something the first few times I saw it
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This is the only game where I still feel terrible (at survivor) after 1,000 hours. Despite being mechanically simple, there's way too many teeny, tiny nuances to the strategy and awareness required in order to even play at an intermediate level.
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I don't see why they wouldn't have it available for the whole week
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Nobody bothers turning it off since there's zero benefit to doing so. Especially for a PC player, who can't escape hackers even with cross-play off.
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I like the idea, though the perk may actually be a detriment against attentive killers. They'll notice they can no longer see the aura of an incomplete generator, and realize someone's there.
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Not a bad idea, though the perk should probably inflict a status as well so it's not useless on its own. Something like all survivors being inflicted with exhausted for 30 seconds after a survivor is hooked.
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This is my #1 criticism with the game right now. There are too many perks that could be decent, but are held back in some way.