Comments
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The perk effect should just be map-wide, no need for cooperating on a single gen.
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The same time they release every year, when the anniversary event starts. Which is June 13th this time around.
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I think Sephiroth is far too much of a departure from horror. May as well add Shao Kahn or Ganondorf at that point.
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Triple XP in 2 weeks
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Seems like a good idea to me. Helps with coordination without giving tons of info unrelated to the perk's purpose.
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No joke assumed it was a lighting bug or something the first few times I saw it
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This is the only game where I still feel terrible (at survivor) after 1,000 hours. Despite being mechanically simple, there's way too many teeny, tiny nuances to the strategy and awareness required in order to even play at an intermediate level.
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I don't see why they wouldn't have it available for the whole week
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Nobody bothers turning it off since there's zero benefit to doing so. Especially for a PC player, who can't escape hackers even with cross-play off.
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I'd be far too boring to watch, and definitely not skilled enough
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I like the idea, though the perk may actually be a detriment against attentive killers. They'll notice they can no longer see the aura of an incomplete generator, and realize someone's there.
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Not a bad idea, though the perk should probably inflict a status as well so it's not useless on its own. Something like all survivors being inflicted with exhausted for 30 seconds after a survivor is hooked.
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This is my #1 criticism with the game right now. There are too many perks that could be decent, but are held back in some way.
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Definitely incapacitated. I don't have the will or ability to do anything with myself.
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Classic Freddy is a must
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I do like the idea of survivors being moved to another part of the map after being caught. But unfortunately, too much of the game has been built up around hooks and carrying survivors. So there's unfortunately no realistic way this can be implemented.
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It should definitely be reworked to only track totems
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While we're at it, items and add-ons would be nice to share among survivors as well. But offerings are definitely the highest priority.
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I think they're fun, especially in a roulette build. Haunted Ground, Undying, Retribution, and something the survivors would want to cleanse, maybe Crowd Control or Ruin. Though there are a few others I like on their own sometimes, like Blood Favor, Two Can Play, and Plaything.
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Definitely Coach, I need his lines in the game
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I didn't have much trouble with it. Just ran stuff like Lethal, BBQ, and Discordance, with the add-on that causes swarmed to spread to nearby survivors. Smart survivors won't care if you hit them on the gen, they'll just remove the swarm in 2 seconds with a nearby locker.
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I'm pretty okay with the state of the game. My only major complaint is that perks aren't balanced nearly enough, there are probably 100 perks that still need buffs.
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I'm guessing the price would reduce about 40%, since the bundle is valued at around 2,500 cells before the discount. So it may cost around 900 cells if you own a skin from it. If you owned both skins it may be about 300 cells.
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Between the two, Twins. I've just never found Blight fun to play, especially on console.
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For the past few tomes they've added a few additonal skins over the usual 5 new skin limit for tomes. Though there are still only 5 deep rift skins per pass, so some skins aren't gonna get an alt.
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I've got the same issue, characters look especially blurry
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I would hardly call the new perk dead. If you suspect a survivor is hiding nearby, it immediately tells you. There are probably at least 50 killer perks that are less useful.
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I run original the most by far. "A true classic never goes out of style!"
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Since the Blood Moon event, in order to farm points and the blood maps. Haven't had much incentive to hop on since then.
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Technically Huntress doesn't have unique terror radius or chase music either
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You can remap it. Change Interactions/Pick Up Item to a different button.
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No complaints here. They'd be a perfectly fine killer if lockers were given more consistency in addition to these changes.
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The broken status effect is probably the smallest issue with the perk, and your suggestion isn't exactly an improvement. The perk's real problem is simply how inefficient it is. Even if you activate it with no interruptions, hitting all 7 generators with a 10% decreased repair requirement, that's less efficient than merely…
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Are you talking about the music each collaboration brought to the game specifically? And if so, why is Iron Maiden aligned with survivors, despite the music being the same for both roles?
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These are my absolute favorite perks. I'm here any time they add another one.
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Having little connection to these characters, I don't really care. Plus I just don't see them spending a bunch of money to get the likeness of old, generally unpopular characters.
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BHVR always drags their feet with bringing back rift skins, this is nothing new.
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I don't think the duration really matters. The only problem with the perk is that most survivors know the counterplay, which is simply 99ing the gates.
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You're right, we should just take away every single mechanic in the game besides gens and looping. Alternative playstyles are anti-fun, who cares if anyone wants to try anything different for once.
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Luckily this situation won't happen anymore come the next update, since you'll now have to hold down the input to purchase.
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I don't especially care. Though if I had the choice of it ever being in the game or not, I'd say sure, why not?
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Only two I've engaged with here have been American Psycho and CoD Zombies. Patrick Bateman's just a normal guy, and thus has poor potential as a killer. That just leaves CoD Zombies, which could probably bring something cool to the game. Brutus might make a neat addition.
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No, I hate the feeling of needing to run a perk in literally every match. I was quite relieved when I was no longer forced to bring Kindred and We're Gonna Live Forever for survivor, or BBQ & Chili for killer.
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About 1-2 hours for me. Though I mostly only play when there's an active tome or event. So there are periods where I'm barely on the game, like right now.
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Definitely male. I most prefer either the gruff, masculine ones like David, Jeff, and Vittorio. Or the more silly ones, like Steve, Ash, and Nic Cage. The only female survivor I would consider a favorite of mine is Yui, and she's probably the most tomboyish of the women (aside from Nea, who I also like a decent bit.)
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I don't think FNAF is the kind of chapter to come with a survivor. But if they had to pick someone, I guess you can at least assign an appearance to Vanessa.
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Definitely Hillbilly in his current state. His power is always up, which can't be said for Oni. His map pressure is top tier, possibly the best in the game. He moves a lot faster than Oni, and not only has an easier time landing his attacks, but also is less punished for missing them. The only advantages Oni has over Billy…
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Kinda cool, but seems slightly lame in comparison to Iron Maiden's awesome collab.
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There's nothing even remotely horror-related, or horror-adjacent about Pirates of the Carribean. I like the character, but there's zero reason to add him to this game.
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I'm curious what you would consider a "bad" perk? A very experienced player like Otzdarva considers it the 12th strongest survivor perk. Would you argue he's completely wrong, or is any perk outside of tippy top tier bad in your eyes?