Comments
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Who do I want? Slenderman, who do I think it'll be? Probably Art
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Knight needs a base-kit buff, Dredge needs better lockers Freddy needs everything better lol
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Lower the baseline so S-Tier killers can still dominate and lower tier Killers get shafted? I can only not use those perks on Blight and Billy. If I play any non movement killer 100% atleast 2 survivors will escape.
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Out of pure curiousity, what is this if not a meta shake-up? It's definitely not a balance change because they would've buffed other perks to make every perk more in line.
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CC's seem to think otherwise
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It's also really weird how BHVR is shying away from killer power targeted perks (Adren and Freddy), but then back peddling and making stun perks interact with Plague's power. Also, a "5 year bug" is a feature at this point unironically.
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I understand what you mean, but do you know how annoying this is for new players? Hell, even some experienced players who can't always read the patch notes. I still have no clue what Sadako's power does, why is a bar not filled in, why is a bar filled in. Just nerf or tweak the power, reworks are exhausting to deal with.
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I was about to say something like this. Of course it isn't the best if the PTB's are bad, but atleast they are willing to test new stuff
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Dramaturgy also has a chance to give the item you got add-ons. So potentially you have got extra charges, and faster medkit speed.
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I don't play a lot of Pig, but I would recommend deadlock, pain res. Maybe a slowdown like sloppy or plaything Or commit to gens with Pop and Overcharge.
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PTB's only come out for "major" updates. IE new killer, new survivor, new map. BHVR usually gives info when an upcoming PTB is released, once they have new major content to show. Currently (I think) there is no PTB release date yet.
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Yea I completely agree with that.
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*I can't tell if your being serious or not with a name like that lol. But should most if not all killers be good at high mmr? It gets really stale playing the same killer to win.
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"so we're even now" is such a bad way of looking at the game. People used a defensive perk offensively, it was nerfed for a good reason.
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It rewards you for getting different hooks. It discourages you from tunneling. And it rewards you for hooking, instead of just slugging. Its extremely healthy for the game.
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I have actually had a survivor do this to me lol, was confused when I saw their perks.
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Good! This is exactly what I mean. I am countering your perk/play style via slugging, you counter mine by doing another unexpected move.
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Disregarding the fact that "genrushing" and "tunneling" are survivors and killers respectively, literally just doing their objectives faster. Therefore you shouldn't really try and end it/stop it. Survivors get borrowed time for 15 seconds, but if they get hit and it counts as a protection hit they get downed and BT does…
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I haven't done this myself so I could be wrong. But I think this is what the wording implies. 1) Your loadout could be anything, but bring the purple "Flithy Slippers" addon. 2) Do a chainsaw sprint for atleast 2 seconds to get the undectable status from the addon. 3) End the chainsaw sprint BEFORE hitting a breakable…
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Did you read the post? I didn't say he was OP or if he wasn't, the only thing I called OP was his original iri tag, but rightfully so since its an iri. Also I'm genuinely curious how hes still OP if his addons got gutted. It honestly seems your just complaining to complain, and nothing will ever satisfy you.
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Bluntly speaking, if Killers were to get a perk that rewards them for being bad, and that reward being permanent and insane. Not like fire up, but something haste orientated like MFT What I do worry about is with a hopeful FOV slider in the future, what Shadow Born and Monitor and Abuse will reworked to.
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I agree, BUT: it feels unfair to use boons without you, or your team doing something. On Eyrie, Hawkings, RPD, you could have extremely strong totem spawns. And as a killer you have a bit of a safeguard with there being requirements for survivors to access their boons.
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I can't for the life of me understand why people are mad that people are picking a new killer, yeah it gets stale, but it only happens for a week or 2 once every 3 months of so. Also to your point I do think it would work, but barely. Me personally I love playing Plauge, DeathSlinger, Onryo, Trickster, Demo, Freddy. But a…
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Yeah since this update "only" brought 1 killer and no survivor. People are more eager to play the new killer, and not so eager to play the same survivors.
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When you said "But thats not all. I have to loop her around the flamethrower. Looping her around it will buy me distance, but not enough to promise value." In my opinion that's the point of the Flame Turrets, to buy you time, and not a guarantee crawler to walker mode Xeno. For change 1 I kinda agree but it's an…
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How did you find a forum post that is 4 years old?
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For me personally, I don't like using WoO because it's a crutch imo. I don't use WoO to "not learn maps", I don't use it so I learn to think on my feet on how I can connect loops and pallets. In some matches I literally find a gen, run around for 15 seconds looking at the tiles, and when I'm on the gen I think of escape…
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The main 2 differences I would say of Sadako and Dredge is usability of teleport, and secondary ability. A lot of maps have "interesting" locker locations and makes Dredge's teleport situational,. With Sadako, your tv's are always near gens. But the main disadvantage is they can be turned off via survivors. The second is…
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Or maybe because the last universal perk to be released (shattered hope) was preceived negatively. Rightfully so though because it's a dogshit perk
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I actually like unlocking universal perks in my bloodweb, especially on survivor since I don't have a main. It gives me a joy idk why. Also all the perks you mentioned are chase perks, which yeah new survivors will have to learn how to loop. I would recommend Deja Vu, and Prove Thyself aswell. To answer your question. It…
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That's a good idea, but that almost sounds like it's not a battle royale. More like Hide and Seek with Generators.
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Yeah I agree, BUT, there would need to be a system that makes is so Killers can only dodge a certain number of matches. Because I do think that (myself included) if I saw a P100 4-man, Y'know, I may dodge it for a 2-man, or all Solo-Q
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If there was an "easy" way the devs would 100% do it. Cheat developers have gotten really good at there craft. I know that it doesn't really provide any comfort, but with BHVR I think the devs are pretty good, and are actively working on better anti cheat.
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Yeah I agree with the general idea of Survivors being given more tasks. So it creates more moments for chase BUT an implementation of survivors having to do more things. How are the devs supposed to communicate it to the survivor players. Maybe a tutorial or a HUD icon idk
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What perks do you run? I think that the build you have can definitely change your reception on the game. Also Killer gen regression perks are nerfed to hell high, something killers need to do. Pop, Pain Res, Ruin, Overcharge, COB. While MFT took longer than it should be to be nerfed, and rewarded survivors for playing…
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I think it's possible to have a "re-vamp" of Freddy, new voicelines, new cosmetics etc... But it presumably costs a fair bit of money to aquire the IP, so unless theres a lot of people wanting it. Theres probably no chance
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I usually only target survivors if I have no hooks and gens are popping a lot. I pick out a weak survivor and get them out of the game so they can't do gens. Can't speak for everyone tho
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Now reading that, I do walk back what I said about shattered hope. But with Forced Penance, the skill check wiggle is faster than the A/D wiggle. So if I run Floods of rage, and I am god forbid against a SWF that realizes I keep going to these hooks. They could just keep taking protection hits. If Forced Penance was base…
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I actually really like this idea for a killer, that being a sound based one. But with starstruck and infectious fright or any other terror radius based perk; the 44 meter terror radius is going to be awful. It is quite literally the only thing I disagree with, love everything else.
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Luck, Fog, Hatch, Basement offerings Maps Keys Almost every single base kit killer's teachable perks. Not so much for survivor suprisingly.
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Crying is the wrong word. Calling something out to be blatantly unfair is crying? Once again crying isn't the right word. Also I play Solo-Q, the HUD is genuinely insane and so good for S-Q. If it's just me and another survivor, I know if there on a gen and can attract the killer and start a chase. If a survivor just got…
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Bump, the amount of work you put into this is actually insane. You have an amazing amount of creativity.
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Exactly this I kind of agree with the break pallet speed, but something really low like 5% flat. I disagree with the rest.
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I actually like dodging the game's chain(s) and his chain. It adds a level of complexity that hasn't been used before.
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"Forcing" players to only use 4 slots is perfectly fine already. Plus I believe that the balance would be wayyyyyy out of wack. For example: Flip-flop, Tenacity, Unbreakable, Power-Struggle PLUS an exhaustion perk or boil over? that'd be insane. And 4 is really the sweet spot, IMHO if survivors got 5 each, there should be…
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There shouldn't be a "In defence of bloodlust". This conversation was sparked because of the introduction of MFT.... MFT and Bloodlust are not comparable. Bloodlust is for when you have trouble downing a survivor, MFT is for when you want to extend chase. Quite literally the polar opposites. ALSO: bloodlust is lost when…
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I think the hitbox is fine, it's lag what is getting you hit.
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STBFL is awful on Demo, if you miss your shred on the obsession it's INCREDIBLY unforgiving and gives into a playstyle not suited for demo: Prioritizing using shred for hits when it (IMHO) should be used for breaking pallets and walls, and sometimes using it for hits.
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My point is more time in the early game, setting up traps and such. If you are a no trap m1 killer, then yes I concede this could be a nerf, but with theoretically more time for chasing you could kill off a survivor easier. Undoubtedly the survivors will do gens faster, but the point is you kill survivors, to get them…
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100% agree with the "hex doesn't spawn in until it actually does something"