Comments
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Thank you so much for reading and commenting, I really appreciate it!
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Doctor: replaces electric shock with electric traps that shoot out of the doctor’s hand and when colliding with pallets, windows or generators sets a trap that can be seen by the arching electricity from the object. Causes survivors to scream and be stunned for 2.5 seconds if attempting to interact with the object. Hag:…
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Recently made perk icon for “Massacre”
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I have post looking to join a tournament and get involved in the game competitively, here is the post with more info. https://forums.bhvr.com/dead-by-daylight/discussion/374110/comp-team-survivors-and-or-killer-needed-for-community-cup#latest
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I currently have a team I’m trying to form for the may 6th tournament. Here is my post about it. https://forums.bhvr.com/dead-by-daylight/discussion/374110/comp-team-survivors-and-or-killer-needed-for-community-cup#latest
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Hello, skuzy. I have 3000 hours and am looking to form a team on short notice before the Dead by Daylight 6th community tournament. I have 2 members besides myself with one being 3k hours plus and the other being around 2k hours. I have no competitive tournament experience in dead by daylight but am willing to learn. In…
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I don’t agree with the chain nerf but buffs seem fair. My suggested addons are at the end of the post. Thank you for your comment!
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The ratio lmao
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My thoughts exactly. I love customs in any game where they let you change every parameter/variable; like blackops 1 custom game, which had so many variables you could change.
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SBMM has ruined every game I have ever loved. It makes every match the same and makes gaming more boring, predictable and mind-numbingly monotonous than working a cash register.
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I have 2k+ hours as well and have been playing for 3ish years (Since the ghostface update). I have had the exact opposite experience. potatoes every single game with no competent survivors ever unless I SWF (which I hate doing). Every single game I get killers who don't know how to use their M2 or mediocre green rank…
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This 1:1 with my experiences exactly. For soloQ I think it's the system creating artificial "balance" by grabbing a high level survivor and expecting them to carry 20 hour potatoes every game. Sure the match is balanced and I'm sure the 20 hour survivors love the free wins. For the 1000 hour survivor it's boring though,…
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I think you might be missing my point, which is fine. However, I believe there are weird things that you have to do as nurse that make her unnecessarily hard to play and on the same token make it unfair for survivors because of the map design. Not every map is designed for nurse, and because of that there are way to many…
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I do agree trapper needs help [which you can read about both my trapper ideas here: (https://forum.deadbydaylight.com/en/discussion/171293/trapper-power-rework-idea#latest) (https://forum.deadbydaylight.com/en/discussion/250490/indirect-trapper-nerf#latest)] I still think from a survivor perspective Nurse is still really…
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My idea was mainly to replicate the feeling of playing jumpscare myers and make her a haunting, shambling, jumpscare killer. Though I like your idea as well. My only gripe is how they nerfed Nurse in the wrong ways and didn’t really make her easier to face for survivors, same thing with the freddy nerf; where they nerfed…
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I disagree, but I respect your opinion.
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When I see a survivor become injured and I don’t hear anything, that does not tell me who the killer is. Most of the killers you mentioned do not have global sound without specific addons. I’m assuming you don’t know this.
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So her identity is ignoring gameplay mechanics? Or is it the “eugh” after every action? Also you say “this.” What is “this”? There are two ideas being presented here. 😂
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So no to both ideas?
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You should check out my nurse rework idea. I have a similar gripe to yours, and I think you would get a kick out of reading. https://forum.deadbydaylight.com/en/discussion/265233/nurse-power-rework-idea#latest
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Yes I do. I feel swf flies in the face of the intentional chaos of the game’s mechanics. You’re intentionally not supposed to know who the killer is right away, where people are, etc. Swf subverts this game design and lessens the intentional stress and fear factors. I also think some perks are a problem that lessens the…
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Both survivors and killers are given 4 perks, they just all have to bring the same perks. I can see dead hard being somewhat of a crutch perk, though that has a cooldown. NOED has no cooldown and can be easily cheesed with two killers. I can’t see being able to get up one time if the killer doesn’t hook you a “crutch,” but…
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I have this problem too. Definitely a game/latency glitch as my controller works fine on every other game and this glitch stops when playing tutorial i.e not in a match with other players.
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I’m only talking about the 4 man swf squads I’ve been getting all day yesterday. Against that I can easily tell when it’s just swf or if it’s both the killer and swf. Example, my very next game gens were flying and I got 2 kills but all my chases were 10 seconds with billy and I got 9-10 hooks. My wraith game was no where…
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I wish I could say the same.
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State 2 effects state 3 though, assuming this is the case. When I played him he had no increased lunge speed when swinging because of the ridiculous nerf to his out of cloak speed and because you use the uncloak speed to close the gap from uncloaking slowdown it negates the lunge. If you miss from using the lunge out of…
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Literally no increased lunge speed.
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Made a post about this. Glad to see other posts about this because he’s actually useless now. https://forum.deadbydaylight.com/en/discussion/comment/2063008#Comment_2063008
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And you just joined forums last year? Sure, okay tru3talent.
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He’s literally been nerfed into the spirit world.
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No it’s not.
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So you think half of the endgame collapse timer being unable to leave is too long? I believe 270 seconds is the timer for endgame, and since an exit gate is already open the time to open an exit is irrelevant. Also what would you suggest reducing it to?
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I have this problem too, on console I can flick with nurse, billy, and oni. Blight I can only do 45 degrees with max sensitivity, it makes him unplayable.
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Thanks for taking the time to read this. Much appreciated!
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Thanks!! I appreciate your positive feedback.
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So your subjective opinion is the final say because you said it?.. Ok.
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You don’t know that. I have no idea why you are so paranoid. Besides the fact there’s a feature called “muting.” Just because you don’t want to participate that shouldn’t silence the rest of the community.
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No, I really don’t. I come from COD where people have laughs and trash talk. So please, care to offer a legitimate argument against this? A lack of mic chat is archaic at best for modern gaming.
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Not everyone shares your baggage and deep-rooted social trauma, FYI.
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That’s vague, and ominous! Care to be more specific?
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If that’s the only online/competitive experience you’ve ever had I feel bad for you.
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That’s...the point. Any guess why people hate each other on this game, here’s a hint, DEHUMINIZATION.
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Wow. Didn’t realize Dbd players were this soft. Seriously grow a pair.
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Glad you didn’t read my post. Thanks for stopping bye.
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So when I post a killer rework in general I get banned by mods but everyone else can do it? Cool.
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Dead by dawn is OP and Kiss of Death is redundant and overshadows lightborn. Besides that not bad, but I think the powers are overall too derivative of other killers.
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I can’t be a “boyfriend,” but I am looking for ps4 players to play with. I am very good at killer and survivor. I often teach my friends how to loop properly. If interested in a gaming buddy add my psn: us055755
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Nurses and gen defence, the fourth perk is up to you. Basically hit survivors and then only chase if out positioned, if running to a loop that’s safe immediately disband and find someone else to injure. Don’t crouch unless waking past crows near survivors and lean stalk survivors that you can’t injure or can’t sneak up on.…
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If a gen is regressing it can’t be popped so killers can counter their own perk. Also the killer can be baited into popping the wrong gen, chasing too long, not being able to hook a survivor in time, and the gen being too far away from the downed survivor.
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red rank is fav purple is least fav for survivor as killer it doesn’t matter bcz you don’t rely on teammates but red rank preferred.