CaulDrohn

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CaulDrohn
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  • Also, Background Player + Flashbang still exists, which is literally uncounterable on pickup when timed right. There's no "just learn the counters" there.
  • Exactly my experience as well.
  • That's cherry-picking. There were also many adjustments on the ptb that did NOT got live, due to the negative feedback. E.g. Pyramidheads range attack applying torment, that was scrapped after PTB feedback. Or quite recently, the whole Twins rework being rolled back after PTB outcry. If it's really problematic, things do…
  • Feeling the same about Lucky Star. The perk has a lot of utility with the gen and team mate auras, esp in soloq, the iron will effect was always of lesser importance for me. The iron will effect gets buffed, which is nice, but loosing the auras is very sad.
  • In my region (central EU), yesterday evening there was constant survivor bonus between 50% and 100%. So there's definitely enough killer players. I also played a round as Alien, and had no issue defeating the survivor team.
  • @solarjin1 Agreed, Chaos Shufle and 2vs8 were more fun. But compared to regular soloQ experience, lights out is leagues better!
  • Me too. It's WAY BETTER than regular soloQ games, were you get paired with potato team mates and matched against full slowdown high-tier killers tunneling one out at 5 gens.
  • They give you info. When you hold them up, you not only see the next gens aura, you see what your mates are doing (the hud action icons). So you can quick check whether the others are doing a gen, and it's your turn to rescue someone, for example.
  • Getting flashbacks of the Overwatch 2 debacle. So I hope they are not doing that ^^.
  • In the matches I had, they were played in a super obnoxious way, running 4 slowdowns, camping and tunneling to the max, every fkn time. Cannot say anything about his actuall strength because of this.
  • Imo, with the recent basekit buffs, the addon is actually useful now, outside of indoor maps. Had a round a few days ago on gas heaven, were I played with the addon, and it allowed me to get some nice hits around the junk loops. So I wouldn't agree to the aura being bad. At least since her ambush got buffed, it can…
  • Besides all your sarcasm, I indeed think killers should consider the fun for their opponent in some situations (survivors should so too, don't get me wrong). If the killer mobbed the floor with the survivors, and earned many many points with them, then (extended) slugging the 4k can be very unnecessary. You already proved…
  • Were did I say they are supposed to let one out? Nice straw man argument. I was referring to situations where 2+ survivors are slugged to find the last survivor. When the slugged survivors even have unlimited unbreakable, so slugging them is just a giant waste of time, without achieving anything. Is it really to much to…
  • If you think slugging for the 4k is bad, in 2v8 I had multiple killer duos slugging TWO ppl and trying to find the third one to secure their 8k. THAT is obnoxious!
  • These long killer queue times are not that bad, at least you can watch one or two yt videos in the meantime, progressing your watch lost. With near instant survivor queues I cannot even watch one 10 minute video on one evening xD.
  • But then the increased hook timer still only works against the (proxy) camping aspect, but not the tunneling one. One that only if the survs actually use the extra seconds they are given. So stating that this change combats tunneling is a pretty big stretch in my book.
  • Camping yes, but tunneling? How does increasing the hook timer combat that? Maybe half of the tunneling situations happen bc. survivors get unhooked before the killer even had time to find another target. And even if they are chasing someone and drop the chase to tunnel, the additional seconds only have any impact for…
  • Not really. For the last gen, survivors can pick one of 6 gens to complete. So you would have to hold a 3-gen with each killer. Very unlikely that two well protectable 3-gens will be left when down to one gen.
  • But Scene partner does not trigger BECAUSE Hardened suppresses it. And wenn Hardened suppresses a scream, you see the aura. It just doesn't add up. If the perks stay the way they are, Hardened should at least get its description adjusted to "suppress KILLER INFLICTED screams". The scream effect of Dramaturgy does also not…
  • DC penalties removed / replaced by a lobby rejoin feature (for survivor role). So when you DC, requeuing as survivor will bring you back into your last game, as long as your character is still alive. You would even keep all your BP and progress if you continue the match This would help with accidental disconnects, and…
  • The remote hook does not work against pallet or flashlight saves, it's to slow and/or bugged. I had that two times, one time as killer, one as survivor: If the killer tries to remote hook at the same time they get stunned (by pallet or flashlight at least, but likely with da as well), the picked up survivor will glitch…
  • "Hold the blink before fatigue" → You know that after playing two rounds. "Learn what objects block your teleport" → Sure, but it's just a handful of some major objects you have to be aware of. With hux, every twig of a tree can screw you over. "learn where survivor trying double back you" → Will take you five rounds to…
  • Things you have to learn with Nurse: * How long to hold a blink to travel a certain distance. → Muscle memory * How long to wait until both blink charges are ready again. → Muscle memory / slight awareness Things you have to learn with Hux: * Where can I place a biopod? Any obstacles in the way? Places for survs to hide?…
  • I've created a bug report for the same / a similar issue in February:
  • About Evil Incarnate i'm on the fence. Of course it's a hell of an achievement to get as killer, so denying it by camping a locker is pretty #########. But on the other hand, Tombstone trials are the least enjoyable games in the entire game, from a survivor perspective. It's super uninteractive (Myers only stalking and…
  • I totally cannot share the same experience, my games were enjoyable overall, certainly better than my usual soloq experience. Some games were a bit frustrating, but that was down to the random perks (killer getting usable perk, but my team only junk; team mates not using their perks sense fully). No rampant camping /…
  • Thats was my last game as SM: Equally equipped survivor team I would say, but no one dc'ed and we played out the game just normally. Vittorio got the hatch at the end (one gen left). As you can see, I did NOT choose to play full slowdown, but played 3 random + personal perk as always (and got lucky with pop, gotta admit).…
  • KIll rates provided by deaths only include games with no dcs. Of course players can just give up, so it will indeed be inflated, but not as much as one might think. I guess without that, she would be equal to most of the other killers kill rates. About "no way to down someone efficiently", I disagree. If you keep them at a…
  • You don't need to be so hostile. OP clearly referring to games where at least one of the survivors does nothing but hide. And when a survivor does not want to get found and does not interact with anything, most notabley gens, they totally can make it impossible to get found. Even worse with two ppl alive and both doing…
  • A perk suppressing KI would be unhealthy. Some of the killers rely heavy on it to function (most namely legion), others don't have any KI at all. So any perk suppressing it would affect the killers pretty unevenly. Yes you can make it pretty situational, but If it's too niche to be played, why adding it in the game in the…
  • "forces the team to open the gate" Thats exactly why it's pretty mediocre on its own (running it together with bloodwarden is a different story). 95% of survivors keep gates shut until the very last moment. Which gives the killer plenty of time to trade hooks if they manage to hook someone during end game. I had so many…
  • Yeah I know, it's a futile endeavour …
  • Instead of insulting op for their apparent "lack of skill", we could actually talk about what they were saying! Imagine that!! Because they got a point here: If the devs wanted to remove locker saves, why did they leave this in? You would expect grabbing someone out of a locker and grabbing while entering / exiting a…
  • You were the one pretty much saying a killer may not complain about BGP+FB when they run 4 slowdown.
  • I NEVER run 4 slowdown perks, but usually random perks. Am I allowed to think BP and FB is busted then?
  • I did not follow Otz with this streak, but I'm quite certain this is not the restart of his killer streak attempts. I think it's more like he realized Unknown is fun and strong enough to give the streak a try.
  • Absolutely, the yellow chili and tantrum duration could safely be made base kit. His add-ons are overall not so nice, they tried something with the rework, but most of them are still way too situational or plain bad to use.
  • No. It's part of the survivors skill expression to deduce what the killer is bringing. If the killer immediately finds you hiding somewhere after kicking a gen, its your responsibility to recognize Nowhere to hide is in play and make a mental note for it. We shouldn't decrease skill expression any further, since it's…
  • No, Freddy is. Or Myers without tombstone.
  • Or ... Unknown is a really strong killer with a high skill ceiling. It's not difficult to reach high win streaks with Nurse and Blight, so ... Most survivors not knowing how to fight against Unknown, which can be difficult to learn when you don't face many of them. Stream snipers having given up sabotaging win streaks, bc.…
  • I looked at the add-ons, but they were actually not changed after the rework. Maybe Tantrum was bugged after the rework, or the base tantrum duration was increased, don't know, but I certainly remember the add-ons having a way bigger impact to the tantrum duration.
  • Interestingly, with his rework he got very potent add-ons for reducing the tantrum duration. But that add-ons were toned down heavily shortly after, for some unknown reason. The add-ons were never problematic, but made playing chase bubba so much more pleasant, served as a qol.
  • The idea is hilarious … for two / three rounds, then it gets stale pretty fast. My biggest issue with it is the disastrous BP gains esp for survivors. Its just not worth my (limited) time.
  • He is absolutely OBNOXIOUS to play against when he's spamming his chainsaw the whole game, which is perfectly fine since there's practically no punishment for missing a chainsaw whatsoever. He is so freaking fast that he can break a pallet with his chainsaw and still down you halfway on your way to the very next loop. Imo…
  • Games with at least on DC do not count in the statistics. The 70% is with games were survs give up on hook. The outcome is the same, sure.
  • Slight inacuracy: Pain Res does not give you the info which gen was affected. Even though a survivor might scream, there's no visual or audio notification which gen it was. It did so before the whole DMS back and forth, but not anymore. Apart from that, Grim and DMS can be problematic, thats for sure.
  • Disagree. It's clearly an issue with Undone here, not with the mechanic itself. Besides Eruption, which I couldn't care less about, other perks are not really affected. Even with Nowhere to hide, which incentives you to kick gens alot, reaching 8 regressions events is unlikely, when you still try to chase and down ppl. If…
  • Blood hunt is 100% bonus BP, not 200%. We are talking 200% ADDITIONAL here, so threefold BPs. We don't know yet if the numbers are too large, the event is just a few days old. If it turns out the numbers cannot be reached, devs will adjust it (they have done so in the past). Bloodzones do not have so much value, I agree…
  • I got between 40k and 50k consistently playing survivor yesterday, I find that pretty significant. And thats even with the event offerings disabled, with them available, it likely would be even more.
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