The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I had 3 survivors in the same match try to do a pallet stand off against me. As Nurse. Legit sitting there for up to 10 seconds, waiting for a pallet stun. I'm losing my mind.
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For queue times, maybe. And I still think the draw of having a buddy to kill with outweighs the balance issues. But man, gen speeds can get insane in this mode, no doubting it.
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If the player base could handle it and queues weren't insane, absolutely agreed.
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Personally I hadn't run into his bugs yet, I can be thankful for that. Granted, I'm trying different combos and role combinations so chances are I won't run into it unless I dedicate a lot more time to slinger.
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Honestly, not having an issue with the gen speeds this time around. Granted I should play more, but on killer I'm getting pretty consistent 7-8ks with a competent teammate and the few times I tried survivor we escape with only 2-3 dead. I was worried the speed modifiers for kills/gens would be a problem, but they feel okay…
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Gives me something to do while the sore winners tbag to themselves at the exit gate.
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Honestly? This looks like a pretty good update so far.
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We did get justice. That's why DS is how it is now.
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I like Onryo for two reasons. 1. I like seeing what other players do with her as a P100 myself 2. I like doing more than just gens. Her TVs are a great, but somewhat flawed, side objective to juggle. It could use tweaking but I still love facing Sadakos.
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I personally like using Dark Devotion for hit and run off the obsession or Unforseen for plenty of time to reach another gen or two.
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I recommend using stealth perks too. Stealth wolf is so fun.
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Rose tinted glasses, my friends. There's a reason slugdako rised up and she was changed to begin with.
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Boy if I had a nickle for every one of these 'New Sadako playstyle' that's actually a complaint about condemned spam I'd be able to buy out the new rift. Grab tape. Do tapes. Next to no condemned spam.
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She has teleport cooldowns You touch the tapes to disable them for 70 seconds. Even if she teleports, it's down for 45 seconds. She doesn't need more. You simply got outplayed.
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I'm gonna make an educated guess and say this is the removal of Wesker's hug tech, if it hasn't already been removed. I don't remember. Though I also don't wanna assume everyone is getting the SM treatment, but lately killer tweaks are worrying.
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The only thing I kinda agree with is it takes away some form of luck from chaining loops. That said, I don't agree it's OP either. Just overused at a higher level, and the argument that newer players need it is kinda disingenuous because I'm sure not everyone will have Kate unlocked to get it when they start anyway. I know…
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As others have said, they're pretty different despite their identical looks. Not to mention, it's usually not just Kayako, as Toshio could easily be incorporated into her power as well as a kind of auditory alarm.
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I feel as if the two-tap was an oversight. Had it locked your M1 or power on a 0.5 to 1 second cooldown, it'd be evenly split imo.
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Haunt into M1 is a valid criticism of this event. I don't mind the other stuff though. In fact, long range haunts have been very fun for me without the M1 combo on stuff like Insidious Unknown or other stealth killers for jumpscares.
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I wouldn't mind it myself. They're not OP and are just a tool for mindgaming. Mostly to make the killer guess window or not, situations like that.
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This list is basically an extended version of my own, especially on survivor side. I also love Unforseen for my stealth builds. I run it on Unknown alongside Insidious to position myself as a fake clone in open spaces with it once I've applied appropriate pressure.
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Eh, it's whatever. Sucks when you're on an M1 killer though.
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I only ever see people with 2k+ hours running it, sometimes 4k-5k hours. Pretty sure it's more used now to chain loops rather than learn pallet spawns. Not saying it needs a drastic change though.
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They have been nerfed. Constantly. You can have them nerfed again when base regression gets better.
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Agreed with this one. As someone who came after those changes, I kinda missed out on stuff like the darker farm maps and old Haddonfield. Some may say that's a good thing considering what the game was like at the time, but visually I think it needs to return to it's roots. Plus let's be honest, the wide road is making more…
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Pig games of mine were similar. One match, steamrolled because Pig is my least played killer so I like to diversify my builds to try and find something I like. Next match? 2 DCs on first down after 3 gens pop on The Game. Followed by a third waiting at the exit gate and getting crows.
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Good to know I'm not (personally) insane. I tried googling it and got no good responses on my end. I'll double-check the bug section and see if it's there.
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Oni sits at around 58% for killrates as of 8 months ago. Console players must be holding him back, eh? /s
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So "Agree with me only" Got it, no discussion is here.
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Actually if WGLF got a massive boost PER downed survivor and allowed for self-pickup after 2 were down, it'd be cool
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This is why I dislike haste on both sides without a drawback. Being able to stack stuff like this, on either side, just breaks matches.
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I really think being able to do gens while slugged defeats the purpose of why some killers slug. Not that I'm defending 4-man slug tactics, that needs something for sure, but the reason some killers will slug one or two survivors is because they need to slow down gen progression. Same with proxy-camping and tunneling to an…
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I'd argue this is a nurse problem, not Predator.
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Probably the most surprising twist I've seen from the community, after seeing her being hated for a long time.
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A trend I see with these posts is, nobody seems to say what killer they run, what builds, and what kinds of survivors they get. Killer isn't that consistent across every playable killer, perk, addon and survivor variants. Can't tell me a Nurse with BBQ, Nurse's Calling, Lethal Persuer and Pain Res with Heavy Panting+Plaid…
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This game needs better information for players to access, and this nerf cements that idea in my head. The lack of knowledge on how to handle certain killers is kinda ruining some of them with these updates. Heck, I went against an SM yesterday and 3 people still DC'd as soon as they saw her. I know there's the 'boring'…
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I just finished a few killer matches with a 25% bonus in my region, so… Dunno what to tell ya.
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That's not a bad idea, honestly. I've even started using other perks on my Nurse aside maybe BBQ once in awhile because aura reads being too easy on her compared to other killers. At least with your suggestion, they can see the aura but have to time the distance and gauge where the survivor is going better.
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I think either this, or the ability to mark a locker or gen as your sound maker after repairing for 20% would be neat. For example, you activate the gen, and much like Wire Tap or Blast Mine you can choose to place it on the gen or on a locker so the next time you hide in a locker, it makes the sound where you marked it…
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He's actually not so bad. I'm getting frequent 3k-4ks with him by intercepting hunts instead of grouping up. Knight's Contract also does wonders with slight gen defense and preventing survivors from stalking me with a flashlight while I'm dealing with a chase.
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"There I was, Cincinnati, on May 28th in the year 2016 where it all started to go downhill…"
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You say joke, but 5v5 is one I voted for in an old survey already. I've always wanted a killer vs killer mode, so a killer can queue up with a SWF team for once. Could be VERY unbalanced with a comms team vs a soloQ team, depending on how they handle it.
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You can run anything else, but I run it because some smarter survivors started to try and blind every fake one to check for me. Somehow they don't hear the burning sound when it comes to me though.
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Unknown is the killer I play when I want to get jumpscares because of Insidious and Lightborn. I have had games where I can stand around in the middle of nowhere and have survivors run up to 'cleanse' me only to be met with an axe to the face. I get a lot of good responses for it too.
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I'm confused, wasn't the most hated thing about SM that she dropped drones at loops and is now incentivized to do so MORE with this changes? Attempting to use them as passive traps is pretty useless since they signal to survivors where they are now when they get close enough and are even easier to remove.
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I would love sight jacking as a thing for survivor, whether it be tied to the killer's power or a perk that only works in short bursts after cleansing a totem or something. Plus, more JP horror franchises would always be nice.
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Yes, my suggestion would make it where you can travel to a TV regardless if it's on or off, with them being 'on' applying condemned on teleport. Whether or not all TVs apply condemned or just the one you target being up to the devs for balancing, but keeping the idea that TVs themselves have an internal condemned cooldown,…
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I have a few thoughts on this, but let me start by saying these aren't bad ideas at all for a 1.0 return. However, we should remember why Sadako was changed to begin with. One of the biggest complaints I recall with Sadako was an M1 killer with a power that rarely came into play. As much as I'd like cursed tapes to be…
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Horror adjacent, yes depending on the context. Non-Horror, not really. It depends on how it could work within the bounds of DBD. I'm a firm believer that horror is subjective and in DBD's case, if it has an element of horror it should have a chance to be represented regardless if some people don't find it scary. Me…
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I actually don't mind if survivors get overbuffed in 2v8 for one reason: It's an iteration. While I do think it was quite balanced in it's first iteration, survivors did not have enough incentive to run it over killer. Unfortunately, that means giving them more shiny things like repairing broken pallets and generator speed…