Comments
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Sure enough, on youtube I saw someone say that one skull has predator's jawbone, which it barely resembles, if it all
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I feel like it's probably just more to generate hype for an announcement about the game during the anniversary stream, like a release date. MYM released a short time before the last anniversary and people thought there would be a crossover anniversary chapter, but the crossover just turned out to be cosmetics.
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It really is incredible that so many killers have have been touched up over the years, but Myers remains completely untouched. The fact that he can be either the weakest killers or absolutely broken depending on addons is just fundamentally bad design.
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Maybe something like "I 8roke out of the void" or wherever it is the husks go
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"A 8reakdown of the anniversary stream"
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I'm not sure what it's teasing, but I'm sure someone will somehow find a way to link it to FNAF
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I have an idea for a trapped hex that's probably one of my favorite perks I've come up with. Hex: Possession A hex containing a malicious force. While this hex totem persists, all skill checks have a 25% chance of being a tremendously difficult skill check. When this totem is cleansed, the person who cleansed it becomes…
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No promises that I'll make adjustments to the stat blocks based on these ideas, but I'm certainly curious about what these ideas might be.
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Some of the killers missing grapples was unintentional, thank you for pointing that out. But for the Knight's Guards and Victor, them not having grapples was on purpose. Not sharing the same immunities was also unintentional. After deciding I should start adding petrified and poisoned immunity, I never went back to add…
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Twins definitely feel a lot better to play after this update. If Victor's collision were better I would have no issues with this killer anymore.
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So for question 1, I'm not going to lie, I kinda intentionally avoided giving specific CRs because I felt like I wasn't great at determining what a monster's CR should be. I can say that I kinda tried using the Death Knight, which is a CR 17 monster as a reference point in terms of monster HP, AC attack damage and the…
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I doubt it's not being looked at. It's probably just taking longer cause adjusting items has a much more widespread effect than an addon that slightly adjusts a singular killer's power.
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I agree with this way of thinking. A question I think this raises is "should you be able to take these unique chest items out of the trial?". It could both these items more appealing by being able to keep them, and contribute to the present issue if you manage to just stockpile a large amount of these items in your…
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I also like this idea. It does seem like a more straightforward way to adapt how it already works. I might argue that maybe great skill checks should award no tokens though, punishing players for hitting the more difficult skill checks feels a little bit backwards to me.
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Unless the specific survivor that's in danger has saved my behind a few times in that match I usually just well. I know darn well that getting hooked in endgame usually means the killer will try everything in their power to secure that last kill (it's me, I'm that killer), and I kinda really want the extra BP that comes…
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When it was actually in that state originally, I never even considered using that perk. Funnily enough, now I can think of specific instances where a 10 second hook respawn would have been very useful. Still probably wouldn't run it now though since those cases are pretty infrequent.
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Ah, I kinda had a feeling the twitter changes had something to do with it's functionality, that makes sense.
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I don't know if this technically counts as a "singular" cosmetic, but I've always wanted a hotline miami The Fans cosmetic for the Legion.
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Wow, the people who bypass the rules make the games not function as intended? Wild.
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The devs have stated multiple times that the point of the EGC was never to put additional pressure on survivors during the end game. It was put in as a way to force matches to end. It currently accomplishes that goal, so it's fine as is.
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Demogorgons. I used to play him a bunch and feel like I got pretty good with him, so I kinda enjoy judging how others play demo. Most demo players neglect one aspect of his power, either his shred or his teleport. When I see a player that know how use all aspects of his power well it excites me cause it's like "oh nice!…
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If I feel like I played a bit sweatier than they were prepared for, or if I feel the last person was kinda screwed over by their team I'll typically give hatch if I can find it.
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He's not nearly the worst. He's not even bad. Being a ranged killer that can benefit from instadown and other m1 dependent perks, forcibly relocate survivors, land very narrow shots, delay unhooks and reload without breaking chase is wild. He's very strong if you take the time to learn him.
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Curious to see how this turns out, keep us updated with the data you collect!
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I don't know if I'd call myself an Unknown main, but I've been playing him a bunch. My main build so far has been Friends 'Till the End, Fruitive Chase, Unforeseen and Oppression. Frien'ds 'till the end works really well with his teleport, letting you potentiall get to the obsession to hit them very quickly, and then if…
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I've gotten to play a little bit of the event so far, here's my tier list on how good each of the killers are in this game mode:
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It's definitely on the dev's radar at least. When they did a survey gauging interest in additional game modes/modifiers, 2v8 made an appearance.
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Most killer players I know will actually recommend to NOT use lightborn, since there are ways to play around attempted flashlight saves and players stalking you for a flashlight save means they aren't doing a gen. Lightborn doesn't need to be touched.
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I feel like I would have a lot less issue with this map if it weren't for the the dining room window. A super safe window leading right into both a jungle gym and a really safe pallet still at main building is absolutely insane.
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The colors on this map make playing on it frustrating. Scratch marks start to blend right into the ground, and there's so much stuff on screen at any given moment that I actually end up losing track of survivors very easily.
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To coincide with the release of the man himself today, I present: The Unknown
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This map feels like it could really go either way based on if the survivors are good at breaking up 3 gens. That being said, I don't think this map is particularly fun for either said. As a killer I don't like how hard the map is to win on if I fail to break the 3 gen. As a killer, I hate how hard the map is to win on if I…
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So that there's at least some level of player engagement at all stages of the match,
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Not really. Most glyph games I just go around playing the game as usual and eventually I stumble upon the glyph and it's just "oh cool, now I get some extra BP at the end of the match" Unless it's the orange glyph. Hate that thing.
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Honestly, Greenville Square will be a solid contender for that spot when it comes out. It's got some decently fun visual elements, and a pretty balanced feel to it gameplay wise. The pinball machines that make noise when you throw pallets on them are a really fun touch. It's just a shame I risk sending myself to Garden of…
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It looks like a cryptid of some sort so I hope it's power has something to do with paranoia.
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Just updated the PDF to include everything, wasn't too much work! And thank you! It really means a lot to me! Would love to know how the game goes!
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There isn't yet, but I should be able to put that together relatively soon. I can let you know when that happens.
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I had this bug occur as well. I had it occur while playing Lights Out mode.
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I am very excited about the possibility of that 5v5 gamemode they were talking about. I just hope it stays around for way, way longer than 1 week if they put it in.
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If 5v5 does get introduced it better stay around for way longer than a week. Something like that would be worthy of a permanent game mode imo. If it were only around for a week or two that would actually make me pretty mad.
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Yeah, even with it being a small modifier, the weeklong run time sets a worrying precedent. For this game mode I don't mind too much that it's only around for a week, but if they finally bring in 2v8 or 5v5 and it's only around for a week, that would be the biggest slap in the face ever.-
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This is probably a hot take, but honestly, Huntress. Let me start off by saying I have zero issues with her designs and do not think she needs to be changed. It just feels kinda frustrating to me being able to be hit from basically anywhere. And during chase it can be hard to get out of the mindset of "oh, now that I've…
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It's run at least once in every single match. It is not underrated. This perk is very much rated right now.
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Hilbilly would like a word with you.
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I feel like we'd probably still need to see how the new anti-3gen works on the PTB to know how valid of an option will be going forward. I personally get the feeling that it will be effective enough at preventing 3 gens that having both that and present state deja vu in the game at the same time would just be overkill.
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The only perks that give a higher boost to repair speed than 6% are prove thyself, overzealous and sole survivor. Prove Thyself requires working with someone, overzealous requires cleansing/blessing a totem, and sole survivor requires you to literally be the last one alive. Meanwhile with deja vu, you just get the boost if…
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Overall pretty happy with these patch notes I have to say. Excited to see pretty much all of this go live.