Comments
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This map feels like it could really go either way based on if the survivors are good at breaking up 3 gens. That being said, I don't think this map is particularly fun for either said. As a killer I don't like how hard the map is to win on if I fail to break the 3 gen. As a killer, I hate how hard the map is to win on if I…
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So that there's at least some level of player engagement at all stages of the match,
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Not really. Most glyph games I just go around playing the game as usual and eventually I stumble upon the glyph and it's just "oh cool, now I get some extra BP at the end of the match" Unless it's the orange glyph. Hate that thing.
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Honestly, Greenville Square will be a solid contender for that spot when it comes out. It's got some decently fun visual elements, and a pretty balanced feel to it gameplay wise. The pinball machines that make noise when you throw pallets on them are a really fun touch. It's just a shame I risk sending myself to Garden of…
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It looks like a cryptid of some sort so I hope it's power has something to do with paranoia.
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Just updated the PDF to include everything, wasn't too much work! And thank you! It really means a lot to me! Would love to know how the game goes!
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There isn't yet, but I should be able to put that together relatively soon. I can let you know when that happens.
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I had this bug occur as well. I had it occur while playing Lights Out mode.
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I am very excited about the possibility of that 5v5 gamemode they were talking about. I just hope it stays around for way, way longer than 1 week if they put it in.
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If 5v5 does get introduced it better stay around for way longer than a week. Something like that would be worthy of a permanent game mode imo. If it were only around for a week or two that would actually make me pretty mad.
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Yeah, even with it being a small modifier, the weeklong run time sets a worrying precedent. For this game mode I don't mind too much that it's only around for a week, but if they finally bring in 2v8 or 5v5 and it's only around for a week, that would be the biggest slap in the face ever.-
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This is probably a hot take, but honestly, Huntress. Let me start off by saying I have zero issues with her designs and do not think she needs to be changed. It just feels kinda frustrating to me being able to be hit from basically anywhere. And during chase it can be hard to get out of the mindset of "oh, now that I've…
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It's run at least once in every single match. It is not underrated. This perk is very much rated right now.
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Hilbilly would like a word with you.
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I feel like we'd probably still need to see how the new anti-3gen works on the PTB to know how valid of an option will be going forward. I personally get the feeling that it will be effective enough at preventing 3 gens that having both that and present state deja vu in the game at the same time would just be overkill.
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The only perks that give a higher boost to repair speed than 6% are prove thyself, overzealous and sole survivor. Prove Thyself requires working with someone, overzealous requires cleansing/blessing a totem, and sole survivor requires you to literally be the last one alive. Meanwhile with deja vu, you just get the boost if…
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Overall pretty happy with these patch notes I have to say. Excited to see pretty much all of this go live.
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I'm all for that! I'd love to know how it goes!
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When? Sometime between March and April.
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When I tunnel it's usually a stress response thing to the match going by too quickly. Doing it isn't fun, but when I make the decision to I'm basically going "well I'm already not having fun, may as well also get a kill out of it". And I will admit getting that one kill eases the pain of getting genrushed/bullied/whatever,…
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A mummy could be cool to see, especially if it comes with a map that's inside a pyramid, a setting where I'd like to see more horror take place.
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That for sure is something I've been wanting to see. I really do think it would be cool to see either a known cryptid, or BHVRs take on a cryptid, making up their own thing. Something that captures that fear of being in the woods at night and not knowing what's out there.
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I could definitely see a fantasy theme happening. D&D has been becoming more popular lately with the D&D movie and Baldur's gate 3, they could probably hop on that train, with plenty of fantasy monsters and characters to choose from.
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I do think he's fun, but there are aspects that hold back that fun. Teleporting mid chase so that I emerge from a locker right in front of a survivor and seeing them double back is fun. Going from one end of the map to the other to another in 5 seconds flat in nightfall is a lot of fun. Reading someone's aura far away and…
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More specifically I use them to go to maps that synergize with the power of the killer I'm playing. Midwich offerings on Dredge, RPD offerings on Nemesis, etc.
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Well we don't know what the rework is. For all we know the fix could be something that old Skull Merchant would've been able to bypass.
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Probably Bubba. I'm not super familiar with the TCM franchise, but searching for a person doesn't feel like it would be his strong suit. Feel free to correct me if I'm wrong cause I very well could be.
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The AMAs are kinda a double edged sword for me. They rarely ever seem to bear good news or stuff I want to hear, but I do and always have appreciated dev communications. So it's like, I do appreciate devs telling me things I'd rather not hear, cause at least they're talking to us.
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I don't really like using it just because of the sheer amount of time you need to invest to get stacks of it. It's not a perk you'll typically just happen to get stacks of in a match, you need to go out of your way to get them. So when I'm getting those stacks, I feel like I'm taking a huge risk of letting the match get…
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Honestly, probably Shelter Woods. It's the most standard feeling map in the game to me, which is something I appreciate. Simple shape, pallets and jungle gyms scattered throughout, with a main building with some loops that are safe, but not too crazy. One of the few maps in the game where when I lose I just have to admit I…
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Glad you like it! And updating it with every new killer is the plan!
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The 5v5 move honestly sounds super cool. That sounds like it would have a level of dynamic back and forth that we've never really seen before. Also just the idea of working WITH the killer to complete an objective is just wild.
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If you are a ranged killer or have stealth abilities you can severely reduce the effectiveness if not outright ignore the effects of both of these perks though. Do I find these perks annoying sometimes? Sure. Do they need to be adjusted? No.
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The only nerf I feel distortion needs is maybe taking a bit longer to regain tokens. You have your scenarios where it might get no use yeah, but in scenarios where it does see use you get tokens back so fast that it has basically 100% uptime. Who knows though, maybe the adjustments might make it so neither of these…
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Disturbed Ward is one of my least favorite maps in the game. A large size with sections that jut out making patrolling as a killer difficult. The main building having strong pallets, windows, and being in a central locations makes sure that any given survivor is never too far from safety.
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With him having been out a few weeks now, I present: The Good Guy
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1: Wraith. Matches against him are really, really boring. Either you hear he's coming and/or get to a loop before him so he doesn't bother chasing you, or you don't get hear him coming and/or don't get to a loop before him so he just hits you and then a chase also doesn't happen. Either way, no chasing is involved. Also…
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As I've already said to someone else, that works in a vacuum sure, but in actual gameplay it will rarely ever be that simple.
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Banners for getting a killer or survivor's adept achievement would be pretty cool I think. Banners for the various maps would be cool too, possibly as a reward for escaping from that map and/or getting merciless killer on that map a certain number of times.
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Unless that next pallet or vault is only 4 seconds away. You don't know if you can swing at them and down them before they use it, or if you're just going to give them an extra speed boost to get even further away. I don't think Styptcis should be removed for the record, I just think there should be some visual distinction…
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To be fair, there is presently no way to tell if that medkit just disappeared because the survivor is now going to have endurance for 5 seconds or be healthy in 15.
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I've always wanted to see West Georgia Correctional Facility from The Walking Dead.
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Actually, things did change in regard to main even! It feels super lame now! While main event didn't get activated very often previously, it at least felt exciting to use because it basically turned you into a machine gun. Now it just fires a tiny bit faster than your base speed and all the excitement from it is gone.…
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You underestimate how fun those two abilities are to a lot of people.
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I use it every now and then. It's easy enough to activate that I practically consider it a passive intel perk, which is always welcome in a build.
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I can really only recommend to the game to people I know regularly play online multiplayer games, since I know they're accustomed to trash talk and certain styles of playing. I've had friends express curiosity in the game that I have actually had to steer them away from it because I don't think they'd handle the player…
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"At this time" That could be BHVR speak for "because we're announcing it on Wednesday"