The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Ruin is trash now but Hag is still really good.
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This is a very good change, and really helps balance the perk out compared to the other exhaustion perks.
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Im excited about exclusives being free specifically because its pissing people off. If someone getting a fancy collection of pixels is worth getting angry over then you gotta re-evaluate where you're putting your energy.
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Except it's not inherently Halloween themed. Its just a different aesthetic of horror that isn't directly tied to Halloween.
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If they can't get it out earlier thats just how it is. That can't be changed. Better late than never at least. Its a horror game anyway, it's not like it's going to be out of place in November.
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Its not a big development team and thankfully they don't overwork people for crunch times in situations like this so it's only natural this kinda thing happens occasionally. Just be patient, its only a game.
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Its all about speedo Dwight
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I think BNP could do with being made purple instead of red. Its not BAD. but it has no synergy with other addons and is just a free 15-25% of a generator. In the long run its not that good unless you're facing a 3 gen strat.
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BNP lost its penalty because it got nerfed extremely hard. Its not a good addon at all now. The instaheals are still REALLY good even with this nerf.
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Syptics are arguably better to a degree now since they can also save you against Exposed. in the end it still grants a free hit, so better or worse its still extremely powerful. Worth losing a kit over. Syringe is weaker now but still really good, you just cant stop mid chase with nothing between you and the killer and…
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Killers can't even know who has DS. Im more likely to tunnel someone AFTER beind Struck but that's the theme behind DS making you the obsession anyway. But before its used the obsession is random
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Im grateful they left Jonathan out, he's deeply uninteresting and genuinely creepy. Wouldn't mind Barb tho.
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I think the Left Behind change isn't so much strong, but is gonna encourage frustrating and unhealthy gameplay from both sides. Survivors can hide until they're the last one left and take advantage of it to get a free escape(still luck dependant but deeply weighted in their favor if they have a key), and killers are going…
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A twink in a fursuit
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Thought Clown was only a myth. Never encountered one in the wild.
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Daddy ꒰⑅ᵕ༚ᵕ꒱˖♡
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Billy and Bubba would be pretty brutal just by virtue of how awful it is to get bludgeoned by a sledgehammer
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At 5 gens the hatch spawns but closed and silent, and needs to be interacted with to open it (no key). Gives survivors a chance while reducing their ability to find it through sound and escape through it mid chase.
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Also Steve's hot so jot that down.
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Steve grows a lot throughout the series while Jonathan remains a pretty boring individual who only really acts like a sidekick to Nancy. Also he's kinda creepy.
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Yeah husks could conceivably cause hostage situations
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Love that DS is in place of the Free Space. Cause we all suffer.
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I like to think that the act of abruptly pulling your hands out of a machine you're working on causes it to malfunction. Similar to what happens when you're stitching a wound and try to immediately run, you often accidentally stab yourself
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It needs a full Tinkerer rework. None of this free hit garbage, cause that will never be balanced.
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I am now (˘・_・˘)
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Small game is a good beginner perk to get used to totem locations. I'd definitely recommend it for new players.
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Can't say I've ever had the needle be choppy enough that I couldn't land a skill check. Anytime I miss it's cause I messed up.
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I liked the old Pokemon Diamond/Pearl bug that let you surf out of bounds and encounter Shaymin, Darkrai and Arceus without respective event items.
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Anyway I'm excited to see the new Hag cosmetic, I haven't seen anything about it yet.
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Why test something with an obvious answer? Why put 2+2 into a calculator when you know the answer is 4? All it accomplishes is making people upset
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Someone can't hit skill checks
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Everybody gangsta til someone gets oneshot by Devour Hope
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I'm not opposed to that. SWF will still always have an advantage anyway tho, just because typically they're people who already synergize well. You'll never achieve true equality between solo and swf.
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Which is why it's inherently a poor idea. At most, give maps longer use and the ability to set beacons by default but that's all.
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Oh I'm very here for that outfit 😏
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Maps can be used to ping things with certain add-ons but the ability to shout out locations wouldn't make sense unless the killer was alerted to you shouting.
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I have 44 just on hag alone.
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The idea is to bridge the gap between solo and swf, and THEN buff killers to be able to keep up with SWF without throwing solo players under the bus. Try thinking of the bigger picture for once
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You've figured out nothing
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Items are already base kit, just less effective than the items you can bring in. If you want items basekit then we gotta start by inherently nerfing survivor abilities as a whole to balance it out.
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They're all really good, the problem is players being so unwilling to branch out from meta perks unless a new one is exponentially better
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I typically agree with you on most things but not on this one. Once again, this would be a BASE MECHANIC made easier by Moris, as opposed to just using the offering for an easy and extensively unfair game. And no, Moris are not for scaring survivors. They end games fast and are nothing but frustrating to go against. The…
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You didn't really read it huh. The idea is that the kill challenges are a base mechanic while Moris then alter that mechanic.
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Gosh that sure would have been a funny joke I wish I did that
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The killer should not and can not ever make contact with the survivor. Any attempt to look in the survivors direction will be considered tunneling and will be punished accordingly
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Pretty brutal rank gap. Makes you wonder what all this work on the matchmaking system is for.
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It's on Steam as a promo image
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That would be a good alternative to how The Games multiple stories works actually. Two small adjacent maps with a few connection points. Could make killers like Trapper or Hag exceptionally useful too.
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As a killer mechanic it wouldn't work well. The dream state just has different lighting and ashes raining down. Upside Down is much more detailed and would require direct redetailing of every map. It is however possible that the new map could have an accessible chunk of the upside down
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Average survival rate is around the same regardless of group size though. A little higher for 4 man's but not by as much as you'd expect.