The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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CoH is especially weak now on SWF, let me explain. Setting up a boon takes 14 seconds, running towards a boon usually takes way longer than 8 seconds, because you don't want to chase next to the boon, let's say 14 seconds until 2 survivors are inside the boon is reasonable. That's 14s (setting up) + 14s (running towards…
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Love when people say "treat the cause". Yeah, because you totally can treat the cause of someone dcing just because they got down after 15s of chase within the first minute of the game. Ruining the game for the other 4 players, just because they're bad at the game or even made a mistake, should not be supported with "how…
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The technical issues subforum disappeared, was that intended or an oversight?
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Ohh, that could very well be it! Most of the time, we select some random challenges without thinking about it further. :D Thank you!
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Hm, then it's a bug and I will report it properly the next time I experience it..
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What a timing..! :D
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Happens on PC too
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Nevermind - relaunching the game granted me the missing charms!
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lmao, those killer mains crying ds is supposed to last 3 secs. No, just no. 3 sec stun, with 1 second to break free from the killer's grasp, making it essentially 2 seconds. That is a 5 second chase with a following M1 hit. DS is supposed to be an anti-tunneling perk where the tunneled survivor has the chance to get to a…
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"So it just gets used aggressively" - No, I don't think so. Even if the killer is aggressively tunneling you, DS can make the difference if you get to a(nother) strong loop and your mates can do gens while the killer is tunneling. It can make a difference between a game where 2 or 3 survs die by tunneling without DS and a…
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Hey guys! I completely forgot about this discussion. I'm glad this evolved into a civilized discussion about pro and cons (and about the red mori's actual color 😛). :) One of the posts above suggested making moris available after the gens are complete. I do not like this idea. Sure, it would punish bad killers who don't…
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I don't know if it's clearly visibile on those screenshots but the skill check is more blurry than the rest of the image (this was made on Low settings).
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I experience this too, you really see this on skill checks, the circle and the "space" is really blurry. I played with the settings and at least am seeing this on Medium and Low settings. For my PC specs it's a Nvidia GTX 1050 Ti and an Intel i5 8300H. I can provide screenshots at a later point.
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Hawkins was fine iirc. I remember having issues with the gen achievement on the plague map, yeah.
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I'm sorry, do we play the same game? "massive nerf by increasing hook distance". Yeah, so you'd say if I can shake hands with my neighbor while we both are on a hook this is a big distance? Really, besides The Game and maybe that one hook in the middle on Azaraov's, the hooks are so ridiculously close together. Furthermore…
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Yup, same here. Play on medium and it was so dark I barely could see things I'm running into.
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Yeah, I agree it's not the smartest thing the survivor can do. I was just wondering if it would be considered exploiting.
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>As long as it doesn't make you drop the survivor you're carrying It did^^ But I'm fine with it. :D