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Decagn

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Decagn
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  • I agree with this post by OP. If any changes were going to happen for Blight, I would have liked to see it EASIER to understand if you can slide or not slide on an object, or even have a more built in option to slide or not slide off an object.
  • SBMM is getting removed and they are working on a better matchmaking system (I'd personally like to see one that involves information regarding how much time player's have spent playing dbd in matches in total).
  • When I player killer, I don't have fun and I blame SBMM for that. SBMM encourages unfun gameplay like camping and tunneling, and survivors just doing generators and leaving instead of anything else. When I play survivor I don't have fun most of the time, as most killer's tunnel/camp now, not all but most.
  • we maths enthusiasts care about this stuff XD <3
  • You have very good thoughts on it, I would only argue with boil over since I feel there's too many places in different maps (not all maps) where you can go down in an area and the killer can never hook you from that spot, which is pretty unfair. I've tested it with No Mither + Soul Guard as well and with them as well, the…
  • What he means is that the 100 flips is it's own event, so you don't compare 100 flips to 1 flip, you compare it to another 100 flips and another 100 flips etc. I understand gambler's fallacy, but we're talking about the numbers and math of it, 1 flip is 50% chance but flipping a coin 100 times and expecting at least 1…
  • Yeah, I liked this idea. I've thought about how I'd love if I could just dump bloodpoints into survivors/killers without thinking about what I'm getting so if they added something that allowed you to spend bps carelessly I would be very happy!
  • Just an example that I've tested a bit against people, No Mither + Soul Guard + Boil Over. Super frustrating for killers when you can run to a place that the killer can't hook you from because of boil over, and then you can get up again and loop them for a bit to get downed in that same spot, how is that not unfair?? not…
  • I feel that, left behind's best use is as a backup plan for if the rest of your teammates die for whatever reason. The only buff I could think of is just being able to see the aura of the hatch straight up, or know the direction the hatch is in. I think a buff/rework for left behind should come after they change hatch…
  • That's a great suggestion actually, rather than having a place in the map that the killer can never hook the survivor from, it would mean that the killer is punished for dropping a survivor in certain scenarios! Also I just wanted to point out, I've discovered that you can just run "No Mither, Soul Guard and Boil Over" and…
  • I made a post 2 days ago that I think went unnoticed and I'd like to mention it here because it seems relevant, happy to hear other's thoughts for a healthy discussion if anyone is interested :) https://forum.deadbydaylight.com/en/discussion/306063/hook-and-kill-based-matchmaking/p1?new=1 TLDR if not want to read though…
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